HuffalyticsGAME SCRIPTS // PROJECTIONS // GRADED
NFL
NFLlive NBAsoon MLBsoon NHLsoon
‹ ›
‹ Week 7 board NFL · 2026 season · week 7 · pre-game
Indianapolis Colts logo
IND
Colts
17.5–24.0
projected
MIN
Vikings
Minnesota Vikings logo
Sunday Oct 25, 2026 · 11:00 AM Denver spread MIN -6.5 total 41.5 field turfroof dome
IND offense vs MIN defense

Colts offenseagainst theVikings defense

Projected IND offense output — equivalently, what the MIN defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

17.5Points
61Plays
212Pass yds
91Rush yds
2.6Sacks taken
0.9INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att33
Cmp20
Yds212
TD0.8
INT0.9
Car ru3
Yds8
TD0.1
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB19650.74.63.5350.1
RB4150.20.80.630
ReceiversTgtRecYdsTD
WR8.15.4560.2
WR7.04.7480.2
WR5.73.7420.2
WR1.51.0140.1
WRIRno projected volume
WROno projected volume
Tight endsTgtRecYdsTD
TE2.31.560
TEOno projected volume
Season to date · 2026 weeks 1–6
IND offenserank of 32MIN defense
#15-0.004
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.228#1
#1942.8%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

31.5%#1
#1424.0
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

12.8#1
#466.5
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 61.1: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 61.1 · lg 60.8
55.8#31
#1358%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 58%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 58% · lg 56%
61%#7
#158.3%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

7.2%#11
#1338.5%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

79.0%#1
#1759%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 52%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 52% · lg 58%
27%#1
#271.50
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.40#5
#52.7
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.8#4
IND offenserank of 32MIN defense
#2+0.073
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.263#2
#16111.5
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

86.6#5
#174.01
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.56: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.56 · lg 4.36
4.01#16
#301.84
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.17#11
#2245.8
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.6#3
Run lanes · where IND runs, against what MIN allows there · 157 carries in 6 games, runs right most
Left
4.2#20
36% of runs · 47% success
MIN allows 4.9 #25 · 36% success
Middlewall
2.6#30
20% of runs · 48% success
MIN allows 1.8 #1 · 13% success
Right
4.4#9
44% of runs · 39% success
MIN allows 3.0 #4 · 27% success
IND offenserank of 32MIN defense
#25-0.058
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.206#1
#22215.0
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

195.4#3
#275.92
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.47: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.47 · lg 7.02
6.26#6
#2859.6%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 61%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 61% · lg 64%
53.2%#1
#3071.1
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

62.9#1
#206.8%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 7.4%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.4% · lg 6.4%
9.3%#2
#1415.0%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

24.2%#1
#252.8%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.6%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.6% · lg 2.2%
3.8%#3
#17-0.033
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

70%#1
#279.9
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#138.2
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.0#1
MIN offense vs IND defense

Vikings offenseagainst theColts defense

Projected MIN offense output — equivalently, what the IND defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

24.0Points
60Plays
217Pass yds
115Rush yds
2.3Sacks taken
0.6INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att31
Cmp20
Yds217
TD1.6
INT0.6
Car ru5
Yds26
TD0.2
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RBQ19840.74.13.1160.1
RB1200.90.780.1
RB1300.50.420
RBIRno projected volume
ReceiversTgtRecYdsTD
WR6.84.6680.5
WR4.93.0370.3
WR1.71.2110.1
WR1.91.370
WROno projected volume
Tight endsTgtRecYdsTD
TE5.23.7370.3
TE1.91.390.1
TEIRno projected volume
Season to date · 2026 weeks 1–6
MIN offenserank of 32IND defense
#28-0.112
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.082#28
#3036.6%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

43.5%#18
#2221.8
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

27.3#27
#1961.4
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 60.3: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60.3 · lg 60.8
58.5#27
#2950%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 54%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 54% · lg 56%
56%#20
#236.7%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

7.6%#15
#2035.0%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

67.2%#6
#2745%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 56%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 56% · lg 58%
59%#15
#110.80
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.33#32
#164.0
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.5#2
MIN offenserank of 32IND defense
#24-0.162
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.020#30
#12116.0
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

