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‹ Week 8 board NFL · 2026 season · week 8 · pre-game
Indianapolis Colts logo
IND
Colts
20.0–27.5
projected
JAX
Jaguars
Jacksonville Jaguars logo
Sunday Nov 1, 2026 · 11:00 AM Denver spread JAX -7.5 total 47.5 field grass
IND offense vs JAX defense

Colts offenseagainst theJaguars defense

Projected IND offense output — equivalently, what the JAX defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

20.0Points
62Plays
235Pass yds
94Rush yds
2.3Sacks taken
0.9INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att34
Cmp21
Yds235
TD0.9
INT0.9
Car ru3
Yds8
TD0.1
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB18660.83.32.5270.1
RB4150.20.60.420
ReceiversTgtRecYdsTD
WR5.83.9430.2
WR5.13.4360.1
WR4.12.7320.1
WR4.52.7280.1
Tight endsTgtRecYdsTD
TE4.43.1320.1
TE1.61.150
Season to date · 2026 weeks 1–7
IND offenserank of 32JAX defense
#15-0.004
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.012#18
#1942.8%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

42.8%#14
#1424.0
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

17.3#3
#466.5
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 61.8: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 61.8 · lg 60.8
58.5#27
#1358%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 58%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 58% · lg 56%
62%#4
#158.3%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.5%#5
#1338.5%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

65.1%#10
#1759%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 55%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 55% · lg 58%
47%#6
#271.50
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.17#11
#52.7
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.3#13
IND offenserank of 32JAX defense
#2+0.073
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.199#6
#16111.5
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

72.2#1
#174.01
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.64: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.64 · lg 4.36
3.23#1
#301.84
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.85#3
#2245.8
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.3#23
Run lanes · where IND runs, against what JAX allows there · 157 carries in 6 games, runs right most
Left
4.2#20
36% of runs · 47% success
JAX allows 3.8 #9 · 44% success
Middlewall
2.6#30
20% of runs · 48% success
JAX allows 2.7 #3 · 25% success
Right
4.4#9
44% of runs · 39% success
JAX allows 3.0 #2 · 34% success
IND offenserank of 32JAX defense
#25-0.058
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.111#19
#22215.0
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

283.0#30
#275.92
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.98: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.98 · lg 7.02
8.01#30
#2859.6%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 61%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 61% · lg 64%
66.0%#23
#3071.1
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

87.7#12
#206.8%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.5%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.5% · lg 6.4%
2.6%#31
#1415.0%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

14.1%#21
#252.8%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.6%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.6% · lg 2.2%
3.3%#4
#17-0.033
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

31%#14
#279.9
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#138.2
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

10.5#22
JAX offense vs IND defense

Jaguars offenseagainst theColts defense

Projected JAX offense output — equivalently, what the IND defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

27.5Points
60Plays
234Pass yds
114Rush yds
1.9Sacks taken
0.7INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att31
Cmp20
Yds234
TD2.1
INT0.7
Car ru3
Yds13
TD0.1
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB15630.52.51.8210.2
RB7320.20.40.310
RB1400.40.300
ReceiversTgtRecYdsTD
WR7.04.4560.5
WR5.43.7470.4
WR2.21.5180.2
WR2.91.8140.1
Tight endsTgtRecYdsTD
TE5.94.3420.4
TE1.61.180.1
Season to date · 2026 weeks 1–7
JAX offenserank of 32IND defense
#7+0.110
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.082#28
#1146.0%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

43.5%#18
#825.7
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

27.3#27
#2360.0
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 59.9: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 59.9 · lg 60.8
58.5#27
#2354%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 55%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 55% · lg 56%
56%#20
#89.0%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

7.6%#15
#447.7%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

67.2%#6
#1560%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 58%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 58% · lg 58%
59%#15
#70.67
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.33#32
#274.7
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.5#2
JAX offenserank of 32IND defense
#12-0.046
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.020#30
#14112.8
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

122.5#21
#164.05
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.25: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.25 · lg 4.36
4.77#27
#281.85
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.47#21
#2146.2
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.4#13
Run lanes · where JAX runs, against what IND allows there · 154 carries in 6 games, runs left most
Leftsoft spot
4.6#9
40% of runs · 43% success
IND allows 6.6 #32 · 57% success
Middle
4.4#6
25% of runs · 56% success
IND allows 3.5 #16 · 44% success
Rightwall
3.4#24
35% of runs · 39% success
IND allows 3.5 #7 · 35% success
JAX offenserank of 32IND defense
#6+0.210
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.144#25
#13246.7
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

240.3#21
#58.04
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.50: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.50 · lg 7.02
7.63#25
#1365.2%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 65%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 65% · lg 64%
61.4%#8
#4106.2
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

98.2#24
#124.9%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 5.8%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 5.8% · lg 6.4%
4.5%#23
#2316.9%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

11.8%#30
#182.2%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.2%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.2% · lg 2.2%
1.1%#29
#100.118
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

21%#31
#612.3
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#243.2
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

10.0#21
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-7 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
IND offense vs JAX defenseJAX eleven from their 2026 wk 6 snaps
JAX defense
IND offense
79J. Hines-Allen EDGE
75A. Armstead DI
31D. Hamilton DI
66T. Walker EDGE
11F. Oluokun LB
65V. Miller LB
6J. Jones CB
73J. Lewis CB
68A. Johnson NB
89E. Murray S
50K. Merriweather S
43J. Downs WR
0A. Dulin WR
72T. Warren TE
54K. Allen WR
44D. Jones QB
94J. Taylor RB
LT
LG
C
RG
RT
JAX offense vs IND defenseIND eleven from their 2026 wk 6 snaps
IND defense
JAX offense
34L. Latu EDGE
98D. Buckner DI
39G. Stewart DI
4J. Tuimoloau EDGE
41A. Davis-Gaither LB
28B. Boettcher LB
70C. Ward CB
2J. Walley CB
40C. Taylor-Britt NB
87C. Bynum S
7A. Haulcy S
76P. Washington WR
35B. Thomas Jr. WR
66B. Strange TE
61J. Meyers WR
62T. Lawrence QB
45B. Tuten RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

IND 0 listedJAX 0 listed
No club has filed a report for this game yet.