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‹ Week 7 board NFL · 2026 season · week 7 · pre-game
Cleveland Browns logo
CLE
Browns
20.0–18.5
projected
TEN
Titans
Tennessee Titans logo
Sunday Oct 25, 2026 · 11:00 AM Denver spread CLE -1.5 total 38.5 field turfforecast 75°F · wind 1 mph
CLE offense vs TEN defense

Browns offenseagainst theTitans defense

Projected CLE offense output — equivalently, what the TEN defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

20.0Points
61Plays
217Pass yds
108Rush yds
2.7Sacks taken
0.8INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att31
Cmp20
Yds217
TD1.4
INT0.8
Car ru15
Yds64
TD0.4
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB5310.21.91.560
RB5110.10000
FB0100.60.400
RBIRno projected volume
RBOno projected volume
RBIRno projected volume
ReceiversTgtRecYdsTD
WR7.34.5610.4
WR4.72.8440.3
WR6.84.5370.2
WR2.01.1260.2
Tight endsTgtRecYdsTD
TE5.73.8260.2
Season to date · 2026 weeks 1–6
CLE offenserank of 32TEN defense
#23-0.063
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.077#27
#2539.9%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

44.5%#22
#2817.7
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

21.5#13
#2758.2
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 61.4: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 61.4 · lg 60.8
65.5#7
#2056%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 54%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 54% · lg 56%
51%#29
#265.9%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

8.6%#21
#3031.5%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

57.1%#26
#1067%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 59%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 59% · lg 58%
56%#12
#130.83
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.50#28
#194.3
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.7#20
CLE offenserank of 32TEN defense
#29-0.282
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.070#20
#2494.0
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

122.5#21
#263.64
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.86: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.86 · lg 4.36
3.85#11
#291.85
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.16#10
#3235.0
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.3#24
Run lanes · where CLE runs, against what TEN allows there · 125 carries in 6 games, runs left most
Leftwall
2.2#32
37% of runs · 30% success
TEN allows 3.9 #10 · 43% success
Middlewall
2.7#28
26% of runs · 33% success
TEN allows 3.0 #8 · 33% success
Right
4.6#8
37% of runs · 41% success
TEN allows 4.2 #20 · 40% success
CLE offenserank of 32TEN defense
#17+0.056
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.193#28
#25195.7
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

235.3#17
#196.71
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.08: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.08 · lg 7.02
7.51#22
#1764.0%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 64%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 64% · lg 64%
69.1%#31
#1491.9
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

92.8#19
#319.7%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 8.0%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 8.0% · lg 6.4%
7.7%#8
#3020.0%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

14.3%#20
#71.1%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.5%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.5% · lg 2.2%
2.1%#12
#15-0.006
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

23%#28
#1910.5
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#175.8
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.7#6
TEN offense vs CLE defense

Titans offenseagainst theBrowns defense

Projected TEN offense output — equivalently, what the CLE defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

18.5Points
59Plays
208Pass yds
103Rush yds
1.9Sacks taken
0.6INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att32
Cmp20
Yds208
TD1.2
INT0.6
Car ru3
Yds13
TD0.1
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB18800.62.31.740
RB380.13.22.5160.1
RBOno projected volume
ReceiversTgtRecYdsTD
WR8.25.5770.5
WR6.74.6450.2
WR2.91.6220.1
WR2.61.5160.1
Tight endsTgtRecYdsTD
TE1.91.490
TE2.01.550
TEOno projected volume
Season to date · 2026 weeks 1–6
TEN offenserank of 32CLE defense
#31-0.163
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.052#7
#2440.2%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

40.7%#7
#3114.0
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

20.3#7
#3252.0
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 58.8: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 58.8 · lg 60.8
63.0#13
#1458%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 57%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 57% · lg 56%
59%#14
#246.7%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

9.7%#25
#1636.5%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

62.2%#14
#3042%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 52%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 52% · lg 58%
46%#4
#130.83
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.17#11
#11.8
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.3#26
TEN offenserank of 32CLE defense
#18-0.104
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.091#17
#2782.8
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

112.3#17
#203.79
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.11: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.11 · lg 4.36
4.38#22
#162.44
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.28#15
#361.2
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.2#28
Run lanes · where TEN runs, against what CLE allows there · 118 carries in 6 games, runs left most
Left
4.2#19
38% of runs · 40% success
CLE allows 5.7 #30 · 43% success
Middle
2.7#29
27% of runs · 31% success
CLE allows 3.2 #13 · 57% success
Right
4.0#18
35% of runs · 44% success
CLE allows 3.6 #11 · 31% success
TEN offenserank of 32CLE defense
#30-0.204
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.032#8
#32166.3
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

