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‹ Week 7 board NFL · 2026 season · week 7 · pre-game
Denver Broncos logo
DEN
Broncos
24.0–19.5
projected
ARI
Cardinals
Arizona Cardinals logo
Sunday Oct 25, 2026 · 2:05 PM Denver spread DEN -4.5 total 43.5 field grassroof undecided
DEN offense vs ARI defense

Broncos offenseagainst theCardinals defense

Projected DEN offense output — equivalently, what the ARI defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

24.0Points
59Plays
218Pass yds
103Rush yds
1.8Sacks taken
0.7INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att31
Cmp19
Yds218
TD1.5
INT0.7
Car ru4
Yds8
TD0.1
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB16600.62.31.890.1
RB5220.24.73.6430.3
RBQ160.11.10.890.1
RBIRno projected volume
ReceiversTgtRecYdsTD
WRQ7.14.8450.3
WR5.13.1350.2
WR1.71.0150.1
WR2.92.0140.1
WRIRno projected volume
Tight endsTgtRecYdsTD
TE3.62.5400.3
Season to date · 2026 weeks 1–6
DEN offenserank of 32ARI defense
#21-0.057
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.051#22
#2738.1%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

44.6%#23
#2619.0
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

29.7#31
#2957.3
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 59.0: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 59.0 · lg 60.8
58.2#29
#1757%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 55%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 55% · lg 56%
53%#27
#305.6%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

10.1%#30
#2532.9%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

61.5%#16
#769%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 62%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 62% · lg 58%
65%#22
#130.83
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.17#11
#194.3
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.3#26
DEN offenserank of 32ARI defense
#16-0.092
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.260#3
#2684.2
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

120.8#20
#303.44
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.91: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.91 · lg 4.36
4.42#23
#252.03
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.65#22
#656.2
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.4#18
Run lanes · where DEN runs, against what ARI allows there · 136 carries in 6 games, runs left most
Left
4.0#25
35% of runs · 38% success
ARI allows 4.0 #13 · 40% success
Middle
3.2#21
32% of runs · 37% success
ARI allows 3.6 #20 · 45% success
Right
3.7#21
33% of runs · 40% success
ARI allows 5.2 #30 · 40% success
DEN offenserank of 32ARI defense
#24-0.033
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.262#31
#30174.8
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

247.3#23
#325.55
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.04: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.04 · lg 7.02
8.63#32
#2560.3%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 62%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 62% · lg 64%
65.7%#21
#2779.4
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

116.5#32
#94.3%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 5.5%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 5.5% · lg 6.4%
8.2%#6
#210.6%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

17.0%#12
#101.6%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.2%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.2% · lg 2.2%
1.7%#20
#27-0.203
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

29%#18
#309.2
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#414.7
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

19.8#32
ARI offense vs DEN defense

Cardinals offenseagainst theBroncos defense

Projected ARI offense output — equivalently, what the DEN defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

19.5Points
65Plays
225Pass yds
108Rush yds
2.2Sacks taken
0.8INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att35
Cmp23
Yds225
TD1.4
INT0.8
Car ru5
Yds23
TD0.1
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB15400.22.31.9110.1
RB7450.30.60.450
RBOno projected volume
ReceiversTgtRecYdsTD
WR9.15.8620.4
WR5.33.8380.2
WR2.21.3120.1
Tight endsTgtRecYdsTD
TE9.67.2580.4
TE2.21.7240.2
TEIRno projected volume
Season to date · 2026 weeks 1–6
ARI offenserank of 32DEN defense
#22-0.057
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.057#6
#1444.4%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

40.1%#5
#2421.0
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

20.8#10
#466.5
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 64.9: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 64.9 · lg 60.8
68.8#2
#1061%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 58%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 58% · lg 56%
56%#19
#323.7%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

7.7%#17
#1835.9%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

58.4%#24
#2845%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 54%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 54% · lg 58%
53%#9
#130.83
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.67#1
#73.0
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.5#18
ARI offenserank of 32DEN defense
#17-0.097
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.046#24
#2296.3
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

139.8#31
#243.68
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.93: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.93 · lg 4.36
4.66#25
#232.11
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.16#9
#1353.2
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.4#14
Run lanes · where ARI runs, against what DEN allows there · 149 carries in 6 games, runs middle most
Left
4.2#17
34% of runs · 53% success
DEN allows 5.8 #31 · 36% success
Middle
2.7#26
39% of runs · 29% success
DEN allows 4.1 #26 · 42% success
Right
4.1#16
27% of runs · 50% success
DEN allows 3.8 #16 · 35% success
ARI offenserank of 32DEN defense
#23-0.032
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.065#5
#21222.5
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

