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‹ Week 7 board NFL · 2026 season · week 7 · pre-game
Miami Dolphins logo
MIA
Dolphins
17.0–21.5
projected
NYJ
Jets
New York Jets logo
Sunday Oct 25, 2026 · 11:00 AM Denver spread NYJ -4.5 total 38.5 field turfforecast 65°F · wind 8 mph
MIA offense vs NYJ defense

Dolphins offenseagainst theJets defense

Projected MIA offense output — equivalently, what the NYJ defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

17.0Points
60Plays
202Pass yds
117Rush yds
2.2Sacks taken
0.6INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att30
Cmp18
Yds202
TD0.9
INT0.6
Car ru7
Yds43
TD0.3
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RBQ13560.51.61.130
RB670.10000
RBIRno projected volume
ReceiversTgtRecYdsTD
WR9.46.5940.4
WR4.42.7190.1
WR5.83.4190.1
WR1.30.8110
WROno projected volume
Tight endsTgtRecYdsTD
TE4.32.9320.2
TE2.21.5120.1
Season to date · 2026 weeks 1–6
MIA offenserank of 32NYJ defense
#29-0.126
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.037#12
#3236.2%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

44.2%#21
#3114.0
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

20.3#7
#3153.6
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 59.7: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 59.7 · lg 60.8
64.0#10
#2651%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 54%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 54% · lg 56%
54%#26
#118.6%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

7.7%#16
#1239.1%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

63.8%#12
#3240%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 55%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 55% · lg 58%
59%#15
#181.00
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.17#11
#123.8
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.2#24
MIA offenserank of 32NYJ defense
#15-0.084
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.204#5
#9126.6
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

123.0#23
#54.87
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.29: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.29 · lg 4.36
4.19#19
#23.45
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.94#26
#556.8
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.4#12
Run lanes · where MIA runs, against what NYJ allows there · 111 carries in 5 games, runs middle most
Left
4.6#10
35% of runs · 33% success
NYJ allows 4.0 #12 · 36% success
Middle
3.5#15
38% of runs · 40% success
NYJ allows 3.6 #18 · 53% success
Rightsoft spot
4.6#7
27% of runs · 33% success
NYJ allows 4.6 #25 · 46% success
MIA offenserank of 32NYJ defense
#29-0.162
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.068#16
#31169.8
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

202.0#5
#226.53
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.69: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.69 · lg 7.02
6.31#8
#3256.2%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 60%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60% · lg 64%
61.5%#9
#3268.4
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

93.1#20
#257.4%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.7%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.7% · lg 6.4%
8.2%#5
#913.9%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

15.9%#16
#273.1%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 1.9%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 1.9% · lg 2.2%
0.5%#31
#32-0.367
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

36%#8
#1211.6
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#290.0
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

12.5#26
NYJ offense vs MIA defense

Jets offenseagainst theDolphins defense

Projected NYJ offense output — equivalently, what the MIA defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

21.5Points
60Plays
220Pass yds
107Rush yds
2.5Sacks taken
0.7INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att30
Cmp20
Yds220
TD1.4
INT0.7
Car ru4
Yds9
TD0.1
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB20850.72.81.9100.1
RB380.10.80.550
RBOno projected volume
ReceiversTgtRecYdsTD
WR8.35.1690.5
WR2.71.9370.2
WR2.41.7320.2
WR1.71.1120.1
WROno projected volume
WRIRno projected volume
Tight endsTgtRecYdsTD
TE4.02.7220.1
TE4.02.7160.1
Season to date · 2026 weeks 1–6
NYJ offenserank of 32MIA defense
#24-0.073
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.137#31
#1643.6%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

51.6%#32
#2718.7
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

26.4#24
#2658.8
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 60.0: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60.0 · lg 60.8
60.0#23
#2155%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 54%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 54% · lg 56%
50%#31
#187.9%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

8.0%#19
#2334.2%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

46.3%#32
#3042%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 56%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 56% · lg 58%
62%#20
#70.67
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.60#25
#284.8
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.8#4
NYJ offenserank of 32MIA defense
#22-0.147
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.015#32
#2394.5
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

