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‹ Week 8 board NFL · 2026 season · week 8 · pre-game
Arizona Cardinals logo
ARI
Cardinals
22.5–29.0
projected
DAL
Cowboys
Dallas Cowboys logo
Sunday Nov 1, 2026 · 11:00 AM Denver spread DAL -6.5 total 51.5 field turf
ARI offense vs DAL defense

Cardinals offenseagainst theCowboys defense

Projected ARI offense output — equivalently, what the DAL defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

22.5Points
63Plays
228Pass yds
116Rush yds
1.8Sacks taken
0.6INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att33
Cmp22
Yds228
TD1.6
INT0.6
Car ru3
Yds14
TD0.1
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB14530.32.21.570.1
RB8240.22.11.7110.1
RB3260.20.50.450
ReceiversTgtRecYdsTD
WR8.05.1600.4
WR4.73.3370.3
WR1.91.1120.1
Tight endsTgtRecYdsTD
TE8.56.3560.4
TE1.91.5230.2
Season to date · 2026 weeks 1–7
ARI offenserank of 32DAL defense
#22-0.057
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.174#32
#1444.4%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

48.6%#30
#2421.0
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

26.5#25
#466.5
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 63.3: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 63.3 · lg 60.8
63.3#11
#1061%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 55%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 55% · lg 56%
50%#30
#323.7%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

10.7%#32
#1835.9%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

49.3%#31
#2845%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 58%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 58% · lg 58%
73%#26
#130.83
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.50#28
#73.0
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

4.2#32
ARI offenserank of 32DAL defense
#17-0.097
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.037#27
#2296.3
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

149.8#32
#243.68
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.12: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.12 · lg 4.36
4.71#26
#232.11
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.94#25
#1353.2
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.4#19
Run lanes · where ARI runs, against what DAL allows there · 149 carries in 6 games, runs middle most
Left
4.2#17
34% of runs · 53% success
DAL allows 4.9 #26 · 41% success
Middlewall
2.7#26
39% of runs · 29% success
DAL allows 2.9 #6 · 38% success
Right
4.1#16
27% of runs · 50% success
DAL allows 5.4 #31 · 48% success
ARI offenserank of 32DAL defense
#23-0.032
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.327#32
#21222.5
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

239.2#20
#305.68
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.85: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.85 · lg 7.02
7.93#29
#766.8%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 66%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 66% · lg 64%
68.5%#30
#2483.6
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

110.2#30
#63.5%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 5.1%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 5.1% · lg 6.4%
4.3%#25
#1114.4%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

11.9%#29
#242.6%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 1.7%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 1.7% · lg 2.2%
0.6%#30
#24-0.149
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

29%#17
#328.5
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#713.7
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

19.7#31
DAL offense vs ARI defense

Cowboys offenseagainst theCardinals defense

Projected DAL offense output — equivalently, what the ARI defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

29.0Points
61Plays
246Pass yds
101Rush yds
1.9Sacks taken
0.8INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att33
Cmp22
Yds246
TD1.8
INT0.8
Car ru2
Yds11
TD0.1
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB16600.82.72.0140.1
RB5220.31.81.2110.1
RB2400.70.520
ReceiversTgtRecYdsTD
WR7.45.0640.5
WR6.54.1610.5
WR4.63.1370.3
WR1.00.660
Tight endsTgtRecYdsTD
TE3.12.3150.1
TE1.51.0130.1
Season to date · 2026 weeks 1–7
DAL offenserank of 32ARI defense
#9+0.096
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.051#22
#747.6%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

44.6%#23
#1125.2
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

29.7#31
#1562.5
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 60.5: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60.5 · lg 60.8
58.2#29
#167%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 59%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 59% · lg 56%
53%#27
#285.7%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

10.1%#30
#1040.8%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

61.5%#16
#573%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 63%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 63% · lg 58%
65%#22
#181.00
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.17#11
#52.7
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.3#26
DAL offenserank of 32ARI defense
#9-0.033
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.260#3
#3176.0
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

120.8#20
#233.74
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.01: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.01 · lg 4.36
4.42#23
#142.52
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.65#22
#855.0
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.4#18
Run lanes · where DAL runs, against what ARI allows there · 109 carries in 6 games, runs middle most
Left
4.5#13
33% of runs · 42% success
ARI allows 4.0 #13 · 40% success
Middle
3.8#11
39% of runs · 50% success
ARI allows 3.6 #20 · 45% success
Right
2.0#32
28% of runs · 39% success
ARI allows 5.2 #30 · 40% success
DAL offenserank of 32ARI defense
#11+0.154
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.262#31
#6273.2
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

247.3#23
#216.66
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.36: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.36 · lg 7.02
8.63#32
#1066.3%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 66%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 66% · lg 64%
65.7%#21
#1890.1
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

116.5#32
#33.1%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 5.5%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 5.5% · lg 6.4%
8.2%#6
#1615.7%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

17.0%#12
#152.0%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.3%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.3% · lg 2.2%
1.7%#20
#14-0.003
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

29%#18
#2510.1
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#316.5
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

19.8#32
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-7 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
ARI offense vs DAL defenseDAL eleven from their 2026 wk 6 snaps
DAL defense
ARI offense
61R. Gary EDGE
37K. Clark DI
55O. Ogbonnia DI
43D. Ezeiruaku EDGE
44J. Barham LB
73S. James LB
27D. Bland CB
93J. Porter Jr. CB
89A. Speed NB
96C. Downs S
90M. Bell S
71M. Wilson WR
0J. Brooks WR
94T. McBride TE
45K. Bourne WR
47J. Brissett QB
52J. Love RB
LT
LG
C
RG
RT
DAL offense vs ARI defenseARI eleven from their 2026 wk 6 snaps
ARI defense
DAL offense
91J. Sweat EDGE
91W. Nolen DI
20D. Stills DI
12L. Collier EDGE
23M. Wilson LB
76J. Gibbens LB
78D. Burke CB
20M. Melton CB
47K. King NB
25B. Baker S
52D. Taylor-Demerson S
97C. Lamb WR
33R. Flournoy WR
16J. Ferguson TE
92G. Pickens WR
91D. Prescott QB
73J. Williams RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

ARI 0 listedDAL 0 listed
No club has filed a report for this game yet.