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‹ Week 9 board NFL · 2026 season · week 9 · pre-game
New York Jets logo
NYJ
Jets
17.0–26.5
projected
KC
Chiefs
Kansas City Chiefs logo
Sunday Nov 8, 2026 · 11:00 AM Denver spread KC -9.5 total 43.5 field grass

JetsNYJ offenseagainst theChiefsKC defense

Projected NYJ offense output — equivalently, what the KC defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

17.0Points
61Plays
224Pass yds
97Rush yds
2.6Sacks taken
0.8INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att31
Cmp21
Yds224
TD1.2
INT0.8
Car ru2
Yds4
TD0
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB15620.43.62.5120.1
RB7230.11.41.1130.1
RB2501.20.9120.1
ReceiversTgtRecYdsTD
WR6.33.9490.3
WR2.72.0310.2
WR1.81.3240.1
WR3.31.7160.1
Tight endsTgtRecYdsTD
TE4.22.9260.1
TE3.02.0120.1
Season to date · 2026 weeks 1–8
NYJ offenserank of 32KC defense
#24-0.038
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.016#14
#1344.7%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

41.1%#6
#2719.6
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

17.2#2
#2958.0
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 60.8: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60.8 · lg 60.8
63.8#11
#1856%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 56%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 56% · lg 56%
56%#17
#108.6%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

7.2%#11
#1437.6%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

56.6%#27
#2550%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 50%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 50% · lg 58%
29%#2
#100.71
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.17#9
#284.6
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.8#23
NYJ offenserank of 32KC defense
#21-0.124
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.166#8
#2296.4
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

99.5#13
#263.77
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.62: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.62 · lg 4.36
3.57#4
#281.99
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.17#10
#3037.3
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.3#21
Run lanes · where NYJ runs, against what KC allows there · 160 carries in 7 games, runs right most
Left
4.1#20
36% of runs · 40% success
KC allows 3.4 #5 · 33% success
Middle
2.7#29
26% of runs · 31% success
KC allows 3.4 #16 · 40% success
Right
4.7#5
38% of runs · 48% success
KC allows 3.3 #5 · 30% success
NYJ offenserank of 32KC defense
#22+0.020
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.087#16
#20231.9
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

229.5#12
#77.84
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.11: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.11 · lg 7.02
6.50#9
#370.0%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 68%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 68% · lg 64%
62.3%#9
#6105.2
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

77.1#4
#299.2%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 7.6%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.6% · lg 6.4%
2.2%#32
#2918.8%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

13.0%#24
#41.0%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.6%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.6% · lg 2.2%
2.8%#8
#110.096
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

26%#24
#1611.2
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#157.1
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

8.2#18

ChiefsKC offenseagainst theJetsNYJ defense

Projected KC offense output — equivalently, what the NYJ defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

26.5Points
61Plays
225Pass yds
122Rush yds
1.7Sacks taken
0.6INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att32
Cmp20
Yds225
TD1.6
INT0.6
Car ru3
Yds15
TD0.1
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB221000.93.83.0150.1
RB270.12.01.4160.1
ReceiversTgtRecYdsTD
WR5.83.6340.2
WR4.53.3320.2
WR2.31.4240.2
WR1.20.8110.1
Tight endsTgtRecYdsTD
TE5.23.7360.3
TE2.72.0270.2
Season to date · 2026 weeks 1–8
KC offenserank of 32NYJ defense
#5+0.122
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.014#16
#747.3%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

45.3%#24
#1423.8
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

21.4#13
#2559.7
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 61.5: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 61.5 · lg 60.8
64.0#10
#2055%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 54%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 54% · lg 56%
52%#29
#79.3%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

7.5%#13
#1637.1%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

63.0%#12
#1361%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 60%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60% · lg 58%
65%#22
#60.67
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.00#14
#32.5
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.1#27
KC offenserank of 32NYJ defense
#1+0.151
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.167#7
#5141.5
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

127.7#24
#15.27
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.35: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.35 · lg 4.36
4.12#17
#52.90
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.85#25
#260.9
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.5#12
Run lanes · where KC runs, against what NYJ allows there · 142 carries in 6 games, runs middle most
Left
6.8#1
36% of runs · 59% success
NYJ allows 4.2 #14 · 36% success
Middle
4.0#8
39% of runs · 42% success
NYJ allows 3.2 #14 · 52% success
Rightsoft spot
6.2#1
25% of runs · 33% success
NYJ allows 4.4 #24 · 44% success
KC offenserank of 32NYJ defense
#16+0.104
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.138#21
#16245.7
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

202.9#5
#87.72
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.12: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.12 · lg 7.02
6.67#13
#1564.9%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 65%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 65% · lg 64%
62.0%#8
#1195.3
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

96.8#21
#53.3%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 5.2%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 5.2% · lg 6.4%
8.1%#4
#712.7%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

14.8%#17
#172.1%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 1.9%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 1.9% · lg 2.2%
0.5%#32
#70.221
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

37%#7
#1011.9
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#213.3
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

11.3#24
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-8 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
NYJ offense vs KC defenseKC eleven from their 2026 wk 7 snaps
KC defense
NYJ offense
79G. Karlaftis III EDGE
94C. Jones DI
0K. Tonga DI
9A. Gillotte EDGE
57N. Bolton LB
98D. Tranquill LB
52M. Delane CB
83C. Roland-Wallace CB
8L. Sneed NB
75C. Conner S
19N. Williams S
78G. Wilson WR
93O. Cooper Jr. WR
19M. Taylor TE
24A. Mitchell WR
19G. Smith QB
53B. Allen RB
LT
LG
C
RG
RT
KC offense vs NYJ defenseNYJ eleven from their 2026 wk 7 snaps
NYJ defense
KC offense
83D. Bailey EDGE
68J. Briggs DI
26H. Phillips DI
30K. Enagbare EDGE
73D. Davis LB
58J. Sherwood LB
40A. Thomas CB
70B. Stephens CB
47D. Ponds NB
98D. Belton S
83M. Fitzpatrick S
35X. Worthy WR
48T. Thornton WR
84T. Kelce TE
83R. Rice WR
81P. Mahomes QB
91K. Walker III RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

NYJ 0 listedKC 0 listed
No club has filed a report for this game yet.