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‹ Week 9 board NFL · 2026 season · week 9 · pre-game
New York Giants logo
NYG
Giants
21.0–19.5
projected
PHI
Eagles
Philadelphia Eagles logo
Sunday Nov 8, 2026 · 11:00 AM Denver spread NYG -1.5 total 40.5 field grass

GiantsNYG offenseagainst theEaglesPHI defense

Projected NYG offense output — equivalently, what the PHI defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

21.0Points
64Plays
234Pass yds
124Rush yds
2.4Sacks taken
0.8INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att33
Cmp21
Yds234
TD1.4
INT0.8
Car ru1
Yds9
TD0.1
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB15700.51.81.3120.1
RB3140.11.41.170
RB5100.11.10.870
ReceiversTgtRecYdsTD
WR8.85.6730.5
WR4.73.0410.2
WR3.31.9160.1
Tight endsTgtRecYdsTD
TE7.14.9360.3
TE1.61.0100.1
Season to date · 2026 weeks 1–8
NYG offenserank of 32PHI defense
#15+0.013
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.084#26
#2241.7%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

45.1%#22
#1623.3
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

25.0#21
#565.9
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 64.5: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 64.5 · lg 60.8
67.3#4
#1656%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 55%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 55% · lg 56%
54%#26
#237.3%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

8.5%#18
#941.6%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

62.2%#14
#1263%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 59%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 59% · lg 58%
58%#13
#251.14
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.43#31
#204.3
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.0#24
NYG offenserank of 32PHI defense
#20-0.123
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.038#27
#15116.7
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

131.4#27
#184.06
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.30: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.30 · lg 4.36
4.20#20
#252.12
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.96#5
#2939.8
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.1#32
Run lanes · where NYG runs, against what PHI allows there · 187 carries in 7 games, runs left most
Left
4.3#18
40% of runs · 44% success
PHI allows 5.2 #28 · 52% success
Middle
3.9#10
30% of runs · 39% success
PHI allows 2.8 #6 · 40% success
Right
3.6#22
30% of runs · 29% success
PHI allows 3.3 #6 · 38% success
NYG offenserank of 32PHI defense
#15+0.119
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.163#24
#17243.1
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

247.9#24
#187.06
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.06: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.06 · lg 7.02
7.11#15
#2561.0%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 62%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 62% · lg 64%
59.8%#4
#2487.2
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

91.5#16
#278.4%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.9%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.9% · lg 6.4%
3.0%#30
#2818.6%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

9.1%#32
#242.5%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.4%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.4% · lg 2.2%
1.2%#26
#24-0.120
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

26%#25
#1311.6
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#272.0
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.0#9

EaglesPHI offenseagainst theGiantsNYG defense

Projected PHI offense output — equivalently, what the NYG defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

19.5Points
60Plays
203Pass yds
102Rush yds
2.1Sacks taken
0.6INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att32
Cmp19
Yds203
TD1.3
INT0.6
Car ru1
Yds0
TD0
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB8370.31.61.140
RB10330.31.30.920
RB3100.10.90.630
ReceiversTgtRecYdsTD
WR6.64.6510.4
WR4.02.5320.2
WR4.53.1310.2
WR2.31.5220.1
Tight endsTgtRecYdsTD
TE4.43.2300.2
Season to date · 2026 weeks 1–8
PHI offenserank of 32NYG defense
#27-0.061
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.030#19
#3037.7%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

43.8%#16
#2918.1
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

23.0#17
#2758.6
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 59.6: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 59.6 · lg 60.8
59.1#23
#861%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 57%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 57% · lg 56%
55%#20
#314.6%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

8.0%#14
#1537.5%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

62.8%#13
#374%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 65%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 65% · lg 58%
73%#26
#150.86
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.71#21
#184.0
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.0#6
PHI offenserank of 32NYG defense
#22-0.140
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.049#26
#2787.7
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

128.1#25
#243.86
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.00: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.00 · lg 4.36
4.82#30
#272.01
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.19#30
#2046.4
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.6#3
Run lanes · where PHI runs, against what NYG allows there · 142 carries in 7 games, runs right most
Left
4.6#13
35% of runs · 44% success
NYG allows 3.6 #6 · 30% success
Middle
2.9#27
23% of runs · 38% success
NYG allows 4.6 #30 · 47% success
Right
3.2#28
42% of runs · 30% success
NYG allows 5.0 #28 · 48% success
PHI offenserank of 32NYG defense
#24-0.015
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.077#14
#26194.1
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

192.1#3
#295.78
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.35: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.35 · lg 7.02
6.14#4
#3158.7%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 61%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 61% · lg 64%
63.0%#11
#2780.4
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

90.1#13
#196.5%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.1%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.1% · lg 6.4%
4.2%#26
#1515.0%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

11.6%#30
#192.1%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.0%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.0% · lg 2.2%
2.7%#9
#31-0.246
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

40%#5
#279.8
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#316.9
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

17.0#30
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-8 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
NYG offense vs PHI defensePHI eleven from their 2026 wk 7 snaps
PHI defense
NYG offense
37J. Hunt EDGE
85J. Carter DI
45J. Davis DI
86M. Ojomo EDGE
59Z. Baun LB
20A. Ebiketie LB
78R. Woolen CB
85Q. Mitchell CB
31J. Jones NB
14C. DeJean S
49A. Mukuba S
92M. Nabers WR
4D. Mooney WR
56I. Likely TE
31M. Fields WR
0J. McCarthy QB
73C. Skattebo RB
LT
LG
C
RG
RT
PHI offense vs NYG defenseNYG eleven from their 2026 wk 7 snaps
NYG defense
PHI offense
44A. Carter EDGE
12D. Reader DI
20S. Harris DI
42B. Jamison-Travis EDGE
94A. Reese LB
65M. McFadden LB
21P. Adebo CB
37D. Banks CB
55A. Phillips NB
4A. Washington S
71J. Pinnock S
81D. Smith WR
33D. Wicks WR
53D. Goedert TE
11M. Lemon WR
0T. McKee QB
2D. Pierce RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

NYG 0 listedPHI 0 listed
No club has filed a report for this game yet.