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‹ Week 9 board NFL · 2026 season · week 9 · pre-game
Buffalo Bills logo
BUF
Bills
25.0–22.5
projected
MIN
Vikings
Minnesota Vikings logo
Monday Nov 9, 2026 · 6:15 PM Denver spread BUF -2.5 total 47.5 field turfroof dome

BillsBUF offenseagainst theVikingsMIN defense

Projected BUF offense output — equivalently, what the MIN defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

25.0Points
59Plays
219Pass yds
102Rush yds
2.4Sacks taken
0.9INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att30
Cmp20
Yds219
TD1.2
INT0.9
Car ru7
Yds20
TD0.3
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB18771.12.41.8170.1
RB0102.92.0300.2
RB1200.80.690
ReceiversTgtRecYdsTD
WR5.64.1430.2
WR4.83.0420.2
WR2.31.5190.1
WR2.51.5160.1
Tight endsTgtRecYdsTD
TE4.93.6230.2
TE2.31.540
Season to date · 2026 weeks 1–8
BUF offenserank of 32MIN defense
#1+0.202
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.214#1
#648.6%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

33.5%#1
#132.8
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

12.3#1
#2459.8
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 59.2: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 59.2 · lg 60.8
56.3#31
#2751%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 55%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 55% · lg 56%
58%#13
#114.4%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.8%#6
#348.3%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

72.7%#3
#867%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 54%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 54% · lg 58%
25%#1
#291.50
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.33#6
#244.3
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.8#3
BUF offenserank of 32MIN defense
#7-0.002
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.212#3
#2148.8
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

97.8#10
#25.07
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.85: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.85 · lg 4.36
4.16#18
#23.27
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.17#10
#657.1
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.6#2
Run lanes · where BUF runs, against what MIN allows there · 149 carries in 6 games, runs left most
Leftsoft spot
4.8#9
38% of runs · 54% success
MIN allows 5.3 #29 · 40% success
Middle
4.7#5
35% of runs · 52% success
MIN allows 2.6 #2 · 35% success
Right
4.8#4
28% of runs · 46% success
MIN allows 2.9 #2 · 23% success
BUF offenserank of 32MIN defense
#1+0.341
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.216#1
#11250.7
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

180.8#2
#18.80
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.26: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.26 · lg 7.02
6.10#3
#966.7%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 66%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 66% · lg 64%
53.9%#1
#7102.1
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

61.7#1
#206.6%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 7.3%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.3% · lg 6.4%
10.1%#1
#1113.7%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

25.0%#1
#222.3%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.8%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.8% · lg 2.2%
3.9%#1
#30.366
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

71%#1
#113.2
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#713.3
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.0#1

VikingsMIN offenseagainst theBillsBUF defense

Projected MIN offense output — equivalently, what the BUF defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

22.5Points
63Plays
229Pass yds
108Rush yds
2.6Sacks taken
0.6INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att32
Cmp21
Yds229
TD1.5
INT0.6
Car ru5
Yds24
TD0.2
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB15580.53.52.7120.1
RB5180.10.70.500
RB1200.40.320
ReceiversTgtRecYdsTD
WR7.85.2700.5
WR4.93.0370.2
WR2.41.6180.1
WR1.71.190.1
Tight endsTgtRecYdsTD
TE5.74.0420.3
TE1.81.3140.1
Season to date · 2026 weeks 1–8
MIN offenserank of 32BUF defense
#29-0.106
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.098#29
#3136.9%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

48.4%#30
#2320.8
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

28.5#30
#2060.5
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 62.9: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 62.9 · lg 60.8
68.2#3
#3150%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 56%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 56% · lg 56%
61%#5
#217.6%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

8.6%#20
#2734.1%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

56.8%#26
#2946%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 60%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60% · lg 58%
74%#27
#60.67
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.00#14
#143.7
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.2#28
MIN offenserank of 32BUF defense
#27-0.181
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.058#23
#12119.3
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

101.0#15
#223.96
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.88: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.88 · lg 4.36
3.84#9
#142.50
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.32#16
#2245.5
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.5#8
Run lanes · where MIN runs, against what BUF allows there · 151 carries in 6 games, runs right most
Leftwall
3.8#26
33% of runs · 32% success
BUF allows 3.6 #7 · 42% success
Middle
3.1#25
23% of runs · 35% success
BUF allows 4.0 #22 · 41% success
Right
4.6#7
44% of runs · 34% success
BUF allows 3.1 #4 · 45% success
MIN offenserank of 32BUF defense
#27-0.054
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.189#27
#29181.3
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

298.7#31
#226.63
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.04: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.04 · lg 7.02
7.40#19
#1664.6%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 64%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 64% · lg 64%
64.9%#15
#1890.7
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

102.5#26
#309.3%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 7.5%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.5% · lg 6.4%
4.1%#27
#1415.0%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

16.1%#12
#61.2%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 1.9%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 1.9% · lg 2.2%
1.2%#25
#29-0.164
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

35%#10
#2510.3
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#310.0
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

9.8#20
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-8 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
BUF offense vs MIN defenseMIN eleven from their 2026 wk 7 snaps
MIN defense
BUF offense
96D. Turner EDGE
52J. Redmond DI
32T. Ingram-Dawkins DI
66K. Van Noy EDGE
95B. Cashman LB
85E. Wilson LB
51I. Rodgers CB
72B. Murphy CB
58J. Pierre NB
40J. Metellus S
94T. Jackson S
56K. Shakir WR
43D. Moore WR
81D. Kincaid TE
41K. Coleman WR
84J. Allen QB
95J. Cook RB
LT
LG
C
RG
RT
MIN offense vs BUF defenseBUF eleven from their 2026 wk 6 snaps
BUF defense
MIN offense
98G. Rousseau EDGE
74D. Walker DI
19T. Sanders DI
17B. Chubb EDGE
39T. Bernard LB
91T. Parker LB
79C. Benford CB
1D. Alford CB
25D. Igbinosun NB
59C. Bishop S
18D. Hamlin S
79J. Jefferson WR
16J. Jennings WR
31T. Hockenson TE
42J. Addison WR
9K. Murray QB
66A. Jones RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

BUF 0 listedMIN 0 listed
No club has filed a report for this game yet.