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‹ Week 8 board NFL · 2026 season · week 8 · pre-game
Tennessee Titans logo
TEN
Titans
17.5–28.0
projected
CIN
Bengals
Cincinnati Bengals logo
Sunday Nov 1, 2026 · 11:00 AM Denver spread CIN -10.5 total 45.5 field turf
TEN offense vs CIN defense

Titans offenseagainst theBengals defense

Projected TEN offense output — equivalently, what the CIN defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

17.5Points
58Plays
212Pass yds
104Rush yds
1.8Sacks taken
0.6INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att32
Cmp20
Yds212
TD1.1
INT0.6
Car ru3
Yds13
TD0.1
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB18800.62.31.740
RB380.13.22.5170.1
ReceiversTgtRecYdsTD
WR8.05.4780.4
WR6.64.5450.2
WR2.91.6230.1
WR2.51.5170.1
Tight endsTgtRecYdsTD
TE1.91.490
TE1.91.550
Season to date · 2026 weeks 1–7
TEN offenserank of 32CIN defense
#31-0.163
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.082#5
#2440.2%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

42.1%#11
#3114.0
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

21.8#14
#3252.0
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 58.0: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 58.0 · lg 60.8
60.4#22
#1458%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 57%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 57% · lg 56%
60%#12
#246.7%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

9.8%#28
#1636.5%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

62.7%#13
#3042%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 50%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 50% · lg 58%
36%#2
#130.83
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.40#5
#11.8
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.4#30
TEN offenserank of 32CIN defense
#18-0.104
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.043#25
#2782.8
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

123.0#23
#203.79
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 4.22: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 4.22 · lg 4.36
5.04#30
#162.44
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

3.46#31
#361.2
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.3#25
Run lanes · where TEN runs, against what CIN allows there · 118 carries in 6 games, runs left most
Left
4.2#19
38% of runs · 40% success
CIN allows 5.0 #27 · 36% success
Middle
2.7#29
27% of runs · 31% success
CIN allows 4.3 #29 · 44% success
Right
4.0#18
35% of runs · 44% success
CIN allows 4.3 #22 · 34% success
TEN offenserank of 32CIN defense
#30-0.204
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.105#4
#32166.3
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

245.0#22
#315.64
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 6.70: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 6.70 · lg 7.02
7.29#19
#2261.6%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 63%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 63% · lg 64%
62.5%#11
#2875.0
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

87.0#10
#23.0%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 5.3%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 5.3% · lg 6.4%
8.3%#3
#110.4%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

17.9%#10
#192.3%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 2.0%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 2.0% · lg 2.2%
1.8%#19
#120.057
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

16%#32
#319.2
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#166.0
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.2#14
CIN offense vs TEN defense

Bengals offenseagainst theTitans defense

Projected CIN offense output — equivalently, what the TEN defense allows. The engine blends each offense's season-to-date rates with the defense across from it, anchored on the market's implied points.

28.0Points
63Plays
241Pass yds
106Rush yds
2.0Sacks taken
0.6INTs thrown
Projected player lines · the team totals shared out by each man's role
QB
Att33
Cmp23
Yds241
TD2.2
INT0.6
Car ru4
Yds15
TD0.1
BacksCarRu ydsRu TDTgtRecRec ydsRec TD
RB17570.44.83.8220.2
RB7320.21.81.4110.1
ReceiversTgtRecYdsTD
WR7.04.8600.6
WR6.44.1590.6
WR3.02.1220.2
WR1.00.670.1
Tight endsTgtRecYdsTD
TE2.61.7180.2
TE1.51.190.1
Season to date · 2026 weeks 1–7
CIN offenserank of 32TEN defense
#4+0.147
EPA / play
EPA / play

Expected points added per play, garbage time excluded: the one-number read of an offense, and of what a defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.077#27
#349.2%
Success rate
Success rate

Share of plays that gain enough to stay on schedule.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

44.5%#22
#925.6
Points / game
Points / game

Points scored per game against points allowed per game.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

21.5#13
#1662.0
Plays / game
Plays / game

Offensive snaps per game, a pace number: more plays means more volume to go around, not a better team.

Engine 62.5: the blended per-game value the projection used for this game; the league average is 60.8.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 62.5 · lg 60.8
65.5#7
#563%
Pass rate
Pass rate

Share of snaps that are dropbacks: how the volume splits between the pass and the run.

Engine 57%: the blended per-game value the projection used for this game; the league average is 56%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 57% · lg 56%
51%#29
#178.0%
Explosive plays
Explosive plays

Share of plays that go for a chunk: 20+ passing, 10+ rushing.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

8.6%#21
#152.7%
Third down
Third down

The offense's third-down conversion rate against the defense's third-down stop rate.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

57.1%#26
#1264%
Red-zone TD rate
Red-zone TD rate

Touchdowns per trip inside the 20: finishing drives against the defense that bends or breaks.

Engine 58%: the blended per-game value the projection used for this game; the league average is 58%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 58% · lg 58%
56%#12
#110.80
Giveaways / game
Giveaways / game

Turnovers the offense gives away per game against the ones the defense takes.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

0.50#28
#123.8
Flags / game
Flags / game

Accepted penalties per game committed by each unit.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.7#20
CIN offenserank of 32TEN defense
#14-0.054
Rush EPA / carry
Rush EPA / carry

Expected points added per designed run, and per run allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

-0.070#20
#2882.8
Rush yards / game
Rush yards / game

Rushing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

122.5#21
#273.63
Yards / carry
Yards / carry

Rushing yards per carry: the offense's own against what the defense gives up, blended into the projection.

