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‹ Week 8 board NFL · 2026 season · week 8 · pre-game
Carolina Panthers logo
CAR
Panthers
22.2–25.2
projected
GB
Packers
Green Bay Packers logo
Thursday Oct 29, 2026 · 6:15 PM Denver spread GB -3 total 47.5 field grassforecast 32°F · wind 10 mph (gusts 22)
CAR offense vs GB defense

Panthers offenseagainst thePackers defense

Projected CAR offense output — equivalently, what the GB defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

22.2Points
64Plays
241Pass yds
109Rush yds
2.5Sacks taken
0.8INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att35
Cmp22
Yds241
TD1.5
INT0.8
Car ru2
Yds5
TD0
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB18900.72.31.8100.1
RB580.10.50.410
RB1500.40.330
ReceiversTgtRecYdsTD
WR8.75.4690.5
WR6.24.4410.3
WR1.71.2190.1
WR2.71.7160.1
Tight endsTgtRecYdsTD
TE3.52.4190.1
TE3.62.4170.1
Season to date · 2026 weeks 1–7
CAR offenserank of 32GB defense
#8+0.108
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.040#11
#1543.7%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

44.1%#20
#429.2
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

20.8#10
#268.4
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 64.5: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 64.5 · lg 60.8
66.0#6
#663%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 58%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 58% · lg 56%
57%#18
#510.0%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

5.0%#3
#2234.5%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

59.7%#21
#475%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 64%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 64% · lg 58%
71%#25
#50.60
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.33#7
#325.4
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.3#26
CAR offenserank of 32GB defense
#11-0.043
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.032#28
#17108.8
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

114.3#18
#134.25
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.02: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.02 · lg 4.36
3.99#14
#52.92
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.32#17
#1552.4
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.5#10
Run lanes · where CAR runs, against what GB allows there · 117 carries in 5 games, runs left most
Leftsoft spot
5.6#3
48% of runs · 52% success
GB allows 4.8 #24 · 45% success
Middlewall
2.8#23
27% of runs · 44% success
GB allows 2.8 #5 · 41% success
Right
3.3#25
25% of runs · 24% success
GB allows 3.9 #18 · 45% success
CAR offenserank of 32GB defense
#10+0.180
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.045#6
#1309.8
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

209.2#6
#97.67
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.89: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.89 · lg 7.02
5.95#3
#2659.9%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 62%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 62% · lg 64%
64.5%#16
#1098.0
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

73.9#3
#186.2%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.6%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.6% · lg 6.4%
6.8%#14
#1716.1%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

16.1%#14
#61.0%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.3%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.3% · lg 2.2%
4.3%#1
#110.107
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

34%#12
#212.8
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#233.4
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.3#15
GB offense vs CAR defense

Packers offenseagainst thePanthers defense

Projected GB offense output — equivalently, what the CAR defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

25.2Points
62Plays
242Pass yds
101Rush yds
2.4Sacks taken
0.7INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att35
Cmp21
Yds242
TD1.9
INT0.7
Car ru2
Yds6
TD0
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB9330.32.31.6100.1
RB6250.20.30.210
RB4150.12.31.6110.1
ReceiversTgtRecYdsTD
WR7.84.8650.6
WR6.74.1620.6
WR1.20.9100.1
WR2.21.460
Tight endsTgtRecYdsTD
TE5.64.0340.3
Season to date · 2026 weeks 1–7
GB offenserank of 32CAR defense
#16-0.017
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.055#23
#2340.2%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

43.6%#19
#2321.2
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

24.6#21
#2260.5
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 62.0: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 62.0 · lg 60.8
65.4#8
#366%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 60%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60% · lg 56%
61%#8
#138.4%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.4%#4
#2632.8%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

60.3%#17
#2056%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 62%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 62% · lg 58%
82%#30
#181.00
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.60#25
#305.0
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.4#17
GB offenserank of 32CAR defense
#31-0.299
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.135#10
#3259.8
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

132.2#27
#322.87
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.09: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.09 · lg 4.36
5.12#32
#311.84
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.16#28
#2743.0
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.2#31
Run lanes · where GB runs, against what CAR allows there · 116 carries in 6 games, runs left most
Left
3.9#26
48% of runs · 32% success
CAR allows 4.5 #15 · 35% success
Middle
2.0#31
23% of runs · 44% success
CAR allows 4.8 #31 · 44% success
Right
3.0#30
28% of runs · 30% success
CAR allows 5.0 #27 · 34% success
GB offenserank of 32CAR defense
#15+0.126
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.142#23
#5280.7
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

237.0#18
#127.45
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.94: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.94 · lg 7.02
6.27#7
#2759.7%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 61%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 61% · lg 64%
60.3%#5
#1591.8
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

82.4#8
#166.2%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.4%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.4% · lg 6.4%
4.9%#21
#2617.9%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

12.6%#25
#121.8%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.1%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.1% · lg 2.2%
1.6%#21
#20-0.069
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

35%#9
#312.5
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#122.5
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

13.4#27
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-7 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
CAR offense vs GB defenseGB eleven from their 2026 wk 6 snaps
GB defense
CAR offense
75L. Van Ness EDGE
3K. Brooks DI
80D. Wyatt DI
26B. Sorrell EDGE
22Z. Franklin LB
87I. McDuffie LB
66K. Nixon CB
82B. Cisse CB
48C. Valentine NB
94E. Williams S
98X. McKinney S
86T. McMillan WR
4J. Metchie III WR
19D. Waller TE
69J. Coker WR
56B. Young QB
66C. Hubbard RB
LT
LG
C
RG
RT
GB offense vs CAR defenseCAR eleven from their 2026 wk 6 snaps
CAR defense
GB offense
41P. Jones II EDGE
49D. Brown DI
61T. Wharton DI
80P. Umanmielen EDGE
27D. Lloyd LB
74B. Okereke LB
23W. Lee CB
0A. Evans CB
69C. Smith-Wade NB
35N. Scott S
79T. Moehrig S
66M. Golden WR
0S. Moore WR
78T. Kraft TE
90C. Watson WR
66J. Love QB
6M. Lloyd RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

CAR 0 listedGB 0 listed
No club has filed a report for this game yet.