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‹ Week 9 board NFL · 2026 season · week 9 · pre-game
Houston Texans logo
HOU
Texans
22.8–19.8
projected
LAC
Chargers
Los Angeles Chargers logo
Sunday Nov 8, 2026 · 2:05 PM Denver spread HOU -3 total 42.5 field turfroof dome

TexansHOU offenseagainst theChargersLAC defense

Projected HOU offense output — equivalently, what the LAC defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

22.8Points
61Plays
233Pass yds
107Rush yds
2.0Sacks taken
0.7INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att32
Cmp20
Yds233
TD1.5
INT0.7
Car ru2
Yds12
TD0.1
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB12490.42.21.5140.1
RB9280.21.00.8100.1
RB170.10.20.110
ReceiversTgtRecYdsTD
WR6.03.8380.3
WR5.12.9300.2
WR3.22.3300.2
WR3.32.2250.2
Tight endsTgtRecYdsTD
TE4.93.4310.3
TE1.81.250
Season to date · 2026 weeks 1–8
HOU offenserank of 32LAC defense
#14+0.037
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.036#10
#1544.0%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

43.0%#13
#1523.6
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

25.2#22
#1860.9
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 60.8: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60.8 · lg 60.8
60.8#20
#1161%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 55%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 55% · lg 56%
49%#32
#138.4%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

9.1%#25
#2634.1%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

66.7%#7
#1758%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 57%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 57% · lg 58%
56%#11
#20.43
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.50#1
#325.3
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.0#6
HOU offenserank of 32LAC defense
#28-0.192
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.059#22
#2984.7
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

123.8#21
#293.55
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.94: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.94 · lg 4.36
4.02#15
#232.24
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.52#21
#1054.2
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.3#28
Run lanes · where HOU runs, against what LAC allows there · 156 carries in 7 games, runs right most
Left
3.6#30
36% of runs · 30% success
LAC allows 5.2 #27 · 58% success
Middle
3.4#15
19% of runs · 27% success
LAC allows 4.1 #26 · 36% success
Rightwall
3.2#30
45% of runs · 41% success
LAC allows 3.6 #10 · 31% success
HOU offenserank of 32LAC defense
#12+0.165
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.018#7
#7266.7
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

216.2#7
#127.53
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.35: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.35 · lg 7.02
7.58#24
#1864.5%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 64%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 64% · lg 64%
66.7%#27
#8100.3
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

90.7#14
#114.5%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 5.8%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 5.8% · lg 6.4%
5.6%#19
#612.7%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

18.5%#5
#20.4%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.2%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.2% · lg 2.2%
2.9%#7
#20.369
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

27%#20
#1211.7
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#613.7
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

15.0#28

ChargersLAC offenseagainst theTexansHOU defense

Projected LAC offense output — equivalently, what the HOU defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

19.8Points
61Plays
222Pass yds
107Rush yds
2.8Sacks taken
0.6INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att32
Cmp20
Yds222
TD1.2
INT0.6
Car ru5
Yds30
TD0.2
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB11370.31.91.4110.1
RB5170.13.02.2130.1
RB5210.22.41.680
ReceiversTgtRecYdsTD
WR5.43.6450.3
WR3.82.2380.2
WR2.11.4210.1
WR1.91.280
Tight endsTgtRecYdsTD
TE4.33.0290.2
TE3.32.2130.1
Season to date · 2026 weeks 1–8
LAC offenserank of 32HOU defense
#32-0.273
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.091#28
#3236.4%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

42.6%#10
#3215.0
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

24.3#19
#1960.8
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 61.5: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 61.5 · lg 60.8
63.0#13
#2254%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 56%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 56% · lg 56%
59%#9
#305.6%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

10.7%#32
#2833.8%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

59.3%#20
#2255%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 60%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60% · lg 58%
68%#24
#322.00
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.86#17
#244.3
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.3#14
LAC offenserank of 32HOU defense
#31-0.298
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.031#28
#13119.0
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

98.0#11
#144.22
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.97: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.97 · lg 4.36
3.83#8
#162.43
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.83#3
#3137.2
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.5#13
Run lanes · where LAC runs, against what HOU allows there · 148 carries in 6 games, runs left most
Leftwall
4.1#24
38% of runs · 38% success
HOU allows 3.3 #3 · 49% success
Middle
3.5#14
31% of runs · 33% success
HOU allows 4.4 #29 · 49% success
Right
4.4#12
31% of runs · 39% success
HOU allows 3.7 #12 · 32% success
LAC offenserank of 32HOU defense
#32-0.253
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.167#26
#27190.2
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

262.7#27
#266.30
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.96: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.96 · lg 7.02
7.48#22
#3059.1%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 61%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 61% · lg 64%
66.3%#26
#3268.4
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

96.9#22
#329.7%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 8.1%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 8.1% · lg 6.4%
6.6%#14
#3220.8%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

16.0%#14
#324.4%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.0%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.0% · lg 2.2%
1.2%#27
#32-0.258
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

25%#26
#1910.7
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#513.8
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

7.6#17
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-8 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
HOU offense vs LAC defenseLAC eleven from their 2026 wk 6 snaps
LAC defense
HOU offense
76T. Tuipulotu EDGE
15T. Tart DI
17D. Tomlinson DI
84K. Mack EDGE
65D. Henley LB
40D. Phillips LB
98T. Still CB
47C. Hart CB
47I. Waxter NB
74T. Jefferson S
92E. Molden S
85N. Collins WR
29K. Boutte WR
72D. Schultz TE
22X. Hutchinson WR
62C. Stroud QB
50W. Marks RB
LT
LG
C
RG
RT
LAC offense vs HOU defenseHOU eleven from their 2026 wk 7 snaps
HOU defense
LAC offense
99W. Anderson EDGE
74S. Rankins DI
23T. Togiai DI
89D. Hunter EDGE
45A. Al-Shaair LB
18H. To'oTo'o LB
75D. Stingley Jr. CB
42K. Lassiter CB
28T. Smith NB
23C. Bullock S
21M. Stewart S
17T. Harris WR
54L. McConkey WR
0C. Kolar TE
55Q. Johnston WR
53J. Herbert QB
58O. Hampton RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

HOU 0 listedLAC 0 listed
No club has filed a report for this game yet.