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‹ Week 9 board NFL · 2026 season · week 9 · pre-game
Los Angeles Rams logo
LA
Rams
27.0–21.5
projected
WAS
Commanders
Washington Commanders logo
Sunday Nov 8, 2026 · 11:00 AM Denver spread LA -5.5 total 48.5 field grass

RamsLA offenseagainst theCommandersWAS defense

Projected LA offense output — equivalently, what the WAS defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

27.0Points
64Plays
254Pass yds
109Rush yds
2.1Sacks taken
0.7INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att36
Cmp24
Yds254
TD1.8
INT0.7
Car ru2
Yds2
TD0
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB14630.64.83.5280.2
RB9390.41.71.2140.1
ReceiversTgtRecYdsTD
WR8.25.9730.6
WR4.52.8370.3
WR2.51.4160.1
Tight endsTgtRecYdsTD
TE3.72.6280.2
TE3.72.6250.2
Season to date · 2026 weeks 1–8
LA offenserank of 32WAS defense
#7+0.113
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.059#21
#449.4%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

47.4%#27
#1124.3
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

28.7#31
#268.3
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 63.9: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 63.9 · lg 60.8
63.3#12
#961%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 59%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 59% · lg 56%
60%#7
#187.9%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.9%#8
#644.6%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

56.2%#28
#867%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 67%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 67% · lg 58%
85%#32
#150.86
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.33#6
#123.6
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.3#17
LA offenserank of 32WAS defense
#8-0.010
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.112#12
#10125.0
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

100.5#14
#54.70
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.17: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.17 · lg 4.36
3.99#14
#82.75
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.39#17
#1153.9
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.5#5
Run lanes · where LA runs, against what WAS allows there · 173 carries in 7 games, runs middle most
Left
4.9#8
31% of runs · 51% success
WAS allows 4.1 #13 · 53% success
Middle
5.2#3
42% of runs · 47% success
WAS allows 2.7 #5 · 51% success
Right
4.6#9
27% of runs · 43% success
WAS allows 4.0 #18 · 35% success
LA offenserank of 32WAS defense
#11+0.173
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.141#22
#3286.0
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

268.0#28
#177.12
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.16: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.16 · lg 7.02
7.34#18
#767.3%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 66%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 66% · lg 64%
66.2%#24
#1394.0
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

105.0#29
#94.3%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 5.6%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 5.6% · lg 6.4%
4.5%#24
#1916.3%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

13.8%#21
#252.5%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.0%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.0% · lg 2.2%
1.4%#23
#18-0.032
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

45%#2
#2010.6
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#913.1
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.8#6

CommandersWAS offenseagainst theRamsLA defense

Projected WAS offense output — equivalently, what the LA defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

21.5Points
61Plays
208Pass yds
114Rush yds
2.2Sacks taken
0.6INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att32
Cmp20
Yds208
TD1.5
INT0.6
Car ru5
Yds31
TD0.2
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB6270.22.72.3130.1
RB10290.21.20.880.1
RB2501.00.850
ReceiversTgtRecYdsTD
WR5.64.0340.3
WR3.52.2330.3
WR3.92.6290.2
WR3.52.1250.2
Tight endsTgtRecYdsTD
TE5.03.5290.3
Season to date · 2026 weeks 1–8
WAS offenserank of 32LA defense
#21-0.031
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.022#12
#2838.1%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

44.1%#19
#2022.0
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

22.7#16
#1263.2
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 61.5: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 61.5 · lg 60.8
60.7#21
#1556%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 56%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 56% · lg 56%
55%#22
#227.5%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

7.1%#10
#3230.1%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

70.1%#4
#3243%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 52%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 52% · lg 58%
48%#8
#10.33
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.86#17
#274.5
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.0#24
WAS offenserank of 32LA defense
#23-0.154
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.115#11
#9125.2
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

115.7#18
#104.55
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.20: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.20 · lg 4.36
4.22#21
#33.21
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.61#22
#1452.8
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.4#18
Run lanes · where WAS runs, against what LA allows there · 136 carries in 6 games, runs right most
Left
4.4#17
33% of runs · 44% success
LA allows 4.7 #20 · 44% success
Middle
3.9#9
26% of runs · 42% success
LA allows 2.9 #8 · 34% success
Right
3.3#27
40% of runs · 33% success
LA allows 3.8 #13 · 42% success
WAS offenserank of 32LA defense
#20+0.043
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.053#13
#22214.2
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

193.0#4
#246.36
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.49: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.49 · lg 7.02
5.98#2
#2361.4%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 63%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 63% · lg 64%
58.0%#3
#1294.2
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

80.8#6
#186.2%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.3%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.3% · lg 6.4%
3.6%#29
#2617.4%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

12.2%#29
#30.5%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 1.8%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 1.8% · lg 2.2%
2.2%#14
#25-0.134
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

29%#17
#2410.4
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#252.3
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

15.6#29
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-8 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
LA offense vs WAS defenseWAS eleven from their 2026 wk 6 snaps
WAS defense
LA offense
61K. Chaisson EDGE
59D. Payne DI
35S. Tuttle DI
9D. Wise Jr. EDGE
62F. Luvu LB
29S. Styles LB
5A. Robertson CB
45R. Douglas CB
50T. Amos NB
42N. Cross S
47J. Reaves S
98P. Nacua WR
2K. Mumpfield WR
0C. Parkinson TE
82D. Adams WR
91M. Stafford QB
84K. Williams RB
LT
LG
C
RG
RT
WAS offense vs LA defenseLA eleven from their 2026 wk 7 snaps
LA defense
WAS offense
93B. Young EDGE
58A. Donald DI
79B. Fiske DI
82D. Johnson EDGE
76J. Stewart LB
72O. Speights LB
92J. Wallace CB
90J. Watson CB
23E. Forbes NB
16Q. Lake S
73K. Curl S
67S. Diggs WR
64T. McLaurin WR
38C. Okonkwo TE
30A. Williams WR
38J. Daniels QB
45J. Croskey-Merritt RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

LA 0 listedWAS 0 listed
No club has filed a report for this game yet.