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‹ Week 7 board NFL · 2026 season · week 7 · pre-game
Cincinnati Bengals logo
CIN
Bengals
24.2–27.2
projected
BAL
Ravens
Baltimore Ravens logo
Sunday Oct 25, 2026 · 11:00 AM Denver spread BAL -3 total 51.5 field grassforecast 66°F · wind 5 mph
CIN offense vs BAL defense

Bengals offenseagainst theRavens defense

Projected CIN offense output — equivalently, what the BAL defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

24.2Points
61Plays
236Pass yds
100Rush yds
2.1Sacks taken
0.6INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att34
Cmp23
Yds236
TD1.9
INT0.6
Car ru3
Yds14
TD0.1
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB16550.45.24.1220.2
RB6300.22.01.6110.1
ReceiversTgtRecYdsTD
WR7.65.1620.5
WR6.94.4610.6
WR3.32.2220.2
WR1.10.670.1
WRIRno projected volume
Tight endsTgtRecYdsTD
TE2.81.8180.2
TE1.61.2100.1
TEIRno projected volume
Season to date · 2026 weeks 1–6
CIN offenserank of 32BAL defense
#4+0.147
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.033#14
#349.2%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

41.8%#9
#925.6
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

22.0#15
#1662.0
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 61.3: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 61.3 · lg 60.8
61.3#19
#563%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 58%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 58% · lg 56%
57%#17
#178.0%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.6%#6
#152.7%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

58.3%#25
#1264%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 59%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 59% · lg 58%
56%#14
#110.80
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.83#19
#123.8
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.0#7
CIN offenserank of 32BAL defense
#14-0.054
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.106#16
#2882.8
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

100.5#11
#273.63
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.91: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.91 · lg 4.36
3.82#9
#182.36
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.19#13
#1652.0
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.2#30
Run lanes · where CIN runs, against what BAL allows there · 104 carries in 5 games, runs middle most
Left
3.5#29
34% of runs · 43% success
BAL allows 4.8 #22 · 39% success
Middle
3.9#10
39% of runs · 41% success
BAL allows 3.0 #7 · 45% success
Rightwall
3.6#23
27% of runs · 39% success
BAL allows 2.8 #1 · 35% success
CIN offenserank of 32BAL defense
#5+0.229
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.014#12
#7272.2
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

225.7#10
#157.20
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.03: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.03 · lg 7.02
6.87#15
#171.4%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 69%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 69% · lg 64%
65.0%#19
#5104.4
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

87.0#9
#73.9%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 5.9%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 5.9% · lg 6.4%
7.0%#13
#1816.2%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

16.7%#13
#101.6%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 1.8%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 1.8% · lg 2.2%
1.5%#22
#18-0.043
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

31%#13
#2410.1
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#290.0
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

4.0#12
BAL offense vs CIN defense

Ravens offenseagainst theBengals defense

Projected BAL offense output — equivalently, what the CIN defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

27.2Points
61Plays
231Pass yds
124Rush yds
2.3Sacks taken
0.8INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att31
Cmp21
Yds231
TD1.6
INT0.8
Car ru3
Yds19
TD0.2
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB21830.91.91.4100.1
RB2170.22.72.1100.1
ReceiversTgtRecYdsTD
WR8.55.9740.6
WR2.71.8200.1
WR1.81.2170.1
WR2.11.3110.1
WROno projected volume
WROno projected volume
Tight endsTgtRecYdsTD
TE5.73.9260.2
TE2.01.4240.2
TEIRno projected volume
Season to date · 2026 weeks 1–6
BAL offenserank of 32CIN defense
#5+0.129
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.082#5
#648.2%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

42.1%#11
#726.0
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

21.8#14
#2160.7
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 60.6: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60.6 · lg 60.8
60.4#22
#3249%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 55%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 55% · lg 56%
60%#12
#411.0%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

9.8%#28
#941.4%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

62.7%#13
#968%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 56%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 56% · lg 58%
36%#2
#30.50
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.40#5
#184.2
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.4#30
BAL offenserank of 32CIN defense
#10-0.042
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.043#25
#3151.5
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

