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‹ Week 7 board NFL · 2026 season · week 7 · pre-game
Kansas City Chiefs logo
KC
Chiefs
20.0–22.5
projected
SEA
Seahawks
Seattle Seahawks logo
Sunday Oct 25, 2026 · 6:20 PM Denver spread SEA -2.5 total 42.5 field turfforecast 53°F · wind 6 mph (gusts 16)
KC offense vs SEA defense

Chiefs offenseagainst theSeahawks defense

Projected KC offense output — equivalently, what the SEA defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

20.0Points
61Plays
213Pass yds
110Rush yds
1.9Sacks taken
0.8INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att31
Cmp20
Yds213
TD1.2
INT0.8
Car ru3
Yds7
TD0.1
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB21930.74.83.7160.1
RB380.12.21.6200.1
ReceiversTgtRecYdsTD
WR8.15.0580.3
WR3.12.0120.1
WR1.40.990.1
WROno projected volume
WRIRno projected volume
Tight endsTgtRecYdsTD
TE6.24.5460.4
TE3.62.6270.2
Season to date · 2026 weeks 1–6
KC offenserank of 32SEA defense
#3+0.156
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.178#2
#349.2%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

34.8%#2
#528.0
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

20.3#7
#1861.6
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 60.7: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60.7 · lg 60.8
59.7#25
#2453%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 55%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 55% · lg 56%
54%#25
#311.1%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.6%#1
#1140.0%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

76.0%#3
#1461%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 63%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 63% · lg 58%
82%#30
#50.60
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.50#2
#42.6
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.5#18
KC offenserank of 32SEA defense
#1+0.192
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.264#1
#2159.8
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

96.0#10
#15.51
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.00: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.00 · lg 4.36
3.51#4
#112.75
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.98#6
#261.4
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.3#21
Run lanes · where KC runs, against what SEA allows there · 129 carries in 5 games, runs middle most
Left
6.9#1
37% of runs · 60% success
SEA allows 3.2 #2 · 37% success
Middle
4.1#7
40% of runs · 43% success
SEA allows 3.1 #12 · 25% success
Right
7.0#1
23% of runs · 37% success
SEA allows 3.8 #15 · 38% success
KC offenserank of 32SEA defense
#14+0.133
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.122#3
#9261.8
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

156.8#1
#48.28
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.85: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.85 · lg 7.02
5.23#1
#966.5%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 65%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 65% · lg 64%
63.3%#13
#6103.1
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

75.3#5
#53.4%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 5.8%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 5.8% · lg 6.4%
7.5%#9
#311.4%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

21.4%#3
#131.9%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.5%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.5% · lg 2.2%
3.9%#2
#50.363
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

21%#30
#512.5
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#204.0
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

15.0#29
SEA offense vs KC defense

Seahawks offenseagainst theChiefs defense

Projected SEA offense output — equivalently, what the KC defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

22.5Points
62Plays
226Pass yds
98Rush yds
2.5Sacks taken
0.8INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att33
Cmp21
Yds226
TD1.6
INT0.8
Car ru2
Yds11
TD0.1
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB17540.42.11.5120.1
RB6170.12.21.6110.1
RB1500.20.100
RBIRno projected volume
ReceiversTgtRecYdsTD
WR9.97.1920.8
WR5.03.1310.2
WR4.83.4290.2
WR1.71.180.1
Tight endsTgtRecYdsTD
TE4.43.2200.1
TEOno projected volume
Season to date · 2026 weeks 1–6
SEA offenserank of 32KC defense
#27-0.108
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.052#8
#2240.5%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

39.8%#4
#1324.7
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

16.6#2
#1362.8
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 62.0: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 62.0 · lg 60.8
62.8#14
#1956%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 57%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 57% · lg 56%
60%#11
#128.5%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.8%#8
#2831.8%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

61.9%#15
#1560%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 54%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 54% · lg 58%
36%#3
#302.00
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.20#10
#194.3
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.4#30
SEA offenserank of 32KC defense
#32-0.335
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.155#8
#18107.2
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

