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‹ Week 7 board NFL · 2026 season · week 7 · pre-game
Pittsburgh Steelers logo
PIT
Steelers
24.0–20.5
projected
NO
Saints
New Orleans Saints logo
Sunday Oct 25, 2026 · 7:30 AM Denver spread PIT -3.5 total 44.5 field turfroof dome
PIT offense vs NO defense

Steelers offenseagainst theSaints defense

Projected PIT offense output — equivalently, what the NO defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

24.0Points
63Plays
240Pass yds
118Rush yds
2.5Sacks taken
0.7INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att34
Cmp21
Yds240
TD2.0
INT0.7
Car ru1
Yds2
TD0
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB16830.44.93.9470.4
RB5270.12.21.690.1
RBOno projected volume
ReceiversTgtRecYdsTD
WR7.94.8590.5
WR5.94.1510.4
WR4.42.3210.2
WROno projected volume
WRIRno projected volume
WRIRno projected volume
Tight endsTgtRecYdsTD
TE4.63.3290.2
TE3.82.7250.2
Season to date · 2026 weeks 1–6
PIT offenserank of 32NO defense
#19-0.035
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.060#25
#2141.7%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

49.3%#31
#1722.8
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

29.7#31
#1163.7
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 62.7: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 62.7 · lg 60.8
64.3#9
#266%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 59%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 59% · lg 56%
55%#24
#197.5%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

7.9%#18
#3131.2%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

55.9%#29
#1857%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 57%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 57% · lg 58%
55%#10
#181.00
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.83#19
#113.7
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.2#11
PIT offenserank of 32NO defense
#3+0.029
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.039#26
#2099.2
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

138.0#30
#84.58
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.57: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.57 · lg 4.36
4.79#28
#212.22
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.00#27
#2445.1
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.4#20
Run lanes · where PIT runs, against what NO allows there · 118 carries in 6 games, runs left most
Leftsoft spot
5.5#5
47% of runs · 36% success
NO allows 5.5 #29 · 53% success
Middlesoft spot
4.6#5
27% of runs · 62% success
NO allows 3.8 #23 · 45% success
Right
4.0#17
26% of runs · 29% success
NO allows 5.1 #28 · 48% success
PIT offenserank of 32NO defense
#26-0.062
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.125#21
#12247.8
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

256.0#26
#246.33
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.00: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.00 · lg 7.02
7.68#26
#2460.9%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 62%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 62% · lg 64%
66.5%#26
#2187.3
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

97.8#23
#247.1%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.8%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.8% · lg 6.4%
6.7%#16
#2417.2%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

13.9%#23
#162.1%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.0%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.0% · lg 2.2%
2.0%#16
#30-0.250
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

34%#11
#2010.4
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#913.2
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.2#4
NO offense vs PIT defense

Saints offenseagainst theSteelers defense

Projected NO offense output — equivalently, what the PIT defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

20.5Points
63Plays
229Pass yds
100Rush yds
2.1Sacks taken
0.8INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att35
Cmp22
Yds229
TD1.4
INT0.8
Car ru3
Yds17
TD0.1
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RBQ7270.23.22.5170.1
RB11340.31.20.920
RB4210.20.90.640
RBIRno projected volume
ReceiversTgtRecYdsTD
WR7.14.6720.5
WR6.24.2500.3
WR4.93.1230.1
WR3.32.080
Tight endsTgtRecYdsTD
TE4.22.9260.2
TE1.41.080.1
Season to date · 2026 weeks 1–6
NO offenserank of 32PIT defense
#20-0.048
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.030#15
#1842.9%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

43.3%#17
#1025.3
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

21.3#12
#666.3
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 62.7: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 62.7 · lg 60.8
61.7#17
#961%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 58%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 58% · lg 56%
59%#16
#227.1%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

9.8%#26
#544.6%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

66.7%#7
#276%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 61%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 61% · lg 58%
50%#7
#251.33
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.50#2
#143.8
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.0#7
NO offenserank of 32PIT defense
#20-0.135
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.069#21
#2197.3
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

103.2#14
#213.79
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.83: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.83 · lg 4.36
4.05#18
#272.00
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.69#1
#1751.7
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.5#7
Run lanes · where NO runs, against what PIT allows there · 142 carries in 6 games, runs middle most
Left
3.2#30
29% of runs · 29% success
PIT allows 4.5 #16 · 40% success
Middle
3.6#13
43% of runs · 46% success
PIT allows 2.4 #2 · 36% success
Right
3.6#22
28% of runs · 28% success
PIT allows 4.2 #21 · 38% success
NO offenserank of 32PIT defense
#20+0.001
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.007#10
#18240.5
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

