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‹ Week 8 board NFL · 2026 season · week 8 · pre-game
Cleveland Browns logo
CLE
Browns
17.5–22.0
projected
PIT
Steelers
Pittsburgh Steelers logo
Sunday Nov 1, 2026 · 11:00 AM Denver spread PIT -4.5 total 39.5 field grass
CLE offense vs PIT defense

Browns offenseagainst theSteelers defense

Projected CLE offense output — equivalently, what the PIT defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

17.5Points
60Plays
214Pass yds
99Rush yds
2.7Sacks taken
0.8INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att31
Cmp20
Yds214
TD1.2
INT0.8
Car ru7
Yds35
TD0.2
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB11330.23.12.3140.1
RB2170.11.71.350
RB2701.71.3110.1
ReceiversTgtRecYdsTD
WR6.33.9530.3
WR4.12.4380.2
WR5.93.9320.2
WR1.81.0230.1
Tight endsTgtRecYdsTD
TE4.93.3240.1
Season to date · 2026 weeks 1–7
CLE offenserank of 32PIT defense
#23-0.063
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.030#15
#2539.9%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

43.3%#17
#2817.7
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

21.3#12
#2758.2
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 60.3: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60.3 · lg 60.8
61.7#17
#2056%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 57%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 57% · lg 56%
59%#16
#265.9%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

9.8%#26
#3031.5%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

66.7%#7
#1067%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 58%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 58% · lg 58%
50%#7
#130.83
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.50#2
#194.3
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.0#7
CLE offenserank of 32PIT defense
#29-0.282
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.069#21
#2494.0
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

103.2#14
#263.64
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.79: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.79 · lg 4.36
4.05#18
#291.85
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.69#1
#3235.0
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.5#7
Run lanes · where CLE runs, against what PIT allows there · 125 carries in 6 games, runs left most
Left
2.2#32
37% of runs · 30% success
PIT allows 4.5 #16 · 40% success
Middlewall
2.7#28
26% of runs · 33% success
PIT allows 2.4 #2 · 36% success
Right
4.6#8
37% of runs · 41% success
PIT allows 4.2 #21 · 38% success
CLE offenserank of 32PIT defense
#17+0.056
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.007#10
#25195.7
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

222.0#8
#196.71
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.81: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.81 · lg 7.02
6.63#13
#1764.0%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 64%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 64% · lg 64%
61.7%#10
#1491.9
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

78.6#7
#319.7%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 8.0%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 8.0% · lg 6.4%
7.4%#10
#3020.0%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

14.8%#19
#71.1%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.6%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.6% · lg 2.2%
3.0%#7
#15-0.006
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

27%#21
#1910.5
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#175.8
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.7#11
PIT offense vs CLE defense

Steelers offenseagainst theBrowns defense

Projected PIT offense output — equivalently, what the CLE defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

22.0Points
62Plays
231Pass yds
108Rush yds
2.7Sacks taken
0.7INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att35
Cmp21
Yds231
TD1.8
INT0.7
Car ru1
Yds2
TD0
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB16750.34.03.2370.3
RB5250.11.81.370.1
ReceiversTgtRecYdsTD
WR6.64.0460.4
WR4.93.4400.3
WR3.42.1260.2
WR3.71.9160.1
Tight endsTgtRecYdsTD
TE3.82.8230.2
TE3.12.2190.2
Season to date · 2026 weeks 1–7
PIT offenserank of 32CLE defense
#19-0.035
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.052#7
#2141.7%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

40.7%#7
#1722.8
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

20.3#7
#1163.7
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 62.3: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 62.3 · lg 60.8
63.0#13
#266%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 60%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60% · lg 56%
59%#14
#197.5%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

9.7%#25
#3131.2%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

62.2%#14
#1857%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 55%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 55% · lg 58%
46%#4
#181.00
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.17#11
#113.7
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.3#26
PIT offenserank of 32CLE defense
#3+0.029
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.091#17
#2099.2
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

112.3#17
#84.58
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.32: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.32 · lg 4.36
4.38#22
#212.22
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.28#15
#2445.1
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.2#28
Run lanes · where PIT runs, against what CLE allows there · 118 carries in 6 games, runs left most
Leftsoft spot
5.5#5
47% of runs · 36% success
CLE allows 5.7 #30 · 43% success
Middle
4.6#5
27% of runs · 62% success
CLE allows 3.2 #13 · 57% success
Right
4.0#17
26% of runs · 29% success
CLE allows 3.6 #11 · 31% success
PIT offenserank of 32CLE defense
#26-0.062
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.032#8
#12247.8
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

227.3#13
#246.33
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.68: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.68 · lg 7.02
6.62#12
#2460.9%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 62%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 62% · lg 64%
59.7%#4
#2187.3
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

89.1#16
#247.1%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 7.4%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.4% · lg 6.4%
8.3%#4
#2417.2%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

19.3%#5
#162.1%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.0%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.0% · lg 2.2%
1.9%#17
#30-0.250
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

25%#26
#2010.4
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#913.2
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.3#5
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-7 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
CLE offense vs PIT defensePIT eleven from their 2026 wk 6 snaps
PIT defense
CLE offense
70T. Watt EDGE
72C. Heyward DI
47K. Benton DI
77A. Highsmith EDGE
6P. Queen LB
33P. Wilson LB
88J. Ramsey CB
7A. Samuel Jr. CB
52J. Dean NB
46J. Brisker S
41R. Spears-Jennings S
73D. Boston WR
29J. Jeudy WR
44H. Fannin Jr. TE
23K. Concepcion WR
28D. Watson QB
61Q. Judkins RB
LT
LG
C
RG
RT
PIT offense vs CLE defenseCLE eleven from their 2026 wk 6 snaps
CLE defense
PIT offense
36J. Verse EDGE
94M. Collins DI
81S. Kamara DI
16I. McGuire EDGE
40Q. Williams LB
89C. Schwesinger LB
60D. Ward CB
42T. Campbell CB
5M. Harden NB
49R. Hickman S
99E. McNeil-Warren S
70D. Metcalf WR
0M. Valdes-Scantling WR
22P. Freiermuth TE
54G. Bernard WR
25A. Rodgers QB
86J. Warren RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

CLE 0 listedPIT 0 listed
No club has filed a report for this game yet.