122.5#21
#193.82
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.19: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.19 · lg 4.36
4.77#27
#152.50
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.47#21
#2046.9
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.4#13
Run lanes · where MIN runs, against what IND allows there · 126 carries in 5 games, runs right most
Left
3.6#28
35% of runs · 30% success
IND allows 6.6 #32 · 57% success
Middle
3.2#20
23% of runs · 38% success
IND allows 3.5 #16 · 44% success
Right
4.7#6
42% of runs · 36% success
IND allows 3.5 #7 · 35% success
MIN offenserank of 32IND defense
#27-0.079
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.144#25
#28187.6
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

240.3#21
#206.70
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.12: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.12 · lg 7.02
7.63#25
#1265.7%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 65%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 65% · lg 64%
61.4%#8
#1790.7
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

98.2#24
#289.1%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.9%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.9% · lg 6.4%
4.5%#23
#1214.6%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

11.8%#30
#91.4%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 1.9%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 1.9% · lg 2.2%
1.1%#29
#28-0.232
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

21%#31
#2310.2
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#290.0
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

10.0#21
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-6 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
IND offense vs MIN defenseMIN eleven from their 2026 wk 5 snaps
MIN defense
IND offense
96D. Turner EDGE
51J. Redmond DI
31T. Ingram-Dawkins DI
63K. Van Noy EDGE
95B. Cashman LB
92A. Van Ginkel LB
75B. Murphy CB
50I. Rodgers CB
59J. Pierre NB
33J. Metellus S
95T. Jackson S
43J. Downs WR
4L. Treadwell WR
TEW. Mallory TE
54K. Allen WR
44D. Jones QB
94J. Taylor RB
LT
LG
C
RG
RT
MIN offense vs IND defenseIND eleven from their 2026 wk 6 snaps
IND defense
MIN offense
34L. Latu EDGE
98D. Buckner DI
39G. Stewart DI
4J. Tuimoloau EDGE
41A. Davis-Gaither LB
28B. Boettcher LB
70C. Ward CB
2J. Walley CB
40C. Taylor-Britt NB
87C. Bynum S
7A. Haulcy S
80J. Jefferson WR
0M. Price WR
28T. Hockenson TE
48J. Addison WR
12K. Murray QB
72QA. Jones RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

IND 12 listed4 Out6 IR2 QuestionableMIN 8 listed1 Out6 IR1 Questionable
Quarterbacks · a starter out changes every line under him
IND · QB
–
Riley LeonardQBOut
Coach's Decision
MIN · QB
none listed
IND offenseagainstMIN defense
Receivers vs the secondary
IND · WR
77
Alec PierceWRIR
Heel · 26% of snaps last game
0
Ashton DulinWROut
Hamstring · 35% of snaps last game
0
Anthony GouldWRQuestionable
Concussion · 1% of snaps last game
–
D.J. MontgomeryWRIR
Abdomen
MIN · DB
none listed
Backs and tight ends vs the linebackers
IND · RB / TE
72
Tyler WarrenTEOut
Groin · 94% of snaps last game
–
Carson TowtTEIR
Undisclosed
MIN · LB
81
Tyler BattyLBIR
Knee - ACL
19
Jamal AdamsLBIR
Knee
MIN offenseagainstIND defense
Receivers vs the secondary
MIN · WR
–
Odell Beckham Jr.WROut
Coach's Decision · 9% of snaps last game
IND · DB
62
Cameron MitchellDBIR
Undisclosed
61
Sauce GardnerDBQuestionable
Calf · 27% of snaps last game
Backs and tight ends vs the linebackers
MIN · RB / TE
72
Aaron JonesRBQuestionable
Leg · 87% of snaps last game
44
Jordan MasonRBIR
Thumb · 45% of snaps last game
0
Josh OliverTEIR
Biceps · 41% of snaps last game
IND · LB
2
Jaylon CarliesLBOut
Ribs · 45% of snaps last game
Offensive line vs defensive line
MIN · OL
–
Donovan JacksonOLIR
Knee - Meniscus · 9% of snaps last game
–
Nick SamacOLIR
Knee
IND · DL
29
Arden KeyDLIR
Hamstring · 39% of snaps last game
0
Micheal ClemonsDLIR
Toe · 30% of snaps last game