Engine 3.88: the blended per-game value the projection used for this game; the league average is 4.36.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 3.88 · lg 4.36
3.85#11
#182.36
Yards before contact
Yards before contact

Yards before a defender touches the runner, per carry: the line-and-scheme share of the run game (PFR charting). Feeds each back's efficiency tilt.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

2.16#10
#1652.0
O-line grade
O-line grade

A composite of the line's pass protection and run blocking, offense only.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
defense only
Box defenders
Box defenders

Average defenders the defense puts in the box on charted snaps (FTN). Ranked most to fewest with no good or bad: a heavy box crowds the run and dares the pass. Defense only; a look, not a grade.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

6.3#24
Run lanes · where CIN runs, against what TEN allows there · 104 carries in 5 games, runs middle most
Leftwall
3.5#29
34% of runs · 43% success
TEN allows 3.9 #10 · 43% success
Middle
3.9#10
39% of runs · 41% success
TEN allows 3.0 #8 · 33% success
Right
3.6#23
27% of runs · 39% success
TEN allows 4.2 #20 · 40% success
CIN offenserank of 32TEN defense
#5+0.229
Pass EPA / play
Pass EPA / play

Expected points added per dropback, and per dropback allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

+0.193#28
#7272.2
Pass yards / game
Pass yards / game

Passing yards per game, gained and allowed.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

235.3#17
#157.20
Yards / attempt
Yards / attempt

Passing yards per attempt, blended into the projection.

Engine 7.22: the blended per-game value the projection used for this game; the league average is 7.02.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 7.22 · lg 7.02
7.51#22
#171.4%
Completion rate
Completion rate

Completions per attempt thrown, and per attempt faced.

Engine 69%: the blended per-game value the projection used for this game; the league average is 64%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 69% · lg 64%
69.1%#31
#5104.4
Passer rating
Passer rating

The quarterback rating the offense posts against the one the defense allows.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

92.8#19
#73.9%
Sack rate
Sack rate

Sacks per dropback: taken by the offense, generated by the defense.

Engine 5.7%: the blended per-game value the projection used for this game; the league average is 6.4%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 5.7% · lg 6.4%
7.7%#8
#1816.2%
Pressure rate
Pressure rate

Sacks or quarterback hits per dropback, the play-by-play pressure proxy.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

14.3%#20
#101.6%
INT rate
INT rate

Interceptions per attempt: thrown by the offense, forced by the defense.

Engine 1.9%: the blended per-game value the projection used for this game; the league average is 2.2%.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

engine 1.9% · lg 2.2%
2.1%#12
#18-0.043
Blitz
Blitz

Offense: its EPA per dropback when the defense sends five or more rushers, higher is better. Defense: the share of its pass snaps it sends five or more, ranked most to least with no good or bad (FTN charting). Display only, not an engine input.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

23%#28
#2410.1
Yards / catch
Yards / catch

Receiving yards per reception, offense only: where the ball goes once it is caught.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

offense only
#290.0
DPI yards / game
DPI yards / game

Pass-interference yards per game: drawn by the receivers, committed by the secondary.

Ranks run 1 to 32 on each side, best first: green is a top-10 unit, amber a bottom-10 one.

1.7#6
Starters on the field

The elevens, rated

Defenders colored by rating percentile within their position group (2026 wks 1-7 + ½·2025); the offense by production percentile among the position's starter pool. Linemen are unrated. Each defense is last game's snap leaders in a nickel base, minus this week's Out / Doubtful.

<2020–4040–6060–8080+thin sampleline
TEN offense vs CIN defenseCIN eleven from their 2026 wk 5 snaps
CIN defense
TEN offense
48B. Mafe EDGE
85D. Lawrence DI
87J. Allen DI
23M. Murphy EDGE
1B. Carter LB
25D. Knight LB
89D. Turner CB
85D. Hill CB
30D. Ivey NB
13J. Battle S
59B. Cook S
72C. Tate WR
16E. Ayomanor WR
0D. Bellinger TE
62W. Robinson WR
9C. Ward QB
64T. Pollard RB
LT
LG
C
RG
RT
CIN offense vs TEN defenseTEN eleven from their 2026 wk 6 snaps
TEN defense
CIN offense
54J. Martin EDGE
96J. Simmons DI
96J. Franklin-Myers DI
12J. Johnson II EDGE
66A. Hill LB
60C. Barton LB
47J. Williams CB
88C. Flott CB
44M. Harris NB
11A. Hooker S
78T. Adams S
88J. Chase WR
17D. Meyers WR
19M. Gesicki TE
84T. Higgins WR
69J. Burrow QB
77C. Brown RB
LT
LG
C
RG
RT
Defender ratings: pass rushers on pressure, sack and TFL rate plus missed tackles; coverage players on targets drawn and yards allowed per snap plus missed tackles; linebackers add tackle and TFL rate. Each rate is shrunk toward the group average, z-scored within the group and weighted into one percentile.
Injury report

Who is listed

Everyone on the clubs' reports, the best-rated man first in his group: the designation, what is hurt, the practice line and the share of the snaps he took last game. Ratings are the same percentiles as the field above.

TEN 0 listedCIN 0 listed
No club has filed a report for this game yet.