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‹ Week 7 board NFL · 2026 season · week 7 · pre-game
New York Giants logo
NYG
Giants
16.2–26.2
projected
HOU
Texans
Houston Texans logo
Sunday Oct 25, 2026 · 11:00 AM Denver spread HOU -10 total 42.5 field turfroof undecided
NYG offense vs HOU defense

Giants offenseagainst theTexans defense

Projected NYG offense output — equivalently, what the HOU defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

16.2Points
63Plays
238Pass yds
99Rush yds
2.7Sacks taken
1.0INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att34
Cmp21
Yds238
TD1.3
INT1.0
Car ru3
Yds9
TD0
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB12430.22.11.5180.1
RB4200.11.10.870
RB3701.10.880
ReceiversTgtRecYdsTD
WR9.05.8720.4
WR4.52.8300.2
WRQ3.31.9210.1
WRIRno projected volume
Tight endsTgtRecYdsTD
TE8.35.7470.3
TEOno projected volume
Season to date · 2026 weeks 1–6
NYG offenserank of 32HOU defense
#17-0.030
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.061#26
#2041.8%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

42.8%#13
#1822.7
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

23.8#20
#766.0
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 62.9: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 62.9 · lg 60.8
62.7#15
#1558%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 58%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 58% · lg 56%
61%#5
#275.8%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

9.8%#27
#841.6%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

59.4%#23
#2056%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 58%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 58% · lg 58%
62%#20
#251.33
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.00#15
#284.8
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.2#11
NYG offenserank of 32HOU defense
#28-0.219
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.121#12
#19104.8
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

83.0#3
#223.77
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.74: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.74 · lg 4.36
3.43#3
#262.01
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.91#5
#2940.5
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.4#16
Run lanes · where NYG runs, against what HOU allows there · 153 carries in 6 games, runs left most
Left
4.4#14
44% of runs · 43% success
HOU allows 3.3 #3 · 48% success
Middle
2.8#25
28% of runs · 30% success
HOU allows 3.5 #15 · 43% success
Rightwall
3.3#27
27% of runs · 29% success
HOU allows 3.5 #8 · 33% success
NYG offenserank of 32HOU defense
#16+0.107
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.164#26
#17241.7
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

264.5#27
#186.81
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.04: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.04 · lg 7.02
7.28#18
#2959.6%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 61%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 61% · lg 64%
65.6%#20
#2385.6
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

96.6#22
#268.2%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 7.4%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.4% · lg 6.4%
6.1%#17
#2718.4%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

15.4%#18
#262.8%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.9%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.9% · lg 2.2%
1.4%#26
#22-0.109
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

22%#29
#1511.4
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#252.3
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

8.8#18
HOU offense vs NYG defense

Texans offenseagainst theGiants defense

Projected HOU offense output — equivalently, what the NYG defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

26.2Points
61Plays
233Pass yds
105Rush yds
1.8Sacks taken
0.8INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att33
Cmp21
Yds233
TD1.7
INT0.8
Car ru4
Yds20
TD0.2
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB16580.62.71.8130.1
RB2140.10.30.210
RBIRno projected volume
RBOno projected volume
ReceiversTgtRecYdsTD
WR6.54.2510.4
WR3.72.7420.4
WR4.92.8330.2
WR3.82.5230.2
Tight endsTgtRecYdsTD
TE4.73.3280.2
TE2.51.880.1
Season to date · 2026 weeks 1–6
HOU offenserank of 32NYG defense
#13+0.053
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.047#21
#1345.0%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

44.8%#24
#1424.0
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

23.3#19
#1662.0
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 60.9: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60.9 · lg 60.8
60.0#23
#762%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 57%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 57% · lg 56%
55%#23
#98.7%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

8.2%#20
#1736.1%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

60.0%#19
#2255%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 59%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 59% · lg 58%
69%#24
#30.50
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.83#19
#305.0
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.8#6
HOU offenserank of 32NYG defense
#25-0.203
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.030#29
#2584.8
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

135.5#29
#293.58
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.06: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.06 · lg 4.36
5.05#31
#202.27
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.23#30
#954.8
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.5#4
Run lanes · where HOU runs, against what NYG allows there · 132 carries in 6 games, runs right most
Leftwall
3.7#27
36% of runs · 30% success
NYG allows 3.7 #8 · 29% success
Middle
3.8#12
20% of runs · 30% success
NYG allows 4.9 #32 · 50% success
Right
2.9#31
44% of runs · 38% success
NYG allows 5.2 #29 · 45% success
HOU offenserank of 32NYG defense
#9+0.191
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.091#18
#4285.7
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

198.7#4
#77.79
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.03: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.03 · lg 7.02
6.24#5
#1565.0%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 65%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 65% · lg 64%
63.4%#14
#9100.5
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

