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‹ Week 7 board NFL · 2026 season · week 7 · pre-game
New England Patriots logo
NE
Patriots
23.8–26.8
projected
CHI
Bears
Chicago Bears logo
Thursday Oct 22, 2026 · 6:15 PM Denver spread CHI -3 total 50.5 field grassforecast 60°F · wind 4 mph
NE offense vs CHI defense

Patriots offenseagainst theBears defense

Projected NE offense output — equivalently, what the CHI defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

23.8Points
59Plays
234Pass yds
106Rush yds
2.1Sacks taken
0.7INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att30
Cmp20
Yds234
TD1.7
INT0.7
Car ru4
Yds24
TD0.2
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB9330.23.42.6210.2
RB7270.21.30.980.1
RB5220.20.50.330
RBIRno projected volume
ReceiversTgtRecYdsTD
WR6.54.4590.4
WR2.61.6280.2
WR3.42.3210.1
WRQ3.92.5150.1
WRIRno projected volume
WRIRno projected volume
Tight endsTgtRecYdsTD
TE5.43.7450.4
TE3.12.1200.2
Season to date · 2026 weeks 1–6
NE offenserank of 32CHI defense
#12+0.064
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.117#3
#1046.4%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

39.5%#3
#1822.7
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

19.8#6
#964.3
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 58.6: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 58.6 · lg 60.8
49.8#32
#2552%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 56%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 56% · lg 56%
60%#13
#168.2%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

8.7%#23
#1935.8%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

77.8%#2
#1857%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 58%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 58% · lg 58%
60%#17
#302.00
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.83#19
#103.3
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.3#13
NE offenserank of 32CHI defense
#21-0.145
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.020#31
#6130.7
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

90.5#8
#154.19
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.06: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.06 · lg 4.36
4.49#24
#82.80
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.19#29
#1452.4
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.6#2
Run lanes · where NE runs, against what CHI allows there · 157 carries in 6 games, runs middle most
Left
4.1#22
33% of runs · 40% success
CHI allows 4.6 #19 · 48% success
Middle
3.3#19
40% of runs · 33% success
CHI allows 3.0 #9 · 25% success
Right
4.4#11
27% of runs · 36% success
CHI allows 4.4 #23 · 39% success
NE offenserank of 32CHI defense
#8+0.201
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.179#2
#10251.5
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

228.0#15
#67.98
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.68: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.68 · lg 7.02
8.39#31
#1664.0%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 64%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 64% · lg 64%
62.6%#12
#1392.7
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

99.9#25
#135.6%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.5%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.5% · lg 6.4%
10.4%#1
#1816.2%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

17.4%#11
#303.7%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.3%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.3% · lg 2.2%
1.8%#18
#70.185
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

42%#3
#412.5
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#514.2
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

8.2#17
CHI offense vs NE defense

Bears offenseagainst thePatriots defense

Projected CHI offense output — equivalently, what the NE defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

26.8Points
63Plays
230Pass yds
113Rush yds
2.2Sacks taken
0.6INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att33
Cmp22
Yds230
TD1.1
INT0.6
Car ru4
Yds14
TD0.2
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB15620.93.82.9240.1
RB6230.42.01.5170.1
RBOno projected volume
ReceiversTgtRecYdsTD
WR6.74.9550.3
WR5.93.3490.2
WR4.33.1300.1
WR1.10.880
Tight endsTgtRecYdsTD
TE5.63.8280.2
TE2.01.470
Season to date · 2026 weeks 1–6
CHI offenserank of 32NE defense
#14+0.042
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.022#16
#947.3%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

42.8%#12
#1225.0
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

18.8#5
#172.5
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 63.2: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 63.2 · lg 60.8
57.2#30
#3150%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 55%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 55% · lg 56%
59%#15
#108.6%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

7.2%#10
#1437.5%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

65.2%#9
#2553%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 56%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 56% · lg 58%
55%#10
#241.17
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.83#19
#164.0
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.3#13
CHI offenserank of 32NE defense
#19-0.108
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.118#13
#1160.7
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

91.8#9
#114.46
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.98: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.98 · lg 4.36
3.94#12
#72.90
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.37#19
#756.0
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.5#9
Run lanes · where CHI runs, against what NE allows there · 192 carries in 6 games, runs right most
Left
4.2#18
34% of runs · 42% success
NE allows 4.7 #20 · 36% success
Middle
5.3#2
10% of runs · 40% success
NE allows 3.6 #19 · 48% success
Right
4.3#12
56% of runs · 45% success
NE allows 3.6 #9 · 38% success
CHI offenserank of 32NE defense
#12+0.147
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.042#15
#14246.0
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

227.5#14
#177.10
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.07: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.07 · lg 7.02
7.11#17
#568.8%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 67%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 67% · lg 64%
66.1%#24
#2286.9
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

