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‹ Week 9 board NFL · 2026 season · week 9 · pre-game
Dallas Cowboys logo
DAL
Cowboys
27.5–24.0
projected
IND
Colts
Indianapolis Colts logo
Sunday Nov 8, 2026 · 11:00 AM Denver spread DAL -3.5 total 51.5 field turf

CowboysDAL offenseagainst theColtsIND defense

Projected DAL offense output — equivalently, what the IND defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

27.5Points
61Plays
238Pass yds
106Rush yds
1.7Sacks taken
0.7INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att34
Cmp22
Yds238
TD1.7
INT0.7
Car ru2
Yds10
TD0.1
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB15630.72.01.5100.1
RB5230.31.81.2110.1
RB370.10.50.410
ReceiversTgtRecYdsTD
WR8.55.7640.5
WR6.54.1580.5
WR4.73.2450.3
WR1.00.650
Tight endsTgtRecYdsTD
TE1.81.2120.1
TE2.61.9110.1
Season to date · 2026 weeks 1–8
DAL offenserank of 32IND defense
#4+0.135
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.058#20
#549.1%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

42.7%#11
#527.0
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

25.7#23
#1362.9
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 60.6: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60.6 · lg 60.8
58.1#29
#364%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 58%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 58% · lg 56%
55%#21
#257.1%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

8.4%#17
#842.7%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

68.1%#5
#669%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 61%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 61% · lg 58%
58%#12
#150.86
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.29#32
#42.6
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.7#2
DAL offenserank of 32IND defense
#4+0.019
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.067#21
#2594.3
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

124.4#22
#164.12
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.18: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.18 · lg 4.36
4.76#28
#172.38
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.47#19
#856.4
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.5#11
Run lanes · where DAL runs, against what IND allows there · 146 carries in 7 games, runs left most
Leftsoft spot
5.3#4
38% of runs · 46% success
IND allows 6.5 #32 · 57% success
Middle
3.6#13
34% of runs · 44% success
IND allows 3.3 #15 · 41% success
Rightwall
2.7#32
27% of runs · 45% success
IND allows 3.6 #7 · 33% success
DAL offenserank of 32IND defense
#9+0.194
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.136#20
#8264.4
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

227.4#11
#216.78
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.08: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.08 · lg 7.02
7.47#21
#1265.2%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 65%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 65% · lg 64%
61.0%#7
#1492.9
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

97.4#23
#12.7%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 4.7%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.7% · lg 6.4%
5.3%#20
#1214.0%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

12.6%#27
#111.8%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.1%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.1% · lg 2.2%
0.9%#30
#14-0.003
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

22%#30
#2310.4
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#416.6
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

8.6#19

ColtsIND offenseagainst theCowboysDAL defense

Projected IND offense output — equivalently, what the DAL defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

24.0Points
63Plays
218Pass yds
123Rush yds
2.3Sacks taken
0.7INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att32
Cmp20
Yds218
TD1.1
INT0.7
Car ru3
Yds11
TD0.1
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB19841.03.52.6260.1
RB5240.30.80.530
ReceiversTgtRecYdsTD
WR5.73.8390.2
WR4.73.2400.2
WR3.82.4320.2
WR1.10.8130.1
Tight endsTgtRecYdsTD
TE4.33.0310.2
TE1.00.660
Season to date · 2026 weeks 1–8
IND offenserank of 32DAL defense
#20-0.026
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.172#32
#1942.8%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

47.9%#28
#2022.0
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

25.7#23
#765.4
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 63.0: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 63.0 · lg 60.8
63.0#13
#1756%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 54%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 54% · lg 56%
51%#31
#197.8%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

10.2%#29
#1040.9%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

50.6%#31
#2056%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 62%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 62% · lg 58%
76%#28
#271.43
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.57#29
#62.7
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

4.3#32
IND offenserank of 32DAL defense
#3+0.050
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.000#30
#14117.6
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

145.7#31
#174.12
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.28: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.28 · lg 4.36
4.72#27
#212.30
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.70#24
#2444.6
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.4#17
Run lanes · where IND runs, against what DAL allows there · 189 carries in 7 games, runs right most
Left
4.7#11
37% of runs · 49% success
DAL allows 5.1 #25 · 43% success
Middle
2.9#26
21% of runs · 54% success
DAL allows 3.0 #12 · 35% success
Right
4.2#17
42% of runs · 35% success
DAL allows 5.0 #27 · 47% success
IND offenserank of 32DAL defense
#29-0.083
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.296#32
#25199.7
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

235.1#15
#285.83
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.82: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.82 · lg 7.02
7.62#26
#2759.6%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 61%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 61% · lg 64%
68.1%#30
#3169.4
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

105.2#30
#267.7%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.6%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.6% · lg 6.4%
4.2%#25
#2116.7%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

10.7%#31
#272.9%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.2%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.2% · lg 2.2%
0.9%#31
#22-0.089
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

29%#18
#289.8
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#167.0
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

17.3#31
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-8 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
DAL offense vs IND defenseIND eleven from their 2026 wk 7 snaps
IND defense
DAL offense
2J. Tuimoloau EDGE
96D. Buckner DI
37G. Stewart DI
38L. Latu EDGE
51A. Davis-Gaither LB
1J. Carlies LB
73C. Ward CB
3J. Walley CB
44C. Taylor-Britt NB
13A. Haulcy S
87C. Bynum S
97C. Lamb WR
36R. Flournoy WR
6J. Ferguson TE
90G. Pickens WR
88D. Prescott QB
77J. Williams RB
LT
LG
C
RG
RT
IND offense vs DAL defenseDAL eleven from their 2026 wk 7 snaps
DAL defense
IND offense
34D. Ezeiruaku EDGE
89Q. Williams DI
50K. Clark DI
75R. Gary EDGE
69S. James LB
15D. Overshown LB
42D. Bland CB
95J. Porter Jr. CB
52C. Durant NB
74C. Downs S
65M. Hooker S
40J. Downs WR
3L. Treadwell WR
75T. Warren TE
52K. Allen WR
31D. Jones QB
94J. Taylor RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

DAL 0 listedIND 0 listed
No club has filed a report for this game yet.