230.0#16
#305.68
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.40: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.40 · lg 7.02
6.39#10
#766.8%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 66%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 66% · lg 64%
56.5%#2
#2483.6
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

73.1#2
#63.5%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 5.9%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 5.9% · lg 6.4%
7.2%#11
#1114.4%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

20.4%#4
#242.6%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.2%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.2% · lg 2.2%
3.2%#5
#24-0.149
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

37%#6
#328.5
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#713.7
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

4.0#12
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-6 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
DEN offense vs ARI defenseARI eleven from their 2026 wk 6 snaps
ARI defense
DEN offense
91J. Sweat EDGE
91W. Nolen DI
20D. Stills DI
12L. Collier EDGE
23M. Wilson LB
76J. Gibbens LB
78D. Burke CB
20M. Melton CB
47K. King NB
25B. Baker S
52D. Taylor-Demerson S
58QJ. Waddle WR
0M. Mims Jr. WR
0E. Engram TE
49C. Sutton WR
22B. Nix QB
55J. Dobbins RB
LT
LG
C
RG
RT
ARI offense vs DEN defenseDEN eleven from their 2026 wk 6 snaps
DEN defense
ARI offense
93N. Bonitto EDGE
99Z. Allen DI
34E. Uwazurike DI
56Q. Robinson EDGE
31A. Singleton LB
81J. Strnad LB
62J. Barron CB
17J. McMillian CB
34K. Abrams-Draine NB
27B. Jones S
6T. Rapp S
71M. Wilson WR
0J. Brooks WR
94T. McBride TE
45K. Bourne WR
47J. Brissett QB
17T. Allgeier RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

DEN 13 listed3 Out7 IR1 PUP2 QuestionableARI 16 listed4 Out11 IR1 PUP
Quarterbacks · a starter out changes every line under him
DEN · QB
–
Sam EhlingerQBOut
Coach's Decision
ARI · QB
–
Carson BeckQBOut
Coach's Decision
DEN offenseagainstARI defense
Receivers vs the secondary
DEN · WR
58
Jaylen WaddleWRQuestionable
Shoulder · 65% of snaps last game
21
Pat BryantWRIR
Ankle · 37% of snaps last game
ARI · DB
34
Will JohnsonDBIR
Neck · 83% of snaps last game
32
Andrew WingardDBOut
Knee · 4% of snaps last game
0
Wydett Williams Jr.DBOut
Concussion · 29% of snaps last game
–
Joey BlountDBIR
Undisclosed
Backs and tight ends vs the linebackers
DEN · RB / TE
0
Tyler BadieRBQuestionable
Thumb · 7% of snaps last game
–
Jonah ColemanRBIR
Ankle · 40% of snaps last game
–
Caleb LohnerTEIR
Lower Body
ARI · LB
none listed
Offensive line vs defensive line
DEN · OL
–
Frank CrumOLIR
Undisclosed
–
Michael DeiterOLIR
Quadriceps
–
Nick GargiuloOLPUP
Knee
ARI · DL
23
Zachary CarterDLIR
Knee
–
Kaleb ProctorDLIR
Knee - Meniscus
ARI offenseagainstDEN defense
Receivers vs the secondary
ARI · WR
none listed
DEN · DB
97
Pat Surtain IIDBOut
Ankle · 44% of snaps last game
55
Talanoa HufangaDBOut
Ankle · 66% of snaps last game
Backs and tight ends vs the linebackers
ARI · RB / TE
52
Jeremiyah LoveRBOut
Ankle · 49% of snaps last game
0
Hunter LongTEIR
Knee · 30% of snaps last game
–
James ConnerRBIR
Foot
–
Jameson GeersTEIR
Undisclosed
–
Tip ReimanTEPUP
Ankle
–
Trey BensonRBIR
Knee
DEN · LB
50
Levelle BaileyLBIR
Leg
Offensive line vs defensive line
ARI · OL
–
Paris Johnson Jr.OLIR
Biceps · 97% of snaps last game
–
Isaiah AdamsOLIR
Ankle · 42% of snaps last game
–
Chase BisontisOLIR
Knee - MCL
DEN · DL
–
Matt HenningsenDLIR
Achilles