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‹ Week 9 board NFL · 2026 season · week 9 · pre-game
Jacksonville Jaguars logo
JAX
Jaguars
23.0–25.5
projected
BAL
Ravens
Baltimore Ravens logo
Thursday Nov 5, 2026 · 6:15 PM Denver spread BAL -2.5 total 48.5 field grassforecast 64°F · wind 4 mph (gusts 15) · rain 30%

JaguarsJAX offenseagainst theRavensBAL defense

Projected JAX offense output — equivalently, what the BAL defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

23.0Points
60Plays
232Pass yds
108Rush yds
2.1Sacks taken
0.7INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att31
Cmp20
Yds232
TD1.7
INT0.7
Car ru3
Yds13
TD0.1
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB15600.42.51.8210.2
RB7300.20.40.310
RB1400.40.300
ReceiversTgtRecYdsTD
WR7.14.5560.5
WR5.43.7470.4
WR2.21.5180.1
WR3.01.8140.1
Tight endsTgtRecYdsTD
TE5.94.3410.3
TE1.61.180.1
Season to date · 2026 weeks 1–8
JAX offenserank of 32BAL defense
#8+0.110
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.017#17
#1146.0%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

44.2%#20
#925.7
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

23.9#18
#2260.0
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 60.2: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60.2 · lg 60.8
59.9#22
#2354%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 56%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 56% · lg 56%
58%#16
#89.0%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.9%#9
#447.7%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

57.5%#24
#1460%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 59%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 59% · lg 58%
63%#20
#60.67
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.71#21
#294.7
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.1#10
JAX offenserank of 32BAL defense
#12-0.046
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.093#17
#18112.8
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

96.6#9
#204.05
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.05: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.05 · lg 4.36
3.80#7
#301.80
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.24#15
#2345.1
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.2#31
Run lanes · where JAX runs, against what BAL allows there · 154 carries in 6 games, runs left most
Left
4.6#14
40% of runs · 43% success
BAL allows 4.7 #21 · 39% success
Middle
4.4#6
25% of runs · 56% success
BAL allows 3.0 #10 · 52% success
Rightwall
3.4#25
35% of runs · 39% success
BAL allows 2.8 #1 · 35% success
JAX offenserank of 32BAL defense
#7+0.210
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.084#15
#13246.7
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

235.1#15
#58.04
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.39: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.39 · lg 7.02
7.25#16
#1165.2%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 65%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 65% · lg 64%
66.1%#22
#5106.2
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

95.1#20
#124.9%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.4%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.4% · lg 6.4%
6.5%#15
#2416.9%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

17.3%#9
#202.2%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.2%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.2% · lg 2.2%
1.3%#24
#100.118
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

31%#14
#412.3
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#233.2
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

4.4#11

RavensBAL offenseagainst theJaguarsJAX defense

Projected BAL offense output — equivalently, what the JAX defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

25.5Points
60Plays
243Pass yds
102Rush yds
2.2Sacks taken
0.7INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att31
Cmp21
Yds243
TD1.5
INT0.7
Car ru3
Yds22
TD0.2
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB17500.61.71.370
RB2100.12.62.0120.1
ReceiversTgtRecYdsTD
WR7.65.3690.5
WR3.72.3330.2
WR2.41.6180.1
WR2.21.4160.1
Tight endsTgtRecYdsTD
TE1.91.3200.2
TE4.63.2200.1
Season to date · 2026 weeks 1–8
BAL offenserank of 32JAX defense
#6+0.121
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.012#15
#947.1%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

42.8%#12
#1224.1
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

17.3#3
#1661.1
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 60.2: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60.2 · lg 60.8
58.5#25
#3050%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 56%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 56% · lg 56%
62%#4
#39.8%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.5%#4
#743.2%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

65.1%#9
#1659%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 56%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 56% · lg 58%
47%#6
#20.43
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.17#9
#264.4
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.3#17
BAL offenserank of 32JAX defense
#14-0.070
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.199#5
#4141.7
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

72.2#1
#64.68
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.85: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.85 · lg 4.36
3.23#1
#72.75
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.90#4
#1651.4
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.3#25
Run lanes · where BAL runs, against what JAX allows there · 186 carries in 7 games, runs left most
Left
4.1#22
44% of runs · 39% success
JAX allows 3.8 #9 · 44% success
Middle
5.2#2
15% of runs · 33% success
JAX allows 2.7 #3 · 25% success
Right
4.7#6
41% of runs · 44% success
JAX allows 3.0 #3 · 34% success
BAL offenserank of 32JAX defense
#4+0.254
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.111#17
#19242.0
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

283.0#30
#28.39
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.74: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.74 · lg 7.02
8.01#29
#270.3%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 68%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 68% · lg 64%
66.0%#21
#4108.0
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

87.7#11
#227.1%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.5%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.5% · lg 6.4%
2.6%#31
#1314.6%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

14.1%#20
#51.0%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.3%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.3% · lg 2.2%
3.3%#4
#40.299
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

31%#16
#811.9
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#1210.4
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

10.5#22
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-8 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
JAX offense vs BAL defenseBAL eleven from their 2026 wk 7 snaps
BAL defense
JAX offense
33M. Green EDGE
79N. Madubuike DI
39T. Jones DI
52T. Hendrickson EDGE
66R. Smith LB
98T. Simpson LB
57N. Wiggins CB
12M. Humphrey CB
55K. Martin NB
66M. Starks S
82K. Hamilton S
75P. Washington WR
30B. Thomas Jr. WR
69B. Strange TE
61J. Meyers WR
66T. Lawrence QB
44B. Tuten RB
LT
LG
C
RG
RT
BAL offense vs JAX defenseJAX eleven from their 2026 wk 6 snaps
JAX defense
BAL offense
80J. Hines-Allen EDGE
65A. Armstead DI
29D. Hamilton DI
56T. Walker EDGE
6F. Oluokun LB
75V. Miller LB
5J. Jones CB
75J. Lewis CB
67A. Johnson NB
84E. Murray S
94K. Merriweather S
95Z. Flowers WR
3C. Moore WR
6M. Andrews TE
11R. Bateman WR
0T. Huntley QB
86D. Henry RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

JAX 0 listedBAL 0 listed
No club has filed a report for this game yet.