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‹ Week 8 board NFL · 2026 season · week 8 · pre-game
New England Patriots logo
NE
Patriots
26.0–17.5
projected
MIA
Dolphins
Miami Dolphins logo
Sunday Nov 1, 2026 · 2:25 PM Denver spread NE -8.5 total 43.5 field grass
NE offense vs MIA defense

Patriots offenseagainst theDolphins defense

Projected NE offense output — equivalently, what the MIA defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

26.0Points
62Plays
230Pass yds
118Rush yds
2.0Sacks taken
0.7INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att31
Cmp20
Yds230
TD1.9
INT0.7
Car ru5
Yds27
TD0.2
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB11360.32.62.0140.1
RB8300.21.00.760
RB5240.20.30.220
ReceiversTgtRecYdsTD
WR5.03.4390.3
WR3.72.3370.3
WR3.22.0320.3
WR2.01.2190.2
Tight endsTgtRecYdsTD
TE4.12.8330.3
TE2.41.6150.1
Season to date · 2026 weeks 1–7
NE offenserank of 32MIA defense
#12+0.064
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.137#31
#1046.4%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

51.6%#32
#1822.7
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

26.4#24
#964.3
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 61.6: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 61.6 · lg 60.8
60.0#23
#2552%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 53%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 53% · lg 56%
50%#31
#168.2%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

8.0%#19
#1935.8%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

46.3%#32
#1857%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 59%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 59% · lg 58%
62%#20
#302.00
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.60#25
#103.3
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.8#4
NE offenserank of 32MIA defense
#21-0.145
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.015#32
#6130.7
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

110.6#16
#154.19
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.05: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.05 · lg 4.36
3.66#8
#82.80
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.17#12
#1452.4
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.5#6
Run lanes · where NE runs, against what MIA allows there · 157 carries in 6 games, runs middle most
Left
4.1#22
33% of runs · 40% success
MIA allows 3.4 #5 · 34% success
Middle
3.3#19
40% of runs · 33% success
MIA allows 3.5 #17 · 45% success
Right
4.4#11
27% of runs · 36% success
MIA allows 4.7 #26 · 49% success
NE offenserank of 32MIA defense
#8+0.201
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.230#30
#10251.5
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

226.0#12
#67.98
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.51: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.51 · lg 7.02
7.79#27
#1664.0%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 64%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 64% · lg 64%
76.6%#32
#1392.7
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

115.0#31
#135.6%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.1%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.1% · lg 6.4%
3.3%#30
#1816.2%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

12.3%#27
#303.7%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.3%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.3% · lg 2.2%
2.1%#15
#70.185
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

28%#19
#412.5
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#514.2
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.0#1
MIA offense vs NE defense

Dolphins offenseagainst thePatriots defense

Projected MIA offense output — equivalently, what the NE defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

17.5Points
58Plays
207Pass yds
104Rush yds
2.2Sacks taken
0.6INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att30
Cmp18
Yds207
TD0.9
INT0.6
Car ru5
Yds31
TD0.3
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB10400.41.20.920
RB5200.21.81.470
RB450.10000
ReceiversTgtRecYdsTD
WR7.25.0710.3
WR5.03.4480.2
WR3.42.1140.1
WR4.42.6140.1
Tight endsTgtRecYdsTD
TE3.32.2250.1
TE1.71.190
Season to date · 2026 weeks 1–7
MIA offenserank of 32NE defense
#29-0.126
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.022#16
#3236.2%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

42.8%#12
#3114.0
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

18.8#5
#3153.6
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 57.7: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 57.7 · lg 60.8
57.2#30
#2651%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 56%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 56% · lg 56%
59%#15
#118.6%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

7.2%#10
#1239.1%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

65.2%#9
#3240%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 54%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 54% · lg 58%
55%#10
#181.00
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.83#19
#123.8
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.3#13
MIA offenserank of 32NE defense
#15-0.084
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.118#13
#9126.6
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

91.8#9
#54.87
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.08: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.08 · lg 4.36
3.94#12
#23.45
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.37#19
#556.8
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.5#9
Run lanes · where MIA runs, against what NE allows there · 111 carries in 5 games, runs middle most
Left
4.6#10
35% of runs · 33% success
NE allows 4.7 #20 · 36% success
Middle
3.5#15
38% of runs · 40% success
NE allows 3.6 #19 · 48% success
Right
4.6#7
27% of runs · 33% success
NE allows 3.6 #9 · 38% success
MIA offenserank of 32NE defense
#29-0.162
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.042#15
#31169.8
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

227.5#14
#226.53
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.92: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.92 · lg 7.02
7.11#17
#3256.2%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 60%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60% · lg 64%
66.1%#24
#3268.4
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

90.3#17
#257.4%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 7.0%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.0% · lg 6.4%
6.7%#15
#913.9%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

18.9%#6
#273.1%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.2%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.2% · lg 2.2%
2.1%#13
#32-0.367
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

36%#7
#1211.6
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#290.0
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.2#9
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-7 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
NE offense vs MIA defenseMIA eleven from their 2026 wk 5 snaps
MIA defense
NE offense
21J. Uche EDGE
77Z. Sieler DI
38Z. Biggers DI
67C. Robinson EDGE
32J. Rodriguez LB
52J. Brooks LB
64C. Johnson CB
48J. Marshall CB
87J. Brents NB
81D. Trader S
36M. Taaffe S
26D. Douglas WR
52M. Hollins WR
56H. Henry TE
53R. Doubs WR
84D. Maye QB
56R. Stevenson RB
LT
LG
C
RG
RT
MIA offense vs NE defenseNE eleven from their 2026 wk 6 snaps
NE defense
MIA offense
95E. Ponder EDGE
62M. Williams DI
9C. Durden DI
62D. Jones EDGE
44R. Spillane LB
29C. Elliss LB
57C. Gonzalez CB
21M. Jones CB
13C. Woods NB
92K. Byard S
66C. Woodson S
23M. Washington WR
0K. Coleman Jr. WR
38G. Dulcich TE
WRC. Douglas WR
6M. Willis QB
3O. Gordon II RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

NE 0 listedMIA 0 listed
No club has filed a report for this game yet.