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‹ Week 7 board NFL · 2026 season · week 7 · pre-game
Tampa Bay Buccaneers logo
TB
Buccaneers
20.5–24.0
projected
CAR
Panthers
Carolina Panthers logo
Sunday Oct 25, 2026 · 11:00 AM Denver spread CAR -3.5 total 44.5 field turfforecast 67°F · wind 7 mph
TB offense vs CAR defense

Buccaneers offenseagainst thePanthers defense

Projected TB offense output — equivalently, what the CAR defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

20.5Points
63Plays
214Pass yds
122Rush yds
2.7Sacks taken
0.8INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att33
Cmp21
Yds214
TD1.2
INT0.8
Car ru4
Yds30
TD0.2
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB18780.63.32.6100.1
RB3110.13.12.3130.1
RBOno projected volume
ReceiversTgtRecYdsTD
WR9.05.0470.3
WR5.84.2450.2
WR3.62.3340.2
WR2.31.5290.2
WRIRno projected volume
Tight endsTgtRecYdsTD
TE4.93.4320.2
Season to date · 2026 weeks 1–6
TB offenserank of 32CAR defense
#30-0.161
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.055#23
#2837.7%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

43.6%#19
#2519.8
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

24.6#21
#1362.8
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 62.7: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 62.7 · lg 60.8
65.4#8
#1657%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 58%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 58% · lg 56%
61%#8
#256.2%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.4%#4
#2732.2%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

60.3%#17
#2453%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 61%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 61% · lg 58%
82%#30
#291.67
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.60#25
#194.3
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.4#17
TB offenserank of 32CAR defense
#8-0.025
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.135#10
#8127.8
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

132.2#27
#64.76
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.61: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.61 · lg 4.36
5.12#32
#102.75
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.16#28
#2544.8
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.2#31
Run lanes · where TB runs, against what CAR allows there · 132 carries in 6 games, runs left most
Left
5.8#2
43% of runs · 42% success
CAR allows 4.5 #15 · 35% success
Middle
1.6#32
17% of runs · 30% success
CAR allows 4.8 #31 · 44% success
Right
4.2#14
39% of runs · 40% success
CAR allows 5.0 #27 · 34% success
TB offenserank of 32CAR defense
#31-0.234
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.142#23
#29186.0
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

237.0#18
#285.75
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.42: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.42 · lg 7.02
6.27#7
#2062.4%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 63%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 63% · lg 64%
60.3%#5
#2971.6
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

82.4#8
#329.8%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 7.6%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.6% · lg 6.4%
4.9%#21
#2216.9%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

12.6%#25
#293.6%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.5%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.5% · lg 2.2%
1.6%#21
#25-0.177
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

35%#9
#299.2
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#147.5
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

13.4#27
CAR offense vs TB defense

Panthers offenseagainst theBuccaneers defense

Projected CAR offense output — equivalently, what the TB defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

24.0Points
63Plays
249Pass yds
89Rush yds
2.3Sacks taken
0.7INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att35
Cmp22
Yds249
TD1.7
INT0.7
Car ru2
Yds4
TD0
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB22830.82.51.9110.1
RBOno projected volume
RBIRno projected volume
ReceiversTgtRecYdsTD
WR9.35.8760.6
WR6.74.7460.3
WR1.91.3210.1
WR2.81.8170.1
WRIRno projected volume
Tight endsTgtRecYdsTD
TE3.72.5240.2
TE3.82.6210.2
TEOno projected volume
Season to date · 2026 weeks 1–6
CAR offenserank of 32TB defense
#8+0.108
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.045#9
#1543.7%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

42.0%#10
#429.2
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

23.0#17
#268.4
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 62.6: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 62.6 · lg 60.8
59.7#25
#663%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 60%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60% · lg 56%
63%#3
#510.0%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.7%#7
#2234.5%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

68.8%#5
#475%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 62%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 62% · lg 58%
60%#17
#50.60
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.00#15
#325.4
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.7#20
CAR offenserank of 32TB defense
#11-0.043
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.188#7
#17108.8
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

