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‹ Week 8 board NFL · 2026 season · week 8 · pre-game
Atlanta Falcons logo
ATL
Falcons
21.5–23.0
projected
TB
Buccaneers
Tampa Bay Buccaneers logo
Sunday Nov 1, 2026 · 11:00 AM Denver spread TB -1.5 total 44.5 field grass
ATL offense vs TB defense

Falcons offenseagainst theBuccaneers defense

Projected ATL offense output — equivalently, what the TB defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

21.5Points
60Plays
223Pass yds
99Rush yds
2.3Sacks taken
0.7INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att32
Cmp20
Yds223
TD1.2
INT0.7
Car ru2
Yds2
TD0
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB16800.94.83.6200.1
RB7170.21.20.960
ReceiversTgtRecYdsTD
WR9.15.7800.5
WR4.62.7480.3
WR2.11.5100.1
WR2.31.430
Tight endsTgtRecYdsTD
TE4.52.9330.2
TE1.30.980
Season to date · 2026 weeks 1–7
ATL offenserank of 32TB defense
#25-0.086
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.045#9
#1743.6%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

42.0%#10
#1623.7
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

23.0#17
#2559.5
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 60.1: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60.1 · lg 60.8
59.7#25
#3050%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 56%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 56% · lg 56%
63%#3
#69.7%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.7%#7
#2035.0%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

68.8%#5
#670%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 60%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60% · lg 58%
60%#17
#181.00
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.00#15
#32.5
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.7#20
ATL offenserank of 32TB defense
#4-0.001
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.188#7
#4149.5
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

75.5#2
#35.07
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.76: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.76 · lg 4.36
3.41#2
#132.60
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.89#4
#1949.8
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.7#1
Run lanes · where ATL runs, against what TB allows there · 166 carries in 6 games, runs left most
Left
5.5#4
54% of runs · 44% success
TB allows 2.4 #1 · 26% success
Middle
3.6#14
20% of runs · 45% success
TB allows 4.2 #28 · 43% success
Rightsoft spot
5.5#2
27% of runs · 55% success
TB allows 4.5 #24 · 37% success
ATL offenserank of 32TB defense
#28-0.160
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.022#14
#24211.0
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

237.7#19
#107.58
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.06: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.06 · lg 7.02
6.63#14
#2161.7%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 63%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 63% · lg 64%
66.5%#27
#2581.6
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

87.5#11
#279.0%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.7%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.7% · lg 6.4%
4.5%#22
#613.1%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

12.3%#28
#314.2%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.4%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.4% · lg 2.2%
2.8%#9
#16-0.024
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

42%#2
#712.3
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#194.7
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.8#8
TB offense vs ATL defense

Buccaneers offenseagainst theFalcons defense

Projected TB offense output — equivalently, what the ATL defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

23.0Points
63Plays
222Pass yds
104Rush yds
3.0Sacks taken
0.8INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att34
Cmp22
Yds222
TD1.4
INT0.8
Car ru3
Yds20
TD0.2
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB14520.53.42.7100.1
RB370.13.12.4140.1
RB1300000
ReceiversTgtRecYdsTD
WR9.15.1490.3
WR5.94.3460.3
WR3.72.3350.2
WR2.31.5300.2
Tight endsTgtRecYdsTD
TE5.03.4330.2
Season to date · 2026 weeks 1–7
TB offenserank of 32ATL defense
#30-0.161
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.042#10
#2837.7%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

41.4%#8
#2519.8
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

25.5#23
#1362.8
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 63.0: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 63.0 · lg 60.8
66.2#5
#1657%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 59%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 59% · lg 56%
65%#1
#256.2%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

7.4%#13
#2732.2%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

60.3%#18
#2453%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 58%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 58% · lg 58%
65%#22
#291.67
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.50#28
#194.3
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.8#22
TB offenserank of 32ATL defense
#8-0.025
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.137#9
#8127.8
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

83.2#4
#64.76
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.03: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.03 · lg 4.36
3.59#6
#102.75
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.84#2
#2544.8
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.3#22
Run lanes · where TB runs, against what ATL allows there · 132 carries in 6 games, runs left most
Left
5.8#2
43% of runs · 42% success
ATL allows 3.6 #6 · 32% success
Middle
1.6#32
17% of runs · 30% success
ATL allows 4.5 #30 · 49% success
Right
4.2#14
39% of runs · 40% success
ATL allows 3.6 #13 · 36% success
TB offenserank of 32ATL defense
#31-0.234
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.002#11
#29186.0
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

268.7#29
#285.75
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.49: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.49 · lg 7.02
6.55#11
#2062.4%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 63%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 63% · lg 64%
64.6%#17
#2971.6
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

95.1#21
#329.8%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 8.2%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 8.2% · lg 6.4%
6.0%#18
#2216.9%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

18.6%#7
#293.6%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.2%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.2% · lg 2.2%
0.4%#32
#25-0.177
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

26%#24
#299.2
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#147.5
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

12.2#25
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-7 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
ATL offense vs TB defenseTB eleven from their 2026 wk 6 snaps
TB defense
ATL offense
10C. Kancey EDGE
50V. Vea DI
73A. Robinson DI
95D. Walker EDGE
85J. Trotter LB
7A. Anzalone LB
37Z. McCollum CB
11J. Parrish CB
2K. Scott NB
38T. Smith S
56I. Melifonwu S
96D. London WR
0O. Zaccheaus WR
59K. Pitts TE
12J. Dotson WR
34M. Penix Jr. QB
98B. Robinson RB
LT
LG
C
RG
RT
TB offense vs ATL defenseATL eleven from their 2026 wk 6 snaps
ATL defense
TB offense
76C. Thomas EDGE
93B. Dorlus DI
86G. Dexter DI
72S. Ebukam EDGE
43J. Woods LB
38K. Daniels LB
16M. Hughes CB
91A. Terrell CB
16B. Bowman NB
88J. Bates III S
47X. Watts S
59E. Egbuka WR
30T. Hurst III WR
41C. Otton TE
38C. Godwin Jr. WR
0J. Daniels QB
80B. Irving RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

ATL 0 listedTB 0 listed
No club has filed a report for this game yet.