HuffalyticsGAME SCRIPTS // PROJECTIONS // GRADED
NFL
NFLlive NBAsoon MLBsoon NHLsoon
‹ ›
‹ Week 9 board NFL · 2026 season · week 9 · pre-game
Arizona Cardinals logo
ARI
Cardinals
17.0–27.5
projected
SEA
Seahawks
Seattle Seahawks logo
Sunday Nov 8, 2026 · 2:25 PM Denver spread SEA -10.5 total 44.5 field turf

CardinalsARI offenseagainst theSeahawksSEA defense

Projected ARI offense output — equivalently, what the SEA defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

17.0Points
62Plays
202Pass yds
91Rush yds
2.2Sacks taken
0.8INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att34
Cmp22
Yds202
TD1.3
INT0.8
Car ru3
Yds11
TD0.1
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB12380.22.21.570
RB4240.11.31.060
RB7160.12.11.7120.1
ReceiversTgtRecYdsTD
WR7.44.7490.3
WR4.63.2260.2
WR2.51.4140.1
Tight endsTgtRecYdsTD
TE8.46.3490.4
TE2.01.5160.1
Season to date · 2026 weeks 1–8
ARI offenserank of 32SEA defense
#26-0.059
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.163#2
#1743.5%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

35.1%#2
#2620.3
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

17.9#4
#367.6
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 62.1: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 62.1 · lg 60.8
58.3#27
#762%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 58%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 58% · lg 56%
56%#18
#323.8%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.2%#1
#2035.6%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

75.9%#2
#3143%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 58%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 58% · lg 58%
82%#31
#100.71
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.43#2
#83.1
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.1#10
ARI offenserank of 32SEA defense
#16-0.099
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.250#1
#2396.0
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

89.4#6
#273.71
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.45: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.45 · lg 4.36
3.48#2
#242.13
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.98#6
#1850.8
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.3#23
Run lanes · where ARI runs, against what SEA allows there · 171 carries in 7 games, runs middle most
Left
4.5#15
33% of runs · 50% success
SEA allows 3.3 #2 · 36% success
Middlewall
2.6#31
42% of runs · 30% success
SEA allows 3.0 #10 · 25% success
Right
4.1#19
26% of runs · 50% success
SEA allows 3.6 #8 · 36% success
ARI offenserank of 32SEA defense
#25-0.034
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.109#2
#21229.6
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

158.0#1
#315.68
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.00: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.00 · lg 7.02
5.19#1
#1365.0%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 65%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 65% · lg 64%
62.4%#10
#2582.9
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

72.6#2
#73.9%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.2%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.2% · lg 6.4%
6.8%#11
#1715.6%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

21.0%#2
#182.1%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.3%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.3% · lg 2.2%
3.8%#2
#26-0.144
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

22%#31
#328.7
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#219.0
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

12.9#25

SeahawksSEA offenseagainst theCardinalsARI defense

Projected SEA offense output — equivalently, what the ARI defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

27.5Points
61Plays
236Pass yds
112Rush yds
2.2Sacks taken
0.7INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att31
Cmp20
Yds236
TD1.9
INT0.7
Car ru2
Yds11
TD0.1
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB15570.51.71.2130.1
RB5140.12.01.5110.1
RB3120.10.70.420
ReceiversTgtRecYdsTD
WR9.56.8971.0
WR4.22.6240.2
WR3.82.7270.2
WR1.40.970.1
Tight endsTgtRecYdsTD
TE4.43.2250.2
Season to date · 2026 weeks 1–8
SEA offenserank of 32ARI defense
#28-0.070
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.077#23
#2341.6%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

43.8%#17
#1324.0
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

29.7#32
#963.7
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 60.8: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60.8 · lg 60.8
57.9#30
#2154%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 54%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 54% · lg 56%
53%#27
#118.6%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

10.3%#31
#1338.0%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

64.5%#10
#2550%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 57%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 57% · lg 58%
63%#20
#301.86
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.00#14
#204.3
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.4#29
SEA offenserank of 32ARI defense
#32-0.316
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.238#2
#17113.7
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

126.3#23
#233.86
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.04: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.04 · lg 4.36
4.65#25
#192.33
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.63#23
#2644.3
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.4#15
Run lanes · where SEA runs, against what ARI allows there · 195 carries in 7 games, runs right most
Left
4.5#16
31% of runs · 40% success
ARI allows 4.0 #11 · 40% success
Middle
2.8#28
30% of runs · 33% success
ARI allows 3.9 #21 · 46% success
Right
3.8#20
39% of runs · 38% success
ARI allows 4.9 #26 · 39% success
SEA offenserank of 32ARI defense
#17+0.090
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.283#31
#14246.6
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

243.7#21
#97.64
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.66: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.66 · lg 7.02
8.49#31
#1764.6%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 64%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 64% · lg 64%
63.7%#13
#1990.7
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

112.5#31
#176.0%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.8%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.8% · lg 6.4%
7.6%#5
#3019.3%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

15.2%#15
#303.5%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.2%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.2% · lg 2.2%
1.5%#22
#90.149
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

31%#15
#1111.8
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#203.4
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

17.7#32
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-8 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
ARI offense vs SEA defenseSEA eleven from their 2026 wk 7 snaps
SEA defense
ARI offense
89D. Lawrence EDGE
96L. Williams DI
91B. Murphy DI
68D. Hall EDGE
54E. Jones LB
55T. Knight LB
89D. Witherspoon CB
68J. Jobe CB
48N. Pritchett NB
72T. Okada S
34N. Emmanwori S
71M. Wilson WR
0J. Brooks WR
94T. McBride TE
39K. Bourne WR
56J. Brissett QB
53J. Love RB
LT
LG
C
RG
RT
SEA offense vs ARI defenseARI eleven from their 2026 wk 7 snaps
ARI defense
SEA offense
93J. Sweat EDGE
24D. Stills DI
9L. Collier DI
57R. Lopez EDGE
24M. Wilson LB
67J. Gibbens LB
76D. Burke CB
74K. Clark CB
68G. Williams NB
33B. Baker S
57D. Taylor-Demerson S
99J. Smith-Njigba WR
28C. Kupp WR
16A. Barner TE
23R. Shaheed WR
41S. Darnold QB
38E. Wilson RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

ARI 0 listedSEA 0 listed
No club has filed a report for this game yet.