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‹ Week 8 board NFL · 2026 season · week 8 · pre-game
Los Angeles Chargers logo
LAC
Chargers
19.0–26.5
projected
LA
Rams
Los Angeles Rams logo
Sunday Nov 1, 2026 · 2:05 PM Denver spread LA -7.5 total 45.5 field turfroof dome
LAC offense vs LA defense

Chargers offenseagainst theRams defense

Projected LAC offense output — equivalently, what the LA defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

19.0Points
61Plays
195Pass yds
116Rush yds
2.5Sacks taken
0.7INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att30
Cmp19
Yds195
TD1.2
INT0.7
Car ru5
Yds32
TD0.2
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB12400.31.81.4100.1
RB5190.12.92.1110.1
RB5230.22.21.570
ReceiversTgtRecYdsTD
WR5.13.4400.2
WR3.62.1340.2
WR2.01.4180.1
WR1.81.170
Tight endsTgtRecYdsTD
TE4.12.8240.2
TE3.12.1110.1
Season to date · 2026 weeks 1–7
LAC offenserank of 32LA defense
#32-0.273
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.004#17
#3136.4%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

44.9%#25
#3015.0
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

23.0#17
#2060.8
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 60.7: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60.7 · lg 60.8
60.5#21
#2254%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 54%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 54% · lg 56%
52%#28
#295.6%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

7.3%#12
#2433.8%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

69.4%#4
#2255%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 55%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 55% · lg 58%
50%#7
#302.00
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.00#15
#194.3
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.3#26
LAC offenserank of 32LA defense
#30-0.298
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.116#14
#11119.0
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

127.0#26
#144.22
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.15: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.15 · lg 4.36
4.35#21
#172.36
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.71#23
#3137.5
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.4#15
Run lanes · where LAC runs, against what LA allows there · 148 carries in 6 games, runs left most
Left
4.1#23
38% of runs · 38% success
LA allows 4.7 #21 · 45% success
Middle
3.5#18
31% of runs · 33% success
LA allows 3.0 #11 · 35% success
Right
4.4#10
31% of runs · 39% success
LA allows 3.9 #17 · 43% success
LAC offenserank of 32LA defense
#32-0.253
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.087#17
#27190.2
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

173.8#2
#256.30
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.45: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.45 · lg 7.02
5.76#2
#3059.1%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 61%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 61% · lg 64%
57.5%#3
#3168.4
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

77.2#6
#309.7%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 7.7%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.7% · lg 6.4%
3.8%#28
#3120.8%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

12.6%#26
#324.4%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.3%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.3% · lg 2.2%
2.8%#10
#31-0.258
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

31%#15
#1810.7
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#613.8
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

11.7#23
LA offense vs LAC defense

Rams offenseagainst theChargers defense

Projected LA offense output — equivalently, what the LAC defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

26.5Points
63Plays
241Pass yds
117Rush yds
2.2Sacks taken
0.8INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att33
Cmp22
Yds241
TD1.8
INT0.8
Car ru2
Yds3
TD0
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB16700.65.33.8260.2
RB9370.31.81.2140.1
ReceiversTgtRecYdsTD
WR6.94.9660.6
WR5.63.5470.4
WR2.31.3140.1
Tight endsTgtRecYdsTD
TE3.52.4270.2
TE2.51.7100.1
Season to date · 2026 weeks 1–7
LA offenserank of 32LAC defense
#10+0.076
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.036#13
#847.4%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

43.0%#15
#2022.5
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

25.2#22
#368.3
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 63.1: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 63.1 · lg 60.8
60.8#20
#464%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 56%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 56% · lg 56%
49%#32
#148.4%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

9.1%#24
#643.7%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

66.7%#7
#1362%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 58%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 58% · lg 58%
56%#12
#181.00
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.50#2
#143.8
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.0#7
LA offenserank of 32LAC defense
#13-0.047
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.059#22
#15112.7
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

123.8#25
#94.57
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.24: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.24 · lg 4.36
4.02#17
#92.79
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.34#18
#1154.1
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.3#27
Run lanes · where LA runs, against what LAC allows there · 138 carries in 6 games, runs middle most
Left
4.5#12
28% of runs · 44% success
LAC allows 5.2 #28 · 58% success
Middlesoft spot
5.2#3
43% of runs · 51% success
LAC allows 4.1 #25 · 36% success
Right
4.2#15
29% of runs · 38% success
LAC allows 3.6 #12 · 31% success
LA offenserank of 32LAC defense
#13+0.134
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.018#9
#2301.2
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

216.2#7
#167.17
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.23: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.23 · lg 7.02
7.58#24
#1165.9%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 65%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 65% · lg 64%
66.7%#28
#1691.5
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

90.7#18
#84.2%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.1%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.1% · lg 6.4%
5.6%#20
#2016.5%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

18.5%#8
#222.4%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.3%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.3% · lg 2.2%
2.9%#8
#21-0.083
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

27%#20
#1710.9
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#1111.7
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

15.0#29
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-7 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
LAC offense vs LA defenseLA eleven from their 2026 wk 6 snaps
LA defense
LAC offense
92B. Young EDGE
31A. Donald DI
70B. Fiske DI
83D. Johnson EDGE
81N. Landman LB
58J. Stewart LB
96J. Watson CB
94J. Wallace CB
24E. Forbes NB
65K. Curl S
18Q. Lake S
20T. Harris WR
55L. McConkey WR
0C. Kolar TE
56Q. Johnston WR
53J. Herbert QB
59O. Hampton RB
LT
LG
C
RG
RT
LA offense vs LAC defenseLAC eleven from their 2026 wk 6 snaps
LAC defense
LA offense
78T. Tuipulotu EDGE
12T. Tart DI
23D. Tomlinson DI
85K. Mack EDGE
79D. Henley LB
48D. Phillips LB
98T. Still CB
33C. Hart CB
NBI. Waxter NB
71T. Jefferson S
83E. Molden S
98P. Nacua WR
0K. Mumpfield WR
50T. Higbee TE
83D. Adams WR
97M. Stafford QB
84K. Williams RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

LAC 0 listedLA 0 listed
No club has filed a report for this game yet.