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‹ Week 9 board NFL · 2026 season · week 9 · pre-game
Las Vegas Raiders logo
LV
Raiders
19.5–29.0
projected
SF
49ers
San Francisco 49ers logo
Sunday Nov 8, 2026 · 2:05 PM Denver spread SF -9.5 total 48.5 field grass

RaidersLV offenseagainst the49ersSF defense

Projected LV offense output — equivalently, what the SF defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

19.5Points
62Plays
237Pass yds
91Rush yds
2.0Sacks taken
0.7INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att34
Cmp22
Yds237
TD1.6
INT0.7
Car ru2
Yds3
TD0
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB14460.35.64.1370.2
RB7370.20.80.520
RB1300.60.420
ReceiversTgtRecYdsTD
WR6.03.7530.4
WR2.51.6110.1
WR3.32.0110.1
WR1.10.710
Tight endsTgtRecYdsTD
TE7.05.0500.4
TE4.23.0310.2
Season to date · 2026 weeks 1–8
LV offenserank of 32SF defense
#13+0.050
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.070#4
#1444.3%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

41.9%#7
#726.1
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

19.9#6
#963.7
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 62.2: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 62.2 · lg 60.8
62.4#17
#1061%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 59%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 59% · lg 56%
59%#11
#247.2%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

4.5%#2
#1140.3%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

61.3%#16
#2550%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 52%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 52% · lg 58%
45%#4
#50.57
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.71#21
#73.0
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.9#4
LV offenserank of 32SF defense
#29-0.204
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.210#4
#3174.7
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

89.0#5
#313.01
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.52: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.52 · lg 4.36
3.48#3
#321.40
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.20#13
#2743.5
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.4#20
Run lanes · where LV runs, against what SF allows there · 160 carries in 7 games, runs middle most
Left
3.3#31
30% of runs · 35% success
SF allows 4.0 #12 · 47% success
Middle
3.3#17
39% of runs · 35% success
SF allows 3.0 #13 · 40% success
Right
3.0#31
31% of runs · 24% success
SF allows 3.9 #17 · 47% success
LV offenserank of 32SF defense
#8+0.208
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.024#11
#5276.9
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

223.9#10
#157.29
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.88: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.88 · lg 7.02
6.32#7
#2063.2%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 64%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 64% · lg 64%
66.9%#29
#997.3
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

92.6#18
#22.9%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 5.4%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 5.4% · lg 6.4%
5.0%#22
#2718.4%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

12.9%#25
#131.9%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.1%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.1% · lg 2.2%
1.2%#28
#130.065
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

32%#13
#1511.5
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#1310.1
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

5.6#13

49ersSF offenseagainst theRaidersLV defense

Projected SF offense output — equivalently, what the LV defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

29.0Points
61Plays
237Pass yds
127Rush yds
1.8Sacks taken
0.7INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att31
Cmp21
Yds237
TD1.8
INT0.7
Car ru4
Yds19
TD0.2
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB12540.55.34.2280.2
RB9330.30.80.500
FB0001.81.390.1
ReceiversTgtRecYdsTD
WR5.33.3520.5
WR3.52.3280.2
WR2.11.5230.2
WR1.51.0160.1
Tight endsTgtRecYdsTD
TE5.64.2400.4
Season to date · 2026 weeks 1–8
SF offenserank of 32LV defense
#3+0.169
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.078#25
#154.5%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

48.4%#29
#328.1
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

28.1#29
#2858.3
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 60.6: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60.6 · lg 60.8
62.6#16
#2553%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 54%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 54% · lg 56%
54%#25
#211.4%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

9.3%#26
#250.0%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

58.8%#22
#188%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 70%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 70% · lg 58%
78%#29
#201.00
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.14#12
#22.1
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.0#6
SF offenserank of 32LV defense
#6+0.000
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.087#18
#8127.4
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

143.6#30
#74.67
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.59: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.59 · lg 4.36
4.98#31
#62.88
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.59#32
#161.9
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.3#26
Run lanes · where SF runs, against what LV allows there · 169 carries in 7 games, runs middle most
Leftsoft spot
5.0#7
30% of runs · 54% success
LV allows 4.8 #23 · 54% success
Middle
4.2#7
43% of runs · 57% success
LV allows 4.0 #22 · 35% success
Right
4.3#14
28% of runs · 43% success
LV allows 7.2 #32 · 41% success
SF offenserank of 32LV defense
#2+0.282
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.191#28
#12249.7
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

245.1#22
#48.28
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.63: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.63 · lg 7.02
7.73#28
#469.2%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 67%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 67% · lg 64%
65.8%#20
#3110.1
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

103.7#28
#43.1%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 5.6%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 5.6% · lg 6.4%
6.9%#10
#412.0%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

20.7%#4
#151.9%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.4%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.4% · lg 2.2%
2.3%#12
#60.247
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

27%#22
#712.0
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#290.9
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

13.1#26
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-8 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
LV offense vs SF defenseSF eleven from their 2026 wk 7 snaps
SF defense
LV offense
53O. Odighizuwa EDGE
92S. Valdez DI
91K. White DI
24R. Height EDGE
39F. Warner LB
42D. Greenlaw LB
91R. Green CB
38J. Jones CB
NBE. Prysock NB
86J. Brown S
62D. Lenoir S
65T. Tucker WR
0C. White WR
97B. Bowers TE
3J. Nailor WR
28K. Cousins QB
78A. Jeanty RB
LT
LG
C
RG
RT
SF offense vs LV defenseLV eleven from their 2026 wk 7 snaps
LV defense
SF offense
85M. Crosby EDGE
16A. Butler DI
61F. Fatukasi DI
40K. Paye EDGE
70N. Dean LB
71Q. Walker LB
96E. Stokes CB
82D. Porter CB
80T. Johnson NB
22T. Stukes S
88J. Chinn S
77M. Evans WR
0X. Smith WR
91G. Kittle TE
49D. Samuel Sr. WR
78B. Purdy QB
92C. McCaffrey RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

LV 0 listedSF 0 listed
No club has filed a report for this game yet.