75.5#2
#134.25
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.54: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.54 · lg 4.36
3.41#2
#52.92
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.89#4
#1552.4
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.7#1
Run lanes · where CAR runs, against what TB allows there · 117 carries in 5 games, runs left most
Left
5.6#3
48% of runs · 52% success
TB allows 2.4 #1 · 26% success
Middle
2.8#23
27% of runs · 44% success
TB allows 4.2 #28 · 43% success
Right
3.3#25
25% of runs · 24% success
TB allows 4.5 #24 · 37% success
CAR offenserank of 32TB defense
#10+0.180
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.022#14
#1309.8
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

237.7#19
#97.67
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.10: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.10 · lg 7.02
6.63#14
#2659.9%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 62%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 62% · lg 64%
66.5%#27
#1098.0
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

87.5#11
#186.2%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.2%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.2% · lg 6.4%
4.5%#22
#1716.1%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

12.3%#28
#61.0%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.1%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.1% · lg 2.2%
2.8%#9
#110.107
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

42%#2
#212.8
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#233.4
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.8#8
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-6 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
TB offense vs CAR defenseCAR eleven from their 2026 wk 6 snaps
CAR defense
TB offense
41P. Jones II EDGE
49D. Brown DI
61T. Wharton DI
80P. Umanmielen EDGE
27D. Lloyd LB
74B. Okereke LB
23W. Lee CB
0A. Evans CB
69C. Smith-Wade NB
35N. Scott S
79T. Moehrig S
59E. Egbuka WR
30T. Hurst III WR
41C. Otton TE
38C. Godwin Jr. WR
0J. Daniels QB
80B. Irving RB
LT
LG
C
RG
RT
CAR offense vs TB defenseTB eleven from their 2026 wk 6 snaps
TB defense
CAR offense
10C. Kancey EDGE
50V. Vea DI
73A. Robinson DI
95D. Walker EDGE
85J. Trotter LB
7A. Anzalone LB
37Z. McCollum CB
11J. Parrish CB
2K. Scott NB
38T. Smith S
56I. Melifonwu S
86T. McMillan WR
4J. Metchie III WR
19D. Waller TE
69J. Coker WR
56B. Young QB
66C. Hubbard RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

TB 8 listed4 Out4 IRCAR 16 listed4 Out9 IR1 PUP2 Questionable
Quarterbacks · a starter out changes every line under him
TB · QB
41
Baker MayfieldQBOut
Thumb · 94% of snaps last game
CAR · QB
–
Haynes KingQBOut
Coach's Decision
TB offenseagainstCAR defense
Receivers vs the secondary
TB · WR
20
Jalen McMillanWRIR
Knee - PCL · 3% of snaps last game
0
David SillsWRIR
Undisclosed
CAR · DB
73
Mike JacksonDBIR
Groin · 19% of snaps last game
41
Jaycee HornDBIR
Quadriceps · 83% of snaps last game
Backs and tight ends vs the linebackers
TB · RB / TE
0
Sean TuckerRBOut
Quadriceps · 10% of snaps last game
CAR · LB
74
Bam Martin-ScottLBIR
Hamstring
20
Thomas IncoomLBQuestionable
Calf · 4% of snaps last game
18
Nic ScourtonLBIR
Knee - ACL
Offensive line vs defensive line
TB · OL
none listed
CAR · DL
57
Jaelan PhillipsLBQuestionable
Hamstring · 35% of snaps last game
18
Cam JacksonDLIR
Knee · 56% of snaps last game
CAR offenseagainstTB defense
Receivers vs the secondary
CAR · WR
10
Xavier LegetteWRIR
Knee · 50% of snaps last game
–
Chris Brazzell IIWRIR
Knee
TB · DB
82
Antoine Winfield Jr.DBOut
Ribs · 87% of snaps last game
1
Benjamin MorrisonDBOut
Quadriceps · 1% of snaps last game
–
Josh HayesDBIR
Knee
Backs and tight ends vs the linebackers
CAR · RB / TE
0
AJ DillonRBOut
Ankle · 15% of snaps last game
0
Ja'Tavion SandersTEOut
Coach's Decision
–
Jonathon BrooksRBIR
Abdomen · 30% of snaps last game
TB · LB
56
Mohamed KamaraLBIR
Knee
Offensive line vs defensive line
CAR · OL
–
Monroe FreelingOLOut
Knee · 64% of snaps last game
–
Brady ChristensenOLIR
Hamstring
–
Ikem EkwonuOLPUP
Knee
TB · DL
none listed