HuffalyticsGAME SCRIPTS // PROJECTIONS // GRADED
NFL
NFLlive NBAsoon MLBsoon NHLsoon
‹ ›
‹ Week 9 board NFL · 2026 season · week 9 · pre-game
Green Bay Packers logo
GB
Packers
22.2–25.2
projected
NE
Patriots
New England Patriots logo
Sunday Nov 8, 2026 · 2:25 PM Denver spread NE -3 total 47.5 field turf

PackersGB offenseagainst thePatriotsNE defense

Projected GB offense output — equivalently, what the NE defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

22.2Points
60Plays
243Pass yds
85Rush yds
2.4Sacks taken
0.7INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att34
Cmp21
Yds243
TD1.7
INT0.7
Car ru2
Yds4
TD0
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB8280.22.11.4110.1
RB3130.11.41.1120.1
RB390.11.71.280.1
ReceiversTgtRecYdsTD
WR7.74.7580.4
WR6.43.9580.5
WR1.51.1190.1
WR1.50.940
Tight endsTgtRecYdsTD
TE5.23.7330.3
Season to date · 2026 weeks 1–8
GB offenserank of 32NE defense
#16-0.008
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.022#18
#2739.2%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

43.5%#15
#2420.6
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

20.4#9
#1661.1
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 60.1: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60.1 · lg 60.8
58.3#27
#166%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 60%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60% · lg 56%
58%#12
#98.8%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

8.8%#22
#3032.9%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

65.8%#8
#2550%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 56%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 56% · lg 58%
60%#16
#201.00
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.71#21
#304.7
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.6#19
GB offenserank of 32NE defense
#30-0.290
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.117#10
#3259.9
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

95.3#8
#322.91
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.52: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.52 · lg 4.36
3.92#12
#311.70
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.14#8
#2843.5
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.5#9
Run lanes · where GB runs, against what NE allows there · 135 carries in 7 games, runs left most
Left
3.7#28
46% of runs · 32% success
NE allows 4.5 #16 · 36% success
Middle
2.2#32
24% of runs · 39% success
NE allows 3.6 #19 · 48% success
Rightwall
3.2#29
30% of runs · 32% success
NE allows 3.6 #9 · 38% success
GB offenserank of 32NE defense
#13+0.129
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.114#18
#4279.7
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

239.0#19
#167.23
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.22: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.22 · lg 7.02
7.44#20
#2659.8%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 61%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 61% · lg 64%
66.2%#25
#2190.3
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

94.2#19
#135.4%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.6%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.6% · lg 6.4%
6.5%#16
#2517.0%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

17.9%#7
#121.8%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.1%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.1% · lg 2.2%
1.8%#18
#23-0.103
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

40%#6
#612.1
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#119.3
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.7#8

PatriotsNE offenseagainst thePackersGB defense

Projected NE offense output — equivalently, what the GB defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

25.2Points
63Plays
234Pass yds
113Rush yds
2.1Sacks taken
0.8INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att32
Cmp21
Yds234
TD1.8
INT0.8
Car ru5
Yds30
TD0.2
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB10350.33.42.6280.2
RB7250.21.31.070.1
RB5230.20.30.220
ReceiversTgtRecYdsTD
WR5.03.4350.3
WR2.91.9290.2
WR2.41.5230.2
WR3.72.4170.1
Tight endsTgtRecYdsTD
TE5.13.5310.3
TE2.92.0180.2
Season to date · 2026 weeks 1–8
NE offenserank of 32GB defense
#11+0.071
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.037#9
#1046.2%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

45.7%#25
#1922.9
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

20.7#11
#1562.3
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 62.9: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 62.9 · lg 60.8
66.0#5
#2453%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 55%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 55% · lg 56%
56%#19
#178.0%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

5.9%#3
#2235.1%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

59.1%#21
#1956%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 58%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 58% · lg 58%
61%#18
#301.86
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.43#2
#123.6
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.6#31
NE offenserank of 32GB defense
#25-0.173
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.105#15
#11122.0
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

115.0#17
#154.19
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.99: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.99 · lg 4.36
3.93#13
#102.70
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.24#14
#1552.5
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.5#10
Run lanes · where NE runs, against what GB allows there · 171 carries in 7 games, runs middle most
Left
4.1#23
34% of runs · 38% success
GB allows 4.7 #19 · 45% success
Middle
3.3#21
39% of runs · 33% success
GB allows 2.7 #4 · 42% success
Right
4.2#18
27% of runs · 34% success
GB allows 4.1 #21 · 48% success
NE offenserank of 32GB defense
#6+0.223
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.012#10
#9261.4
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

222.6#9
#38.32
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.23: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.23 · lg 7.02
6.41#8
#1065.9%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 65%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 65% · lg 64%
65.0%#17
#1096.2
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

79.9#5
#165.7%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.2%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.2% · lg 6.4%
6.2%#17
#1615.2%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

14.7%#18
#313.6%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.6%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.6% · lg 2.2%
3.7%#3
#50.252
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

34%#12
#312.6
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#1012.1
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.6#15
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-8 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
GB offense vs NE defenseNE eleven from their 2026 wk 7 snaps
NE defense
GB offense
91E. Ponder EDGE
18C. Durden DI
71M. Williams DI
50D. Jones EDGE
37R. Spillane LB
43C. Elliss LB
58C. Gonzalez CB
28M. Jones CB
20C. Woods NB
63C. Woodson S
70K. Byard S
62M. Golden WR
0S. Williams WR
78T. Kraft TE
88C. Watson WR
69J. Love QB
5M. Lloyd RB
LT
LG
C
RG
RT
NE offense vs GB defenseGB eleven from their 2026 wk 7 snaps
GB defense
NE offense
82L. Van Ness EDGE
1K. Brooks DI
9C. McClellan DI
59D. Dennis-Sutton EDGE
82I. McDuffie LB
3T. Hopper LB
67B. Cisse CB
55K. Nixon CB
43C. Valentine NB
96E. Williams S
98X. McKinney S
25D. Douglas WR
51R. Doubs WR
62H. Henry TE
72A. Brown WR
97D. Maye QB
59R. Stevenson RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

GB 0 listedNE 0 listed
No club has filed a report for this game yet.