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‹ Week 7 board NFL · 2026 season · week 7 · pre-game
Dallas Cowboys logo
DAL
Cowboys
24.5–20.0
projected
PHI
Eagles
Philadelphia Eagles logo
Monday Oct 26, 2026 · 6:15 PM Denver spread DAL -4.5 total 44.5 field grassforecast 59°F · wind 5 mph (gusts 16)
DAL offense vs PHI defense

Cowboys offenseagainst theEagles defense

Projected DAL offense output — equivalently, what the PHI defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

24.5Points
63Plays
247Pass yds
105Rush yds
1.8Sacks taken
0.8INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att36
Cmp23
Yds247
TD1.5
INT0.8
Car ru3
Yds15
TD0.2
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB20810.93.12.4150.1
RB250.10.80.620
RB1400.70.530
RBOno projected volume
ReceiversTgtRecYdsTD
WR8.65.8690.5
WR7.54.7660.4
WR5.33.6400.2
WR1.20.650
WROno projected volume
Tight endsTgtRecYdsTD
TE3.62.6150.1
TE1.81.2130.1
Season to date · 2026 weeks 1–6
DAL offenserank of 32PHI defense
#9+0.096
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.042#20
#747.6%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

43.1%#16
#1125.2
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

22.8#16
#1562.5
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 63.4: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 63.4 · lg 60.8
67.7#4
#167%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 59%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 59% · lg 56%
55%#22
#285.7%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

7.5%#14
#1040.8%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

64.4%#11
#573%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 62%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 62% · lg 58%
60%#17
#181.00
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.50#28
#52.7
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.0#23
DAL offenserank of 32PHI defense
#9-0.033
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.086#18
#3176.0
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

119.3#19
#233.74
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.07: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.07 · lg 4.36
3.96#13
#142.52
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.06#8
#855.0
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.1#32
Run lanes · where DAL runs, against what PHI allows there · 109 carries in 6 games, runs middle most
Left
4.5#13
33% of runs · 42% success
PHI allows 4.8 #23 · 51% success
Middle
3.8#11
39% of runs · 50% success
PHI allows 3.0 #9 · 46% success
Rightwall
2.0#32
28% of runs · 39% success
PHI allows 3.1 #5 · 33% success
DAL offenserank of 32PHI defense
#11+0.154
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.121#20
#6273.2
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

253.8#25
#216.66
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.90: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.90 · lg 7.02
7.02#16
#1066.3%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 66%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 66% · lg 64%
60.4%#6
#1890.1
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

88.2#13
#33.1%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 4.8%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.8% · lg 6.4%
3.4%#29
#1615.7%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

10.2%#32
#152.0%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.2%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.2% · lg 2.2%
1.4%#25
#14-0.003
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

26%#23
#2510.1
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#316.5
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.7#3
PHI offense vs DAL defense

Eagles offenseagainst theCowboys defense

Projected PHI offense output — equivalently, what the DAL defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

20.0Points
61Plays
218Pass yds
111Rush yds
2.2Sacks taken
0.5INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att32
Cmp19
Yds218
TD1.4
INT0.5
Car ru1
Yds0
TD0
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB251110.71.71.230
RBOno projected volume
RBIRno projected volume
RBIRno projected volume
ReceiversTgtRecYdsTD
WR8.05.5630.4
WRQ4.93.0400.3
WR2.71.8290.2
WRQ4.73.1290.2
WROno projected volume
Tight endsTgtRecYdsTD
TE4.93.6350.3
TE1.51.060
Season to date · 2026 weeks 1–6
PHI offenserank of 32DAL defense
#26-0.095
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.174#32
#2936.7%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

48.6%#30
#2817.7
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

26.5#25
#2758.2
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 60.8: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60.8 · lg 60.8
63.3#11
#862%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 56%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 56% · lg 56%
50%#30
#314.2%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

10.7%#32
#1536.9%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

49.3%#31
#769%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 64%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 64% · lg 58%
73%#26
#130.83
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.50#28
#194.3
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

4.2#32
PHI offenserank of 32DAL defense
#26-0.210
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.037#27
#2982.2
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

149.8#32
#253.68
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.13: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.13 · lg 4.36
4.71#26
#222.11
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.94#25
#2345.2
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.4#19
Run lanes · where PHI runs, against what DAL allows there · 118 carries in 6 games, runs right most
Left
4.0#24
32% of runs · 39% success
DAL allows 4.9 #26 · 41% success
Middlewall
2.8#24
25% of runs · 40% success
DAL allows 2.9 #6 · 38% success
Right
3.2#28
42% of runs · 28% success
DAL allows 5.4 #31 · 48% success
PHI offenserank of 32DAL defense
#22-0.031
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.327#32
#26191.3
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