222.0#8
#266.14
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.62: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.62 · lg 7.02
6.63#13
#1465.1%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 65%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 65% · lg 64%
61.7%#10
#1990.1
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

78.6#7
#104.3%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 5.6%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 5.6% · lg 6.4%
7.4%#10
#1014.0%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

14.8%#19
#162.1%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.2%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.2% · lg 2.2%
3.0%#7
#23-0.130
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

27%#21
#289.4
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#223.8
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.7#11
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-6 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
PIT offense vs NO defenseNO eleven from their 2026 wk 6 snaps
NO defense
PIT offense
50C. Granderson EDGE
47V. Broughton DI
93C. Jordan DI
86C. Young EDGE
20P. Werner LB
57D. Stutsman LB
39QQ. Riley CB
29M. Emerson CB
66QK. McKinstry NB
75J. Blackmon S
52J. Reid S
70D. Metcalf WR
0M. Valdes-Scantling WR
22P. Freiermuth TE
54G. Bernard WR
25A. Rodgers QB
86J. Warren RB
LT
LG
C
RG
RT
NO offense vs PIT defensePIT eleven from their 2026 wk 6 snaps
PIT defense
NO offense
70T. Watt EDGE
72C. Heyward DI
47K. Benton DI
77A. Highsmith EDGE
6P. Queen LB
33P. Wilson LB
88J. Ramsey CB
7A. Samuel Jr. CB
52J. Dean NB
46J. Brisker S
41R. Spears-Jennings S
95C. Olave WR
4K. Austin Jr. WR
75J. Johnson TE
47D. Vele WR
59T. Shough QB
14K. Miller RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

PIT 13 listed4 Out7 IR1 PUP1 QuestionableNO 19 listed4 Out9 IR2 PUP4 Questionable
Quarterbacks · a starter out changes every line under him
PIT · QB
–
Drew AllarQBOut
Coach's Decision
–
Will HowardQBOut
Coach's Decision
NO · QB
–
Zach WilsonQBOut
Coach's Decision
PIT offenseagainstNO defense
Receivers vs the secondary
PIT · WR
46
Michael PittmanWRIR
Foot · 72% of snaps last game
17
Roman WilsonWRIR
Finger · 33% of snaps last game
0
Ben SkowronekWROut
Leg · 8% of snaps last game
NO · DB
66
Kool-Aid McKinstryDBQuestionable
Illness · 42% of snaps last game
39
Quincy RileyDBQuestionable
Neck · 78% of snaps last game
–
David LongDBIR
Undisclosed
–
Rejzohn WrightDBIR
Hip
Backs and tight ends vs the linebackers
PIT · RB / TE
–
Eli HeidenreichRBOut
Coach's Decision · 4% of snaps last game
NO · LB
75
Kaden EllissLBOut
Calf · 95% of snaps last game
Offensive line vs defensive line
PIT · OL
–
Gennings DunkerOLIR
Knee
–
Jack DriscollOLIR
Undisclosed
NO · DL
56
Bryan BreseeDLIR
Knee - ACL
47
Anfernee JenningsLBOut
Knee · 24% of snaps last game
43
Nathan ShepherdDLOut
Illness · 45% of snaps last game
NO offenseagainstPIT defense
Receivers vs the secondary
NO · WR
0
Mason TiptonWRPUP
Groin
–
Jordyn TysonWRIR
Hamstring
PIT · DB
64
DeShon ElliottDBIR
Undisclosed
5
Brandin EcholsDBQuestionable
Hamstring · 4% of snaps last game
–
Donte KentDBPUP
Undisclosed
Backs and tight ends vs the linebackers
NO · RB / TE
70
Travis EtienneRBIR
Hamstring · 38% of snaps last game
39
Alvin KamaraRBQuestionable
Undisclosed · 26% of snaps last game
–
Moliki MatavaoTEIR
Knee
–
Ty ChandlerRBIR
Knee
PIT · LB
none listed
Offensive line vs defensive line
NO · OL
–
Kelvin Banks Jr.OLIR
Ankle · 59% of snaps last game
–
Cesar RuizOLQuestionable
Knee · 38% of snaps last game
–
Dillon RadunzOLIR
Knee - ACL
–
Nick SaldiveriOLPUP
Knee
PIT · DL
67
Derrick HarmonDLIR
Foot · 7% of snaps last game
63
Logan LeeDLIR
Undisclosed