88.7#15
#114.7%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 5.2%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 5.2% · lg 6.4%
4.3%#26
#412.6%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

11.3%#31
#20.5%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.3%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.3% · lg 2.2%
3.1%#6
#20.470
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

41%#4
#912.0
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#1210.7
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

14.5#28
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-6 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
NYG offense vs HOU defenseHOU eleven from their 2026 wk 6 snaps
HOU defense
NYG offense
99W. Anderson EDGE
25T. Togiai DI
79S. Rankins DI
94D. Hunter EDGE
17H. To'oTo'o LB
63QA. Al-Shaair LB
45K. Lassiter CB
76D. Stingley Jr. CB
76T. Smith NB
39C. Bullock S
18M. Stewart S
91M. Nabers WR
7QD. Mooney WR
62I. Likely TE
15M. Fields WR
12J. Winston QB
69C. Skattebo RB
LTQ
LG
C
RG
RT
HOU offense vs NYG defenseNYG eleven from their 2026 wk 6 snaps
NYG defense
HOU offense
45A. Carter EDGE
24S. Harris DI
15D. Reader DI
66D. Alexander EDGE
97A. Reese LB
56QT. Edmunds LB
36D. Banks CB
49A. Phillips CB
12QG. Newsome II NB
97J. Holland S
85J. Pinnock S
89N. Collins WR
32K. Boutte WR
69D. Schultz TE
25X. Hutchinson WR
75C. Stroud QB
47W. Marks RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

NYG 20 listed5 Out11 IR4 QuestionableHOU 18 listed3 Out12 IR1 PUP2 Questionable
Quarterbacks · a starter out changes every line under him
NYG · QB
6
Jaxson DartQBIR
Knee - Meniscus · 12% of snaps last game
–
Jake HaenerQBOut
Coach's Decision
HOU · QB
–
Graham MertzQBIR
Knee - ACL
NYG offenseagainstHOU defense
Receivers vs the secondary
NYG · WR
11
Calvin Austin IIIWRIR
Knee
7
Darnell MooneyWRQuestionable
Neck · 36% of snaps last game
0
Braxton BerriosWRIR
Foot · 3% of snaps last game
0
Gunner OlszewskiWRIR
Achilles
HOU · DB
57
Reed BlankenshipDBQuestionable
Head · 48% of snaps last game
47
Jaylin SmithDBIR
Hamstring · 9% of snaps last game
28
Jalen PitreDBOut
Shoulder - AC Joint · 61% of snaps last game
Backs and tight ends vs the linebackers
NYG · RB / TE
12
Theo JohnsonTEOut
Neck · 48% of snaps last game
HOU · LB
88
Jacob HummelLBIR
Groin
63
Azeez Al-ShaairLBQuestionable
Concussion · 83% of snaps last game
61
E.J. SpeedLBPUP
Quadriceps
–
K.C. OssaiLBIR
Undisclosed
Offensive line vs defensive line
NYG · OL
–
Andrew ThomasOLQuestionable
Head · 68% of snaps last game
–
Jermaine EluemunorOLOut
Calf · 49% of snaps last game
HOU · DL
69
Mario EdwardsDLIR
Knee - ACL · 30% of snaps last game
36
Ali GayeDLIR
Knee
18
Dylan HortonDLIR
Achilles
–
Solomon ByrdDLIR
Ankle
HOU offenseagainstNYG defense
Receivers vs the secondary
HOU · WR
22
Jayden HigginsWRIR
Knee - ACL
–
Tank DellWRIR
Knee - ACL + MCL
NYG · DB
76
Korie BlackDBIR
Undisclosed
47
Jarrick Bernard-ConverseDBIR
Knee
32
Tyler NubinDBOut
Neck · 39% of snaps last game
27
Colton HoodDBOut
Concussion · 89% of snaps last game
22
Paulson AdeboDBIR
Knee · 14% of snaps last game
12
Greg Newsome IIDBQuestionable
Head · 53% of snaps last game
–
Thaddeus DixonDBIR
Achilles
Backs and tight ends vs the linebackers
HOU · RB / TE
38
David MontgomeryRBOut
Groin · 14% of snaps last game
0
British BrooksRBIR
Hamstring
NYG · LB
56
Tremaine EdmundsLBQuestionable
Shoulder · 94% of snaps last game
Offensive line vs defensive line
HOU · OL
–
Braden SmithOLOut
Coach's Decision
–
Sam HagenOLIR
Undisclosed
NYG · DL
90
Brian BurnsLBIR
Knee - ACL · 39% of snaps last game
36
Roy Robertson-HarrisDLIR
Achilles
1
Chauncey GolstonDLIR
Neck · 37% of snaps last game