90.3#17
#145.8%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.4%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.4% · lg 6.4%
6.7%#15
#713.6%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

18.9%#6
#232.4%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 1.9%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 1.9% · lg 2.2%
2.1%#13
#80.176
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

36%#7
#2210.3
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#290.0
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.2#9
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-6 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
NE offense vs CHI defenseCHI eleven from their 2026 wk 6 snaps
CHI defense
NE offense
83A. Booker EDGE
57G. Jarrett DI
39J. Lynch DI
28D. Hardy EDGE
90D. Jackson LB
94D. Bush Jr. LB
1M. Muhammad CB
38QC. Lewis CB
96E. Hicks NB
0J. Johnson S
92D. Thieneman S
26D. Douglas WR
0E. Chism III WR
56H. Henry TE
74QA. Brown WR
84D. Maye QB
56R. Stevenson RB
LT
LGQ
CQ
RG
RT
CHI offense vs NE defenseNE eleven from their 2026 wk 6 snaps
NE defense
CHI offense
95E. Ponder EDGE
62M. Williams DI
9C. Durden DI
62D. Jones EDGE
44R. Spillane LB
29C. Elliss LB
57C. Gonzalez CB
21M. Jones CB
13C. Woods NB
92K. Byard S
66C. Woodson S
64L. Burden III WR
19K. Raymond WR
44C. Loveland TE
68R. Odunze WR
72C. Williams QB
81D. Swift RB
LT
LG
C
RG
RTQ
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

NE 21 listed4 Out12 IR1 PUP4 QuestionableCHI 17 listed5 Out8 IR1 Susp3 Questionable
Quarterbacks · a starter out changes every line under him
NE · QB
–
Behren MortonQBOut
Coach's Decision
CHI · QB
–
Case KeenumQBOut
Coach's Decision · 33% of snaps last game
NE offenseagainstCHI defense
Receivers vs the secondary
NE · WR
74
A.J. BrownWRQuestionable
Ankle · 76% of snaps last game
53
Romeo DoubsWRIR
Shoulder · 3% of snaps last game
52
Mack HollinsWRIR
Calf · 41% of snaps last game
–
Jeremiah WebbWRIR
Arm
CHI · DB
41
Coby BryantDBIR
Knee
38
Cam LewisDBQuestionable
Head · 48% of snaps last game
2
Tyrique StevensonDBOut
Hip · 45% of snaps last game
–
KC EziomumeDBQuestionable
Undisclosed
Backs and tight ends vs the linebackers
NE · RB / TE
0
Reggie GilliamRBIR
Ankle · 22% of snaps last game
0
Julian HillTEIR
Knee
–
Myles MontgomeryRBIR
Undisclosed
CHI · LB
15
T.J. EdwardsLBOut
Hamstring · 33% of snaps last game
–
Keyshaun ElliottLBOut
Quadriceps
–
Nephi SewellLBIR
Concussion
–
Tony Fields IILBIR
Undisclosed
Offensive line vs defensive line
NE · OL
–
Ben BrownOLQuestionable
Knee · 79% of snaps last game
–
Greg Van RotenOLIR
Thigh · 35% of snaps last game
–
Alijah Vera-TuckerOLQuestionable
Hamstring · 32% of snaps last game
–
Mike OnwenuOLIR
Ankle · 21% of snaps last game
–
Morgan MosesOLQuestionable
Ankle · 13% of snaps last game
–
Marcus BryantOLIR
Ankle
CHI · DL
70
Montez SweatDLSusp
Suspension · 62% of snaps last game
60
Dayo OdeyingboDLIR
Quadriceps · 32% of snaps last game
CHI offenseagainstNE defense
Receivers vs the secondary
CHI · WR
none listed
NE · DB
77
Carlton Davis IIIDBOut
Neck · 78% of snaps last game
47
Channing CanadaDBOut
Hamstring · 5% of snaps last game
47
Karon PruntyDBOut
Hamstring · 5% of snaps last game
8
Dell PettusDBIR
Ankle · 28% of snaps last game
Backs and tight ends vs the linebackers
CHI · RB / TE
58
Kyle MonangaiRBOut
Toe · 54% of snaps last game
–
Brittain BrownRBIR
Undisclosed
–
Hayden LargeTEIR
Undisclosed
–
Nikola KalinicTEIR
Knee
NE · LB
69
Harold Landry IIILBPUP
Undisclosed
67
Quintayvious HutchinsLBIR
Knee · 23% of snaps last game
–
Khalil JacobsLBIR
Undisclosed
Offensive line vs defensive line
CHI · OL
–
Jonah JacksonOLQuestionable
Hip · 65% of snaps last game
–
Braxton JonesOLIR
Knee · 46% of snaps last game
NE · DL
none listed