110.6#16
#283.59
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.88: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.88 · lg 4.36
3.66#8
#242.07
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.17#12
#3038.3
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.5#6
Run lanes · where NYJ runs, against what MIA allows there · 141 carries in 6 games, runs left most
Left
4.1#21
38% of runs · 41% success
MIA allows 3.4 #5 · 34% success
Middle
2.7#27
23% of runs · 27% success
MIA allows 3.5 #17 · 45% success
Right
4.0#19
38% of runs · 44% success
MIA allows 4.7 #26 · 49% success
NYJ offenserank of 32MIA defense
#21-0.022
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.230#30
#20222.7
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

226.0#12
#117.55
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.37: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.37 · lg 7.02
7.79#27
#468.9%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 67%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 67% · lg 64%
76.6%#32
#8101.8
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

115.0#31
#299.6%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 7.6%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.6% · lg 6.4%
3.3%#30
#2818.7%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

12.3%#27
#40.6%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.5%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.5% · lg 2.2%
2.1%#15
#19-0.065
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

28%#19
#1611.0
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#157.3
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.0#1
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-6 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
MIA offense vs NYJ defenseNYJ eleven from their 2026 wk 6 snaps
NYJ defense
MIA offense
90D. Bailey EDGE
33T. Sweat DI
27H. Phillips DI
33K. Enagbare EDGE
80D. Davis LB
56J. Sherwood LB
58A. Thomas CB
67B. Stephens CB
47D. Ponds NB
68M. Fitzpatrick S
98D. Belton S
23M. Washington WR
3C. Bell WR
38G. Dulcich TE
0K. Coleman Jr. WR
6M. Willis QB
3QO. Gordon II RB
LT
LG
C
RGQ
RT
NYJ offense vs MIA defenseMIA eleven from their 2026 wk 5 snaps
MIA defense
NYJ offense
21J. Uche EDGE
77Z. Sieler DI
38Z. Biggers DI
67C. Robinson EDGE
32J. Rodriguez LB
52J. Brooks LB
64C. Johnson CB
48J. Marshall CB
87J. Brents NB
81D. Trader S
36M. Taaffe S
81G. Wilson WR
WRO. Cooper Jr. WR
3K. Sadiq TE
2I. Williams WR
12G. Smith QB
41B. Allen RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

MIA 11 listed1 Out6 IR2 PUP2 QuestionableNYJ 14 listed4 Out8 IR1 PUP1 Questionable
MIA offenseagainstNYJ defense
Receivers vs the secondary
MIA · WR
–
Caleb DouglasWROut
Ankle · 86% of snaps last game
NYJ · DB
7
Tre BrownDBIR
Undisclosed
–
VJ PayneDBIR
Undisclosed
Backs and tight ends vs the linebackers
MIA · RB / TE
88
De'Von AchaneRBIR
Knee - ACL · 5% of snaps last game
3
Ollie Gordon IIRBQuestionable
Undisclosed · 65% of snaps last game
–
Cole TurnerTEIR
Undisclosed
NYJ · LB
87
Marcelino McCrary-BallLBIR
Ankle · 7% of snaps last game
47
Francisco MauigoaLBQuestionable
Thigh
18
Tyler BaronLBPUP
Knee
Offensive line vs defensive line
MIA · OL
–
Jonah SavaiinaeaOLQuestionable
Ankle · 27% of snaps last game
NYJ · DL
46
Kingsley JonathanDLIR
Thigh
45
David OnyemataDLIR
Groin · 18% of snaps last game
15
Joseph OssaiLBOut
Ankle · 31% of snaps last game
5
Braiden McGregorLBIR
Pectoral · 8% of snaps last game
NYJ offenseagainstMIA defense
Receivers vs the secondary
NYJ · WR
34
Adonai MitchellWROut
Finger · 82% of snaps last game
0
Arian SmithWRIR
Knee · 1% of snaps last game
MIA · DB
50
Kyle LouisLBIR
Knee · 4% of snaps last game
47
Storm DuckDBPUP
Knee
28
Darrell Baker Jr.DBPUP
Undisclosed
Backs and tight ends vs the linebackers
NYJ · RB / TE
83
Breece HallRBOut
Quadriceps · 48% of snaps last game
MIA · LB
10
Ronnie HarrisonLBIR
Hamstring
–
Trey MooreLBIR
Ankle
Offensive line vs defensive line
NYJ · OL
–
Dylan ParhamOLOut
Knee · 58% of snaps last game
–
Anez CooperOLIR
Shoulder
MIA · DL
–
Rene KongaDLIR
Undisclosed