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‹ Week 8 board NFL · 2026 season · week 8 · pre-game
Las Vegas Raiders logo
LV
Raiders
21.0–22.5
projected
NYJ
Jets
New York Jets logo
Sunday Nov 1, 2026 · 11:00 AM Denver spread NYJ -1.5 total 43.5 field turf
LV offense vs NYJ defense

Raiders offenseagainst theJets defense

Projected LV offense output — equivalently, what the NYJ defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

21.0Points
63Plays
230Pass yds
103Rush yds
2.1Sacks taken
0.7INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att33
Cmp21
Yds230
TD1.7
INT0.7
Car ru1
Yds0
TD0
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB16600.35.13.7330.2
RB7360.20.70.520
RB2500.80.520
ReceiversTgtRecYdsTD
WR5.03.1450.3
WR2.41.6130.1
WR2.81.7110.1
WR1.20.720
Tight endsTgtRecYdsTD
TE7.35.2470.5
TE4.63.2300.3
Season to date · 2026 weeks 1–7
LV offenserank of 32NYJ defense
#11+0.073
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.037#12
#1245.2%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

44.2%#21
#627.0
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

20.3#7
#1064.0
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 62.7: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 62.7 · lg 60.8
64.0#10
#1259%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 56%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 56% · lg 56%
54%#26
#217.4%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

7.7%#16
#741.7%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

63.8%#12
#2652%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 57%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 57% · lg 58%
59%#15
#70.67
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.17#11
#93.2
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.2#24
LV offenserank of 32NYJ defense
#27-0.210
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.204#5
#3079.2
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

123.0#23
#313.03
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.76: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.76 · lg 4.36
4.19#19
#321.40
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.94#26
#2643.2
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.4#12
Run lanes · where LV runs, against what NYJ allows there · 145 carries in 6 games, runs middle most
Left
3.1#31
30% of runs · 35% success
NYJ allows 4.0 #12 · 36% success
Middle
3.5#17
38% of runs · 36% success
NYJ allows 3.6 #18 · 53% success
Right
3.1#29
32% of runs · 26% success
NYJ allows 4.6 #25 · 46% success
LV offenserank of 32NYJ defense
#4+0.252
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.068#16
#8271.7
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

202.0#5
#147.38
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.92: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.92 · lg 7.02
6.31#8
#1863.8%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 64%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 64% · lg 64%
61.5%#9
#1197.7
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

93.1#20
#43.1%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 5.8%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 5.8% · lg 6.4%
8.2%#5
#2919.2%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

15.9%#16
#202.3%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.1%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.1% · lg 2.2%
0.5%#31
#90.161
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

36%#8
#1411.6
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#185.3
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

12.5#26
NYJ offense vs LV defense

Jets offenseagainst theRaiders defense

Projected NYJ offense output — equivalently, what the LV defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

22.5Points
60Plays
229Pass yds
115Rush yds
2.8Sacks taken
0.8INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att31
Cmp21
Yds229
TD1.5
INT0.8
Car ru2
Yds6
TD0
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB12450.42.61.9240.2
RB11550.42.31.680.1
RB2500.60.440
ReceiversTgtRecYdsTD
WR6.84.2550.4
WR2.21.5290.2
WR3.61.9290.2
WR2.01.4260.2
Tight endsTgtRecYdsTD
TE3.32.2170.1
TE3.32.2130.1
Season to date · 2026 weeks 1–7
NYJ offenserank of 32LV defense
#24-0.073
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.032#19
#1643.6%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

46.0%#26
#2718.7
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

27.0#26
#2658.8
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 60.5: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60.5 · lg 60.8
61.7#17
#2155%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 56%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 56% · lg 56%
56%#21
#187.9%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

10.1%#29
#2334.2%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

60.0%#19
#3042%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 59%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 59% · lg 58%
75%#28
#70.67
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.33#7
#284.8
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.0#7
NYJ offenserank of 32LV defense
#22-0.147
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.129#11
#2394.5
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

134.3#28
#283.59
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.27: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.27 · lg 4.36
4.91#29
#242.07
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.90#32
#3038.3
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.2#29
Run lanes · where NYJ runs, against what LV allows there · 141 carries in 6 games, runs left most
Left
4.1#21
38% of runs · 41% success
LV allows 4.6 #18 · 49% success
Middle
2.7#27
23% of runs · 27% success
LV allows 3.7 #21 · 37% success
Right
4.0#19
38% of runs · 44% success
LV allows 7.3 #32 · 35% success
NYJ offenserank of 32LV defense
#21-0.022
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.143#24
#20222.7
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

253.5#24
#117.55
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.43: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.43 · lg 7.02
7.88#28
#468.9%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 67%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 67% · lg 64%
63.7%#15
#8101.8
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

101.8#26
#299.6%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 8.5%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 8.5% · lg 6.4%
7.1%#12
#2818.7%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

21.4%#2
#40.6%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.5%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.5% · lg 2.2%
2.1%#14
#19-0.065
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

25%#25
#1611.0
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#157.3
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

11.7#23
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-7 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
LV offense vs NYJ defenseNYJ eleven from their 2026 wk 6 snaps
NYJ defense
LV offense
90D. Bailey EDGE
33T. Sweat DI
27H. Phillips DI
33K. Enagbare EDGE
80D. Davis LB
56J. Sherwood LB
58A. Thomas CB
67B. Stephens CB
47D. Ponds NB
68M. Fitzpatrick S
98D. Belton S
60T. Tucker WR
0C. White WR
97B. Bowers TE
4J. Nailor WR
19K. Cousins QB
78A. Jeanty RB
LT
LG
C
RG
RT
NYJ offense vs LV defenseLV eleven from their 2026 wk 6 snaps
LV defense
NYJ offense
84M. Crosby EDGE
18A. Butler DI
69F. Fatukasi DI
31K. Paye EDGE
54N. Dean LB
71Q. Walker LB
95E. Stokes CB
72T. Johnson CB
80D. Porter NB
9T. Stukes S
91J. Chinn S
81G. Wilson WR
2I. Williams WR
3K. Sadiq TE
34A. Mitchell WR
12G. Smith QB
83B. Hall RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

LV 0 listedNYJ 0 listed
No club has filed a report for this game yet.