HuffalyticsGAME SCRIPTS // PROJECTIONS // GRADED
NFL
NFLlive NBAsoon MLBsoon NHLsoon
‹ ›
‹ Week 7 board NFL · 2026 season · week 7 · pre-game
Green Bay Packers logo
GB
Packers
25.2–28.2
projected
DET
Lions
Detroit Lions logo
Sunday Oct 25, 2026 · 2:25 PM Denver spread DET -3 total 53.5 field turfroof dome
GB offense vs DET defense

Packers offenseagainst theLions defense

Projected GB offense output — equivalently, what the DET defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

25.2Points
63Plays
264Pass yds
91Rush yds
2.7Sacks taken
0.7INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att36
Cmp22
Yds264
TD1.9
INT0.7
Car ru3
Yds6
TD0.1
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB10350.32.71.8120.1
RB4160.12.71.9120.1
RB6260.20.30.210
RBIRno projected volume
ReceiversTgtRecYdsTD
WR9.15.6750.6
WR7.84.7710.6
WR1.41.0110.1
WR1.81.040
WRIRno projected volume
WRIRno projected volume
Tight endsTgtRecYdsTD
TE6.54.6390.3
Season to date · 2026 weeks 1–6
GB offenserank of 32DET defense
#16-0.017
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.126#30
#2340.2%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

47.9%#28
#2321.2
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

29.6#30
#2260.5
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 63.4: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 63.4 · lg 60.8
70.6#1
#366%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 61%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 61% · lg 56%
64%#2
#138.4%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

10.2%#31
#2632.8%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

52.8%#30
#2056%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 61%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 61% · lg 58%
75%#28
#181.00
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.60#25
#305.0
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.2#1
GB offenserank of 32DET defense
#31-0.299
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.078#19
#3259.8
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

107.0#15
#322.87
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.69: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.69 · lg 4.36
4.25#20
#311.84
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.91#24
#2743.0
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.5#11
Run lanes · where GB runs, against what DET allows there · 116 carries in 6 games, runs left most
Left
3.9#26
48% of runs · 32% success
DET allows 4.6 #17 · 34% success
Middle
2.0#31
23% of runs · 44% success
DET allows 4.1 #27 · 47% success
Rightwall
3.0#30
28% of runs · 30% success
DET allows 3.6 #10 · 32% success
GB offenserank of 32DET defense
#15+0.126
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.221#29
#5280.7
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

321.4#32
#127.45
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.32: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.32 · lg 7.02
7.54#23
#2759.7%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 61%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 61% · lg 64%
68.1%#29
#1591.8
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

106.3#29
#166.2%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 7.0%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.0% · lg 6.4%
8.1%#7
#2617.9%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

18.5%#9
#121.8%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.0%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.0% · lg 2.2%
1.4%#23
#20-0.069
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

29%#16
#312.5
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#122.5
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

7.6#16
DET offense vs GB defense

Lions offenseagainst thePackers defense

Projected DET offense output — equivalently, what the GB defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

28.2Points
64Plays
237Pass yds
110Rush yds
2.4Sacks taken
0.8INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att34
Cmp23
Yds237
TD1.8
INT0.8
Car ru2
Yds3
TD0
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB22991.16.55.1410.3
RB380.10.80.570.1
ReceiversTgtRecYdsTD
WR9.26.7540.4
WR5.23.2440.3
WR3.52.2270.2
WRIRno projected volume
Tight endsTgtRecYdsTD
TE6.04.4430.4
TE1.30.950
Season to date · 2026 weeks 1–6
DET offenserank of 32GB defense
#6+0.116
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.040#11
#249.8%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

44.1%#20
#232.8
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

20.8#10
#766.0
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 63.8: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 63.8 · lg 60.8
66.0#6
#1161%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 57%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 57% · lg 56%
57%#18
#79.3%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

5.0%#3
#2931.7%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

59.7%#21
#276%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 65%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 65% · lg 58%
71%#25
#10.20
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.33#7
#73.0
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.3#26
DET offenserank of 32GB defense
#7-0.024
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.032#28
#13114.2
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

114.3#18
#124.39
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.06: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.06 · lg 4.36
3.99#14
#43.08
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.32#17
#1054.7
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.5#10
Run lanes · where DET runs, against what GB allows there · 121 carries in 5 games, runs right most
Leftsoft spot
5.1#6
30% of runs · 56% success
GB allows 4.8 #24 · 45% success
Middle
3.5#16
35% of runs · 52% success
GB allows 2.8 #5 · 41% success
Right
5.3#3
36% of runs · 37% success
GB allows 3.9 #18 · 45% success
DET offenserank of 32GB defense
#7+0.204
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.045#6
#3297.0
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

