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‹ Week 8 board NFL · 2026 season · week 8 · pre-game
Philadelphia Eagles logo
PHI
Eagles
18.5–22.0
projected
WAS
Commanders
Washington Commanders logo
Sunday Nov 1, 2026 · 6:20 PM Denver spread WAS -3.5 total 40.5 field grass
PHI offense vs WAS defense

Eagles offenseagainst theCommanders defense

Projected PHI offense output — equivalently, what the WAS defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

18.5Points
61Plays
225Pass yds
97Rush yds
2.4Sacks taken
0.6INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att33
Cmp20
Yds225
TD1.3
INT0.6
Car ru0
Yds0
TD0
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB7300.21.61.130
RB7270.21.71.220
RB3130.11.51.060
ReceiversTgtRecYdsTD
WR7.55.2620.4
WR4.62.8390.2
WR2.51.7290.2
WR4.42.9290.2
Tight endsTgtRecYdsTD
TE4.63.4360.2
TE1.40.960
Season to date · 2026 weeks 1–7
PHI offenserank of 32WAS defense
#26-0.095
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.059#24
#2936.7%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

47.4%#27
#2817.7
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

28.7#29
#2758.2
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 60.8: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60.8 · lg 60.8
63.3#11
#862%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 59%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 59% · lg 56%
60%#9
#314.2%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.9%#9
#1536.9%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

56.2%#28
#769%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 67%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 67% · lg 58%
85%#32
#130.83
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.33#7
#194.3
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.3#13
PHI offenserank of 32WAS defense
#26-0.210
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.112#15
#2982.2
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

100.5#11
#253.68
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.89: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.89 · lg 4.36
3.99#15
#222.11
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.31#16
#2345.2
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.5#5
Run lanes · where PHI runs, against what WAS allows there · 118 carries in 6 games, runs right most
Left
4.0#24
32% of runs · 39% success
WAS allows 4.1 #14 · 53% success
Middlewall
2.8#24
25% of runs · 40% success
WAS allows 2.7 #4 · 51% success
Right
3.2#28
42% of runs · 28% success
WAS allows 4.0 #19 · 35% success
PHI offenserank of 32WAS defense
#22-0.031
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.141#22
#26191.3
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

268.0#28
#295.74
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.73: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.73 · lg 7.02
7.34#20
#3157.5%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 60%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 60% · lg 64%
66.2%#25
#2680.6
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

105.0#28
#236.9%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.7%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.7% · lg 6.4%
4.5%#24
#2116.7%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

13.8%#24
#142.0%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 1.8%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 1.8% · lg 2.2%
1.4%#27
#29-0.246
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

39%#5
#2610.0
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#219.2
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.8#7
WAS offense vs PHI defense

Commanders offenseagainst theEagles defense

Projected WAS offense output — equivalently, what the PHI defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

22.0Points
64Plays
228Pass yds
121Rush yds
2.2Sacks taken
0.6INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att33
Cmp21
Yds228
TD1.6
INT0.6
Car ru5
Yds33
TD0.2
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB7280.22.82.4140.1
RB10300.21.20.890.1
RB2601.00.860
ReceiversTgtRecYdsTD
WR5.84.1370.3
WR3.72.3370.3
WR4.12.8310.2
WR3.62.1270.2
Tight endsTgtRecYdsTD
TE5.23.7330.3
Season to date · 2026 weeks 1–7
WAS offenserank of 32PHI defense
#18-0.031
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.042#20
#2638.1%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

43.1%#16
#2122.0
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

22.8#16
#1263.2
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 63.6: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 63.6 · lg 60.8
67.7#4
#1856%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 56%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 56% · lg 56%
55%#22
#207.5%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

7.5%#14
#3230.1%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

64.4%#11
#2943%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 55%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 55% · lg 58%
60%#17
#20.33
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.50#28
#264.5
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.0#23
WAS offenserank of 32PHI defense
#23-0.154
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.086#18
#10125.2
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

119.3#19
#104.55
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.30: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.30 · lg 4.36
3.96#13
#33.38
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.06#8
#1253.8
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.1#32
Run lanes · where WAS runs, against what PHI allows there · 136 carries in 6 games, runs right most
Left
4.4#15
33% of runs · 44% success
PHI allows 4.8 #23 · 51% success
Middle
3.9#9
26% of runs · 42% success
PHI allows 3.0 #9 · 46% success
Rightwall
3.3#26
40% of runs · 33% success
PHI allows 3.1 #5 · 33% success
WAS offenserank of 32PHI defense
#18+0.043
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.121#20
#23214.2
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

253.8#25
#236.36
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.82: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.82 · lg 7.02
7.02#16
#2361.4%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 63%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 63% · lg 64%
60.4%#6
#1294.2
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

88.2#13
#166.2%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 6.1%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.1% · lg 6.4%
3.4%#29
#2517.4%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

10.2%#32
#30.5%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 1.7%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 1.7% · lg 2.2%
1.4%#25
#26-0.199
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

26%#23
#2110.4
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#252.3
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.7#3
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-7 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
PHI offense vs WAS defenseWAS eleven from their 2026 wk 6 snaps
WAS defense
PHI offense
63K. Chaisson EDGE
59D. Payne DI
10S. Tuttle DI
81O. Oweh EDGE
49F. Luvu LB
30S. Styles LB
3A. Robertson CB
56T. Amos CB
55R. Douglas NB
23N. Cross S
40J. Reaves S
82D. Smith WR
4M. Lemon WR
53D. Goedert TE
36D. Wicks WR
0T. McKee QB
0D. Pierce RB
LT
LG
C
RG
RT
WAS offense vs PHI defensePHI eleven from their 2026 wk 6 snaps
PHI defense
WAS offense
17N. Smith EDGE
88J. Carter DI
36J. Davis DI
82M. Ojomo EDGE
64Z. Baun LB
6A. Ebiketie LB
84Q. Mitchell CB
81R. Woolen CB
35J. Jones NB
43A. Mukuba S
16C. DeJean S
67S. Diggs WR
65T. McLaurin WR
31C. Okonkwo TE
32A. Williams WR
31J. Daniels QB
48J. Croskey-Merritt RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

PHI 0 listedWAS 0 listed
No club has filed a report for this game yet.