239.2#20
#295.74
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.90: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.90 · lg 7.02
7.93#29
#3157.5%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 60%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60% · lg 64%
68.5%#30
#2680.6
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

110.2#30
#236.9%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.5%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.5% · lg 6.4%
4.3%#25
#2116.7%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

11.9%#29
#142.0%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 1.7%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 1.7% · lg 2.2%
0.6%#30
#29-0.246
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

29%#17
#2610.0
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#219.2
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

19.7#31
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-6 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
DAL offense vs PHI defensePHI eleven from their 2026 wk 6 snaps
PHI defense
DAL offense
17QN. Smith EDGE
88J. Carter DI
36QJ. Davis DI
82M. Ojomo EDGE
64Z. Baun LB
6A. Ebiketie LB
84Q. Mitchell CB
81R. Woolen CB
35J. Jones NB
43A. Mukuba S
16C. DeJean S
97C. Lamb WR
33R. Flournoy WR
16J. Ferguson TE
92G. Pickens WR
91D. Prescott QB
73J. Williams RB
LT
LG
C
RG
RT
PHI offense vs DAL defenseDAL eleven from their 2026 wk 6 snaps
DAL defense
PHI offense
61R. Gary EDGE
37K. Clark DI
55O. Ogbonnia DI
43D. Ezeiruaku EDGE
44J. Barham LB
73S. James LB
27D. Bland CB
93J. Porter Jr. CB
89A. Speed NB
96C. Downs S
90M. Bell S
82D. Smith WR
4QM. Lemon WR
53D. Goedert TE
36QD. Wicks WR
0T. McKee QB
0D. Pierce RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

DAL 17 listed6 Out10 IR1 QuestionablePHI 21 listed6 Out9 IR1 PUP5 Questionable
Quarterbacks · a starter out changes every line under him
DAL · QB
none listed
PHI · QB
16
Jalen HurtsQBIR
Calf · 100% of snaps last game
–
Joe Milton IIIQBOut
Coach's Decision
DAL offenseagainstPHI defense
Receivers vs the secondary
DAL · WR
0
KaVontae TurpinWROut
Ribs · 40% of snaps last game
PHI · DB
50
Andre' SamDBIR
Foot
47
Jakorian BennettDBIR
Knee
28
Michael Carter IIDBOut
Abdomen · 35% of snaps last game
–
Tucker LargeDBPUP
Undisclosed
Backs and tight ends vs the linebackers
DAL · RB / TE
3
Emari DemercadoRBOut
Coach's Decision · 16% of snaps last game
3
Malik DavisRBIR
Hip
–
DJ RogersTEIR
Knee
–
Princeton FantTEIR
Knee - ACL + MCL
PHI · LB
3
A.J. EpenesaDLOut
Back · 21% of snaps last game
Offensive line vs defensive line
DAL · OL
–
Drew SheltonOLOut
Hamstring · 1% of snaps last game
–
Matt HennessyOLIR
Neck
PHI · DL
36
Jordan DavisDLQuestionable
Ankle · 52% of snaps last game
32
Jalyx HuntLBOut
Ankle · 43% of snaps last game
17
Nolan SmithLBQuestionable
Concussion · 18% of snaps last game
PHI offenseagainstDAL defense
Receivers vs the secondary
PHI · WR
36
Dontayvion WicksWRQuestionable
Undisclosed · 62% of snaps last game
27
Marquise BrownWROut
Coach's Decision · 22% of snaps last game
4
Makai LemonWRQuestionable
Undisclosed · 81% of snaps last game
–
Johnny WilsonWRIR
Knee
DAL · DB
92
Alijah ClarkDBOut
Coach's Decision · 1% of snaps last game
80
Jalen ThompsonDBIR
Hamstring · 36% of snaps last game
52
Cobie DurantDBOut
Hamstring · 52% of snaps last game
41
P.J. LockeDBIR
Foot · 4% of snaps last game
–
Devin MooreDBIR
Undisclosed
Backs and tight ends vs the linebackers
PHI · RB / TE
67
Saquon BarkleyRBOut
Hamstring · 7% of snaps last game
2
Tank BigsbyRBIR
Abdomen · 48% of snaps last game
0
Will ShipleyRBIR
Foot · 21% of snaps last game
0
Grant CalcaterraTEIR
Back
–
Carson SteeleRBQuestionable
Shoulder · 5% of snaps last game
–
Eli StowersTEIR
Hamstring
DAL · LB
27
Dee WintersLBQuestionable
Ankle · 21% of snaps last game
25
Marist LiufauLBIR
Forearm
18
DeMarvion OvershownLBOut
Hamstring · 74% of snaps last game
Offensive line vs defensive line
PHI · OL
–
Landon DickersonOLIR
Knee · 79% of snaps last game
DAL · DL
30
Jonathan BullardDLIR
Calf · 31% of snaps last game
–
Kelvin GilliamDLIR
Triceps