HuffalyticsGAME SCRIPTS // PROJECTIONS // GRADED
NFL
NFLlive NBAsoon MLBsoon NHLsoon
‹ ›
‹ Week 9 board NFL · 2026 season · week 9 · pre-game
Cincinnati Bengals logo
CIN
Bengals
26.2–23.2
projected
ATL
Falcons
Atlanta Falcons logo
Sunday Nov 8, 2026 · 7:30 AM Denver spread CIN -3 total 49.5 field turf

BengalsCIN offenseagainst theFalconsATL defense

Projected CIN offense output — equivalently, what the ATL defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

26.2Points
62Plays
252Pass yds
93Rush yds
2.3Sacks taken
0.6INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att36
Cmp25
Yds252
TD2.1
INT0.6
Car ru3
Yds14
TD0.1
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB14500.45.54.3210.2
RB6260.21.41.180.1
ReceiversTgtRecYdsTD
WR7.24.6720.7
WR7.75.2590.5
WR3.02.0170.1
WR1.20.770.1
Tight endsTgtRecYdsTD
TE2.31.6170.1
TE2.11.6140.1
Season to date · 2026 weeks 1–8
CIN offenserank of 32ATL defense
#2+0.179
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.029#11
#251.0%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

44.0%#18
#427.2
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

24.7#20
#2160.2
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 62.3: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 62.3 · lg 60.8
66.0#5
#463%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 61%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 61% · lg 56%
65%#2
#148.2%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

8.2%#15
#152.4%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

59.7%#17
#471%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 63%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 63% · lg 58%
68%#24
#60.67
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.86#17
#93.2
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.7#20
CIN offenserank of 32ATL defense
#10-0.043
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.101#16
#3081.2
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

88.9#4
#283.63
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.84: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.84 · lg 4.36
3.84#10
#182.36
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.81#1
#1750.9
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.4#19
Run lanes · where CIN runs, against what ATL allows there · 123 carries in 6 games, runs middle most
Leftwall
3.6#29
35% of runs · 42% success
ATL allows 3.8 #8 · 36% success
Middle
3.8#11
37% of runs · 46% success
ATL allows 4.7 #31 · 51% success
Right
3.4#26
28% of runs · 38% success
ATL allows 3.8 #14 · 38% success
CIN offenserank of 32ATL defense
#3+0.272
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.005#9
#6275.5
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

271.4#29
#117.55
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.06: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.06 · lg 7.02
6.64#11
#171.7%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 69%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 69% · lg 64%
65.0%#18
#2110.4
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

92.4#17
#63.9%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.0%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.0% · lg 6.4%
6.0%#18
#2316.9%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

17.0%#11
#71.4%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 1.7%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 1.7% · lg 2.2%
1.0%#29
#120.092
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

24%#27
#2110.5
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#281.2
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

10.4#21

FalconsATL offenseagainst theBengalsCIN defense

Projected ATL offense output — equivalently, what the CIN defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

23.2Points
61Plays
228Pass yds
116Rush yds
2.2Sacks taken
0.7INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att31
Cmp20
Yds228
TD1.4
INT0.7
Car ru2
Yds1
TD0
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB15890.84.73.5310.2
RB6200.21.20.960
ReceiversTgtRecYdsTD
WR8.95.6770.5
WR4.12.4390.2
WR2.01.4110.1
WR1.71.120
Tight endsTgtRecYdsTD
TE4.52.9310.2
TE1.51.0120.1
Season to date · 2026 weeks 1–8
ATL offenserank of 32CIN defense
#25-0.051
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.051#8
#1244.7%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

42.0%#8
#1024.4
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

20.3#8
#2260.0
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 60.6: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60.6 · lg 60.8
61.0#18
#2851%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 55%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 55% · lg 56%
59%#10
#128.5%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

8.7%#21
#2534.2%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

59.7%#18
#1460%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 52%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 52% · lg 58%
29%#3
#150.86
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.17#9
#42.6
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.0#24
ATL offenserank of 32CIN defense
#9-0.036
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.078#19
#6139.9
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

116.3#19
#44.75
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.27: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.27 · lg 4.36
4.68#26
#132.50
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.46#31
#954.2
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.3#24
Run lanes · where ATL runs, against what CIN allows there · 190 carries in 7 games, runs left most
Left
5.5#3
49% of runs · 45% success
CIN allows 4.5 #17 · 32% success
Middle
3.1#24
22% of runs · 38% success
CIN allows 4.0 #22 · 39% success
Right
5.4#2
28% of runs · 54% success
CIN allows 4.0 #19 · 33% success
ATL offenserank of 32CIN defense
#28-0.063
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.036#5
#24211.3
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

253.8#26
#147.36
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.28: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.28 · lg 7.02
7.54#23
#1963.7%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 64%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 64% · lg 64%
63.4%#12
#2387.9
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

88.0#12
#237.3%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.5%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.5% · lg 6.4%
8.3%#3
#210.6%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

17.1%#10
#293.5%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.2%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.2% · lg 2.2%
2.0%#17
#16-0.008
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

17%#32
#1411.6
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#176.9
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

5.2#12
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-8 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
CIN offense vs ATL defenseATL eleven from their 2026 wk 7 snaps
ATL defense
CIN offense
72C. Thomas EDGE
89G. Dexter DI
95B. Dorlus DI
29D. Jackson EDGE
26K. Daniels LB
24H. Perkins LB
92A. Terrell CB
18C. Henderson CB
12M. Hughes NB
93J. Bates III S
52X. Watts S
89J. Chase WR
6D. Meyers WR
19M. Gesicki TE
86T. Higgins WR
72J. Burrow QB
72C. Brown RB
LT
LG
C
RG
RT
ATL offense vs CIN defenseCIN eleven from their 2026 wk 7 snaps
CIN defense
ATL offense
49B. Mafe EDGE
83D. Lawrence DI
84J. Allen DI
24M. Murphy EDGE
2B. Carter LB
20D. Knight LB
88D. Turner CB
85D. Hill CB
30D. Ivey NB
58B. Cook S
10J. Battle S
94D. London WR
0Z. Branch WR
59K. Pitts TE
8J. Dotson WR
34M. Penix Jr. QB
98B. Robinson RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

CIN 0 listedATL 0 listed
No club has filed a report for this game yet.