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‹ Week 9 board NFL · 2026 season · week 9 · pre-game
Denver Broncos logo
DEN
Broncos
23.5–21.0
projected
CAR
Panthers
Carolina Panthers logo
Sunday Nov 8, 2026 · 11:00 AM Denver spread DEN -2.5 total 44.5 field turf

BroncosDEN offenseagainst thePanthersCAR defense

Projected DEN offense output — equivalently, what the CAR defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

23.5Points
61Plays
206Pass yds
120Rush yds
1.7Sacks taken
0.7INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att32
Cmp20
Yds206
TD1.4
INT0.7
Car ru5
Yds20
TD0.2
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB4180.24.03.1390.3
RB13510.51.71.350
RB3160.11.00.750
ReceiversTgtRecYdsTD
WR7.14.8380.3
WR5.33.2320.2
WR2.51.8210.1
WR1.10.8150.1
Tight endsTgtRecYdsTD
TE3.52.4250.2
Season to date · 2026 weeks 1–8
DEN offenserank of 32CAR defense
#18-0.022
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.078#24
#2938.1%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

45.0%#21
#2420.6
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

27.7#27
#3057.1
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 60.7: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60.7 · lg 60.8
64.5#8
#1457%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 56%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 56% · lg 56%
54%#24
#296.3%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.9%#7
#3131.4%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

57.6%#23
#867%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 64%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 64% · lg 58%
79%#30
#100.71
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.50#30
#194.1
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.2#12
DEN offenserank of 32CAR defense
#15-0.089
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.051#25
#2494.9
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

153.2#32
#253.84
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.44: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.44 · lg 4.36
5.16#32
#262.03
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.96#28
#756.6
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.2#30
Run lanes · where DEN runs, against what CAR allows there · 157 carries in 7 games, runs middle most
Left
3.9#25
34% of runs · 38% success
CAR allows 4.8 #22 · 40% success
Middle
3.7#12
35% of runs · 40% success
CAR allows 5.2 #32 · 52% success
Right
3.6#23
31% of runs · 39% success
CAR allows 5.1 #29 · 37% success
DEN offenserank of 32CAR defense
#21+0.021
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.154#23
#28181.6
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

208.2#6
#275.83
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.42: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.42 · lg 7.02
6.25#5
#2959.2%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 61%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 61% · lg 64%
60.5%#6
#2680.7
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

83.9#8
#84.2%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 4.9%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.9% · lg 6.4%
4.8%#23
#19.9%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

12.8%#26
#81.4%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.2%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.2% · lg 2.2%
1.5%#21
#28-0.158
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

36%#8
#269.9
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#813.3
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

14.7#27

PanthersCAR offenseagainst theBroncosDEN defense

Projected CAR offense output — equivalently, what the DEN defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

21.0Points
65Plays
245Pass yds
109Rush yds
2.8Sacks taken
0.7INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att35
Cmp22
Yds245
TD1.4
INT0.7
Car ru2
Yds7
TD0.1
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB17810.63.42.6160.1
RB3300.70.550
RB1400.30.220
ReceiversTgtRecYdsTD
WR8.35.1630.4
WR5.94.1350.2
WR3.22.1180.1
WR1.71.1140.1
Tight endsTgtRecYdsTD
TE3.32.2280.2
TE1.71.2190.1
Season to date · 2026 weeks 1–8
CAR offenserank of 32DEN defense
#10+0.072
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.059#6
#1643.8%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

39.8%#3
#626.5
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

20.1#7
#665.5
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 65.0: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 65.0 · lg 60.8
69.6#2
#563%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 59%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 59% · lg 56%
58%#15
#59.7%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

7.3%#12
#2135.5%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

59.4%#19
#275%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 60%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60% · lg 58%
50%#9
#130.83
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.43#2
#314.8
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.7#20
CAR offenserank of 32DEN defense
#11-0.043
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.053#24
#21105.3
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

133.3#28
#124.33
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.06: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.06 · lg 4.36
4.57#24
#122.55
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.16#9
#1948.7
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.4#16
Run lanes · where CAR runs, against what DEN allows there · 133 carries in 6 games, runs left most
Leftsoft spot
5.3#5
45% of runs · 50% success
DEN allows 5.9 #31 · 34% success
Middle
3.1#22
26% of runs · 46% success
DEN allows 3.7 #20 · 39% success
Right
3.6#21
29% of runs · 26% success
DEN allows 3.8 #15 · 36% success
CAR offenserank of 32DEN defense
#14+0.127
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.063#4
#2293.2
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

236.0#17
#107.55
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.93: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.93 · lg 7.02
6.26#6
#2859.2%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 61%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 61% · lg 64%
56.4%#2
#1592.9
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

74.2#3
#216.8%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 7.3%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.3% · lg 6.4%
7.2%#7
#1816.0%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

20.8%#3
#101.7%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.1%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.1% · lg 2.2%
2.7%#10
#17-0.025
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

36%#9
#212.7
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#242.8
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

10.7#23
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-8 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
DEN offense vs CAR defenseCAR eleven from their 2026 wk 7 snaps
CAR defense
DEN offense
28T. Gipson EDGE
56D. Brown DI
42L. Hunter DI
33P. Jones II EDGE
81B. Okereke LB
32D. Lloyd LB
0A. Evans CB
9W. Lee CB
59C. Smith-Wade NB
28N. Scott S
89T. Moehrig S
58J. Waddle WR
3M. Mims Jr. WR
0E. Engram TE
47C. Sutton WR
22B. Nix QB
55J. Dobbins RB
LT
LG
C
RG
RT
CAR offense vs DEN defenseDEN eleven from their 2026 wk 7 snaps
DEN defense
CAR offense
94N. Bonitto EDGE
36E. Uwazurike DI
99Z. Allen DI
57Q. Robinson EDGE
30A. Singleton LB
80J. Strnad LB
27R. Moss CB
62J. Barron CB
18J. McMillian NB
30B. Jones S
6T. Rapp S
84T. McMillan WR
3J. Metchie III WR
25D. Waller TE
60J. Coker WR
44B. Young QB
61C. Hubbard RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

DEN 0 listedCAR 0 listed
No club has filed a report for this game yet.