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‹ Week 8 board NFL · 2026 season · week 8 · pre-game
Chicago Bears logo
CHI
Bears
21.8–24.8
projected
SEA
Seahawks
Seattle Seahawks logo
Monday Nov 2, 2026 · 6:15 PM Denver spread SEA -3 total 46.5 field turf
CHI offense vs SEA defense

Bears offenseagainst theSeahawks defense

Projected CHI offense output — equivalently, what the SEA defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

21.8Points
64Plays
209Pass yds
111Rush yds
2.3Sacks taken
0.7INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att32
Cmp21
Yds209
TD0.9
INT0.7
Car ru3
Yds9
TD0.1
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB11400.53.62.7210.1
RB9370.51.20.870
RB4150.21.91.4150.1
ReceiversTgtRecYdsTD
WR6.44.6480.2
WR5.63.1430.2
WR4.03.0260.1
WR1.10.870
Tight endsTgtRecYdsTD
TE5.33.6240.1
TE1.91.360
Season to date · 2026 weeks 1–7
CHI offenserank of 32SEA defense
#14+0.042
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.178#2
#947.3%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

34.8%#2
#1225.0
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

20.3#7
#172.5
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 64.0: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 64.0 · lg 60.8
59.7#25
#3150%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 54%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 54% · lg 56%
54%#25
#108.6%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.6%#1
#1437.5%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

76.0%#3
#2553%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 61%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 61% · lg 58%
82%#30
#241.17
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.50#2
#164.0
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.5#18
CHI offenserank of 32SEA defense
#19-0.108
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.264#1
#1160.7
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

96.0#10
#114.46
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.73: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.73 · lg 4.36
3.51#4
#72.90
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.98#6
#756.0
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.3#21
Run lanes · where CHI runs, against what SEA allows there · 192 carries in 6 games, runs right most
Left
4.2#18
34% of runs · 42% success
SEA allows 3.2 #2 · 37% success
Middle
5.3#2
10% of runs · 40% success
SEA allows 3.1 #12 · 25% success
Right
4.3#12
56% of runs · 45% success
SEA allows 3.8 #15 · 38% success
CHI offenserank of 32SEA defense
#12+0.147
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.122#3
#14246.0
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

156.8#1
#177.10
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.53: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.53 · lg 7.02
5.23#1
#568.8%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 67%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 67% · lg 64%
63.3%#13
#2286.9
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

75.3#5
#145.8%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.7%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.7% · lg 6.4%
7.5%#9
#713.6%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

21.4%#3
#232.4%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.2%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.2% · lg 2.2%
3.9%#2
#80.176
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

21%#30
#2210.3
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#290.0
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

15.0#29
SEA offense vs CHI defense

Seahawks offenseagainst theBears defense

Projected SEA offense output — equivalently, what the CHI defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

24.8Points
58Plays
231Pass yds
99Rush yds
2.4Sacks taken
0.7INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att31
Cmp20
Yds231
TD1.7
INT0.7
Car ru1
Yds9
TD0.1
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB14460.41.91.3120.1
RB5150.12.01.4110.1
RB3150.10.90.620
ReceiversTgtRecYdsTD
WR8.86.3930.9
WR4.52.8310.2
WR4.33.0290.2
WR1.51.080.1
Tight endsTgtRecYdsTD
TE4.02.9180.1
Season to date · 2026 weeks 1–7
SEA offenserank of 32CHI defense
#27-0.108
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.117#3
#2240.5%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

39.5%#3
#1324.7
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

19.8#6
#1362.8
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 58.1: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 58.1 · lg 60.8
49.8#32
#1956%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 57%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 57% · lg 56%
60%#13
#128.5%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

8.7%#23
#2831.8%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

77.8%#2
#1560%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 58%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 58% · lg 58%
60%#17
#302.00
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.83#19
#194.3
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.3#13
SEA offenserank of 32CHI defense
#32-0.335
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.020#31
#18107.2
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

90.5#8
#183.90
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.98: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.98 · lg 4.36
4.49#24
#192.33
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.19#29
#2841.3
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.6#2
Run lanes · where SEA runs, against what CHI allows there · 156 carries in 6 games, runs right most
Left
4.6#11
33% of runs · 41% success
CHI allows 4.6 #19 · 48% success
Middle
2.9#22
26% of runs · 30% success
CHI allows 3.0 #9 · 25% success
Right
3.8#20
42% of runs · 35% success
CHI allows 4.4 #23 · 39% success
SEA offenserank of 32CHI defense
#19+0.034
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.179#2
#15244.8
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

228.0#15
#137.42
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.52: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.52 · lg 7.02
8.39#31
#1963.6%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 64%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 64% · lg 64%
62.6%#12
#2089.8
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

99.9#25
#226.9%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 7.4%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.4% · lg 6.4%
10.4%#1
#3221.1%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

17.4%#11
#283.5%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.3%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.3% · lg 2.2%
1.8%#18
#130.056
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

42%#3
#1111.7
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#204.0
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

8.2#17
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-7 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
CHI offense vs SEA defenseSEA eleven from their 2026 wk 6 snaps
SEA defense
CHI offense
88D. Lawrence EDGE
97L. Williams DI
92B. Murphy DI
59U. Nwosu EDGE
53E. Jones LB
55T. Knight LB
90D. Witherspoon CB
68J. Jobe CB
47N. Pritchett NB
99J. Love S
72T. Okada S
64L. Burden III WR
19K. Raymond WR
44C. Loveland TE
68R. Odunze WR
72C. Williams QB
81D. Swift RB
LT
LG
C
RG
RT
SEA offense vs CHI defenseCHI eleven from their 2026 wk 6 snaps
CHI defense
SEA offense
83A. Booker EDGE
57G. Jarrett DI
39J. Lynch DI
28D. Hardy EDGE
90D. Jackson LB
94D. Bush Jr. LB
1M. Muhammad CB
38C. Lewis CB
96E. Hicks NB
0J. Johnson S
92D. Thieneman S
99J. Smith-Njigba WR
31C. Kupp WR
9A. Barner TE
30R. Shaheed WR
38S. Darnold QB
28E. Wilson RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

CHI 0 listedSEA 0 listed
No club has filed a report for this game yet.