227.3#13
#315.64
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.50: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.50 · lg 7.02
6.62#12
#2261.6%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 63%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 63% · lg 64%
59.7%#4
#2875.0
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

89.1#16
#23.0%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 5.5%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 5.5% · lg 6.4%
8.3%#4
#110.4%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

19.3%#5
#192.3%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.0%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.0% · lg 2.2%
1.9%#17
#120.057
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

25%#26
#319.2
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#166.0
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.3#5
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-6 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
CLE offense vs TEN defenseTEN eleven from their 2026 wk 6 snaps
TEN defense
CLE offense
54J. Martin EDGE
96J. Simmons DI
96J. Franklin-Myers DI
12J. Johnson II EDGE
66A. Hill LB
60C. Barton LB
47J. Williams CB
88C. Flott CB
44M. Harris NB
11A. Hooker S
78QT. Adams S
73D. Boston WR
29J. Jeudy WR
44H. Fannin Jr. TE
23K. Concepcion WR
28D. Watson QB
2J. McLaughlin RB
LT
LG
C
RG
RT
TEN offense vs CLE defenseCLE eleven from their 2026 wk 6 snaps
CLE defense
TEN offense
36J. Verse EDGE
94M. Collins DI
81S. Kamara DI
16I. McGuire EDGE
40Q. Williams LB
89C. Schwesinger LB
60D. Ward CB
42T. Campbell CB
5M. Harden NB
49R. Hickman S
99E. McNeil-Warren S
72C. Tate WR
16E. Ayomanor WR
0D. Bellinger TE
62W. Robinson WR
9C. Ward QB
64T. Pollard RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

CLE 15 listed6 Out6 IR2 PUP1 QuestionableTEN 13 listed4 Out8 IR1 Questionable
Quarterbacks · a starter out changes every line under him
CLE · QB
0
Dillon GabrielQBIR
Back
–
Taylen GreenQBOut
Coach's Decision
TEN · QB
none listed
CLE offenseagainstTEN defense
Receivers vs the secondary
CLE · WR
none listed
TEN · DB
86
Alontae TaylorDBOut
Coach's Decision · 100% of snaps last game
82
Kevin Winston Jr.DBOut
Quadriceps · 100% of snaps last game
78
Tony AdamsDBQuestionable
Ankle · 93% of snaps last game
4
Kendell BrooksDBIR
Undisclosed
Backs and tight ends vs the linebackers
CLE · RB / TE
61
Quinshon JudkinsRBOut
Foot · 53% of snaps last game
3
Dylan SampsonRBIR
Knee
2
Raheim SandersRBIR
Hip · 29% of snaps last game
–
Joe RoyerTEPUP
Personal
TEN · LB
52
Jaylen HarrellLBIR
Knee - ACL
–
Dorian MausiLBIR
Undisclosed
–
Milo EiflerLBIR
Undisclosed
Offensive line vs defensive line
CLE · OL
–
Teven JenkinsOLOut
Back
TEN · DL
66
Tanoh KpassagnonDLIR
Undisclosed
TEN offenseagainstCLE defense
Receivers vs the secondary
TEN · WR
none listed
CLE · DB
60
Grant DelpitDBOut
Concussion · 10% of snaps last game
–
Damarri MathisDBIR
Undisclosed
Backs and tight ends vs the linebackers
TEN · RB / TE
0
Kylen GransonTEOut
Coach's Decision · 5% of snaps last game
–
Nicholas SingletonRBOut
Coach's Decision · 12% of snaps last game
–
Jaren KanakTEIR
Pectoral
CLE · LB
–
Jeremiah Owusu-KoramoahLBPUP
Neck
–
Justin JeffersonLBQuestionable
Hip
Offensive line vs defensive line
TEN · OL
–
Jackson SlaterOLIR
Foot · 92% of snaps last game
–
Fernando CarmonaOLIR
Ankle · 2% of snaps last game
CLE · DL
77
Mason GrahamDLOut
Knee - MCL · 10% of snaps last game
57
Alex WrightDLIR
Achilles
53
Mike Hall Jr.DLOut
Ankle · 42% of snaps last game
19
Kalia DavisDLIR
Quadriceps