123.0#23
#44.91
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.55: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.55 · lg 4.36
5.04#30
#122.68
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.46#31
#1851.5
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.3#25
Run lanes · where BAL runs, against what CIN allows there · 161 carries in 6 games, runs left most
Left
4.3#16
44% of runs · 42% success
CIN allows 5.0 #27 · 36% success
Middlesoft spot
5.7#1
14% of runs · 39% success
CIN allows 4.3 #29 · 44% success
Right
4.9#4
42% of runs · 46% success
CIN allows 4.3 #22 · 34% success
BAL offenserank of 32CIN defense
#3+0.253
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.105#4
#19232.7
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

245.0#22
#38.31
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.46: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.46 · lg 7.02
7.29#19
#270.8%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 68%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 68% · lg 64%
62.5%#11
#3111.1
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

87.0#10
#216.8%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.8%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.8% · lg 6.4%
8.3%#3
#1314.8%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

17.9%#10
#50.6%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.5%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.5% · lg 2.2%
1.8%#19
#60.302
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

16%#32
#1011.7
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#1012.2
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.2#14
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-6 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
CIN offense vs BAL defenseBAL eleven from their 2026 wk 6 snaps
BAL defense
CIN offense
42T. Hendrickson EDGE
64N. Madubuike DI
40T. Jones DI
44T. Robinson EDGE
67R. Smith LB
96T. Simpson LB
53N. Wiggins CB
9M. Humphrey CB
53K. Martin NB
62M. Starks S
72K. Hamilton S
88J. Chase WR
17D. Meyers WR
19M. Gesicki TE
84T. Higgins WR
69J. Burrow QB
77C. Brown RB
LT
LG
C
RG
RT
BAL offense vs CIN defenseCIN eleven from their 2026 wk 5 snaps
CIN defense
BAL offense
48B. Mafe EDGE
85D. Lawrence DI
87J. Allen DI
23M. Murphy EDGE
1B. Carter LB
25D. Knight LB
89D. Turner CB
85D. Hill CB
30D. Ivey NB
13J. Battle S
59B. Cook S
94Z. Flowers WR
0D. Walker WR
3M. Andrews TE
4C. Moore WR
0T. Huntley QB
89D. Henry RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

CIN 6 listed1 Out5 IRBAL 15 listed6 Out9 IR
Quarterbacks · a starter out changes every line under him
CIN · QB
none listed
BAL · QB
50
Lamar JacksonQBOut
Ankle · 52% of snaps last game
–
Skylar ThompsonQBIR
Undisclosed
CIN offenseagainstBAL defense
Receivers vs the secondary
CIN · WR
8
Andrei IosivasWRIR
Thumb · 53% of snaps last game
BAL · DB
64
T.J. TampaDBIR
Knee
–
Bilhal KoneDBIR
Lower Body
–
Jahquez RobinsonDBIR
Undisclosed
Backs and tight ends vs the linebackers
CIN · RB / TE
0
Tanner HudsonTEIR
Pectoral · 29% of snaps last game
BAL · LB
none listed
Offensive line vs defensive line
CIN · OL
none listed
BAL · DL
14
Broderick WashingtonDLOut
Ankle · 20% of snaps last game
BAL offenseagainstCIN defense
Receivers vs the secondary
BAL · WR
15
Rashod BatemanWROut
Shoulder · 30% of snaps last game
–
Elijah SarrattWROut
Coach's Decision · 36% of snaps last game
CIN · DB
64
Kyle DuggerDBOut
Quadriceps · 66% of snaps last game
38
Jalen DavisDBIR
Hamstring · 31% of snaps last game
12
Ja'Sir TaylorDBIR
Undisclosed
Backs and tight ends vs the linebackers
BAL · RB / TE
0
Durham SmytheTEIR
Achilles · 28% of snaps last game
–
Adam RandallRBIR
Undisclosed
CIN · LB
56
Swayze BozemanLBIR
Arm · 2% of snaps last game
Offensive line vs defensive line
BAL · OL
–
Cam JurgensOLOut
Concussion · 73% of snaps last game
–
Jovaughn GwynOLIR
Lower Leg · 62% of snaps last game
–
Andrew VorheesOLOut
Foot · 44% of snaps last game
–
Ethan PocicOLIR
Knee · 14% of snaps last game
–
Danny PinterOLIR
Knee
CIN · DL
none listed