88.8#6
#183.90
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.70: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.70 · lg 4.36
3.52#5
#192.33
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.02#7
#2841.3
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.3#26
Run lanes · where SEA runs, against what KC allows there · 156 carries in 6 games, runs right most
Left
4.6#11
33% of runs · 41% success
KC allows 3.3 #4 · 33% success
Middle
2.9#22
26% of runs · 30% success
KC allows 3.7 #22 · 41% success
Right
3.8#20
42% of runs · 35% success
KC allows 3.0 #2 · 23% success
SEA offenserank of 32KC defense
#19+0.034
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.016#13
#15244.8
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

224.0#9
#137.42
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.87: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.87 · lg 7.02
6.09#4
#1963.6%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 64%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 64% · lg 64%
60.9%#7
#2089.8
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

74.1#4
#226.9%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 7.1%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.1% · lg 6.4%
2.6%#32
#3221.1%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

14.1%#22
#283.5%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.4%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.4% · lg 2.2%
2.7%#11
#130.056
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

26%#22
#1111.7
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#204.0
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

9.8#19
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-6 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
KC offense vs SEA defenseSEA eleven from their 2026 wk 6 snaps
SEA defense
KC offense
88D. Lawrence EDGE
97L. Williams DI
92B. Murphy DI
59U. Nwosu EDGE
53E. Jones LB
55T. Knight LB
90D. Witherspoon CB
68J. Jobe CB
47N. Pritchett NB
99J. Love S
72T. Okada S
41X. Worthy WR
0C. Allen WR
84T. Kelce TE
0J. Royals WR
88P. Mahomes QB
91K. Walker III RB
LT
LG
C
RG
RTQ
SEA offense vs KC defenseKC eleven from their 2026 wk 6 snaps
KC defense
SEA offense
68G. Karlaftis III EDGE
95C. Jones DI
0K. Tonga DI
49F. Anudike-Uzomah EDGE
59N. Bolton LB
98D. Tranquill LB
32M. Delane CB
4L. Sneed CB
98C. Roland-Wallace NB
67C. Conner S
20N. Williams S
99J. Smith-Njigba WR
31C. Kupp WR
9A. Barner TE
30R. Shaheed WR
38S. Darnold QB
28E. Wilson RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

KC 10 listed2 Out6 IR1 PUP1 QuestionableSEA 12 listed4 Out7 IR1 PUP
Quarterbacks · a starter out changes every line under him
KC · QB
none listed
SEA · QB
–
Jalen MilroeQBOut
Coach's Decision
KC offenseagainstSEA defense
Receivers vs the secondary
KC · WR
85
Rashee RiceWROut
Hamstring · 10% of snaps last game
50
Tyquan ThorntonWRIR
Ankle · 63% of snaps last game
–
Jeff CaldwellWRIR
Knee
–
Jimmy HolidayWRIR
Undisclosed
SEA · DB
47
Julian NealDBIR
Hamstring · 3% of snaps last game
–
Bud ClarkDBIR
Ankle
Backs and tight ends vs the linebackers
KC · RB / TE
–
John Michael GyllenborgTEIR
Knee
SEA · LB
50
Chazz SurrattLBOut
Calf · 3% of snaps last game
35
Drake ThomasLBOut
Ankle · 73% of snaps last game
Offensive line vs defensive line
KC · OL
–
Jaylon MooreOLQuestionable
Head · 46% of snaps last game
–
Josh SimmonsOLOut
Back
SEA · DL
none listed
SEA offenseagainstKC defense
Receivers vs the secondary
SEA · WR
–
Jake BoboWRIR
Knee
KC · DB
none listed
Backs and tight ends vs the linebackers
SEA · RB / TE
50
Zach CharbonnetRBPUP
Knee - ACL
34
Jadarian PriceRBIR
Chest · 28% of snaps last game
0
Elijah ArroyoTEOut
Shoulder · 6% of snaps last game
–
Robbie OuztsRBIR
Undisclosed
KC · LB
52
Cooper McDonaldLBIR
Knee
50
Ethan DownsLBIR
Knee - ACL
Offensive line vs defensive line
SEA · OL
–
Anthony BradfordOLIR
Knee · 70% of snaps last game
–
Mason RichmanOLIR
Knee
KC · DL
82
Omarr Norman-LottDLPUP
Knee - ACL