209.2#6
#87.77
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.91: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.91 · lg 7.02
5.95#3
#667.0%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 66%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 66% · lg 64%
64.5%#16
#2111.3
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

73.9#3
#156.0%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.4%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.4% · lg 6.4%
6.8%#14
#1515.3%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

16.1%#14
#10.0%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.4%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.4% · lg 2.2%
4.3%#1
#30.405
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

34%#12
#1311.6
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#271.0
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.3#15
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-6 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
GB offense vs DET defenseDET eleven from their 2026 wk 5 snaps
DET defense
GB offense
87A. Hutchinson EDGE
74A. McNeill DI
11T. Williams DI
24D. Wonnum EDGE
68J. Campbell LB
84D. Barnes LB
14R. McCreary CB
55D. Reed CB
91K. Abney NB
24C. Clark S
62J. Mills S
66M. Golden WR
0B. Melton WR
78T. Kraft TE
90C. Watson WR
66J. Love QB
6M. Lloyd RB
LT
LG
C
RG
RT
DET offense vs GB defenseGB eleven from their 2026 wk 6 snaps
GB defense
DET offense
75L. Van Ness EDGE
3K. Brooks DI
80D. Wyatt DI
26B. Sorrell EDGE
22Z. Franklin LB
87I. McDuffie LB
66K. Nixon CB
82QB. Cisse CB
48C. Valentine NB
94E. Williams S
98X. McKinney S
93A. St. Brown WR
9I. TeSlaa WR
91S. LaPorta TE
79J. Williams WR
94J. Goff QB
97J. Gibbs RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

GB 17 listed2 Out11 IR3 PUP1 QuestionableDET 14 listed1 Out10 IR3 PUP
GB offenseagainstDET defense
Receivers vs the secondary
GB · WR
17
Jayden ReedWRIR
Neck · 3% of snaps last game
0
Skyy MooreWRIR
Ankle · 18% of snaps last game
DET · DB
93
Brian BranchDBPUP
Achilles
83
Rock Ya-SinDBOut
Hamstring · 20% of snaps last game
31
Thomas HarperDBIR
Ankle · 45% of snaps last game
14
Avonte MaddoxDBIR
Foot · 36% of snaps last game
8
Kerby JosephDBPUP
Knee
Backs and tight ends vs the linebackers
GB · RB / TE
0
Chris BrooksRBIR
Ankle · 17% of snaps last game
0
Luke MusgraveTEPUP
Undisclosed
–
Thomas YassminTEIR
Undisclosed
DET · LB
90
Damone ClarkLBIR
Undisclosed
39
Devin WhiteLBIR
Forearm · 22% of snaps last game
Offensive line vs defensive line
GB · OL
–
Aaron BanksOLOut
Toe · 30% of snaps last game
–
Zach Bako-BeweleOLIR
Knee · 4% of snaps last game
DET · DL
–
Payton TurnerDLIR
Back
DET offenseagainstGB defense
Receivers vs the secondary
DET · WR
0
Tom KennedyWRIR
Knee - MCL · 1% of snaps last game
–
Kendrick LawWRIR
Knee - ACL
GB · DB
82
Brandon CisseDBQuestionable
Neck · 69% of snaps last game
50
Johnathan BaldwinDBIR
Knee
46
Benjamin St-JusteDBOut
Hamstring · 1% of snaps last game
Backs and tight ends vs the linebackers
DET · RB / TE
23
Isiah PachecoRBIR
Back
GB · LB
97
Micah ParsonsLBPUP
Knee - ACL
66
Collin OliverLBIR
Undisclosed
51
Edgerrin CooperLBIR
Achilles · 54% of snaps last game
Offensive line vs defensive line
DET · OL
–
Ben BartchOLIR
Foot · 88% of snaps last game
–
Cade MaysOLIR
Wrist
–
Giovanni ManuOLPUP
Knee
GB · DL
61
Javon HargraveDLIR
Achilles · 45% of snaps last game
36
Warren BrinsonDLIR
Calf
31
Jordon RileyDLPUP
Achilles
13
Jonathan FordDLIR
Calf · 25% of snaps last game